mirror of
https://github.com/yawut/SDL.git
synced 2026-09-08 00:56:24 -05:00
The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
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@@ -23,6 +23,11 @@
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#include <pthread.h>
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#include <signal.h>
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#ifdef linux
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <sys/syscall.h>
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#endif
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#include "SDL_thread.h"
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#include "../SDL_thread_c.h"
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@@ -34,6 +39,7 @@ static const int sig_list[] = {
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SIGVTALRM, SIGPROF, 0
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};
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static void *
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RunThread(void *data)
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{
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@@ -92,12 +98,29 @@ SDL_ThreadID(void)
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}
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int
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SDL_SYS_SetThreadPriority(SDL_Thread * thread, SDL_ThreadPriority priority)
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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#ifdef linux
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int value;
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if (priority == SDL_THREAD_PRIORITY_LOW) {
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value = 19;
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} else if (priority == SDL_THREAD_PRIORITY_HIGH) {
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value = -20;
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} else {
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value = 0;
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}
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if (setpriority(PRIO_PROCESS, syscall(SYS_gettid), value) < 0) {
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SDL_SetError("setpriority() failed");
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return -1;
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}
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return 0;
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#else
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struct sched_param sched;
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int policy;
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pthread_t thread = pthread_self();
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if (pthread_getschedparam(thread->handle, &policy, &sched) < 0) {
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if (pthread_getschedparam(thread, &policy, &sched) < 0) {
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SDL_SetError("pthread_getschedparam() failed");
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return -1;
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}
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@@ -108,14 +131,14 @@ SDL_SYS_SetThreadPriority(SDL_Thread * thread, SDL_ThreadPriority priority)
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} else {
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int min_priority = sched_get_priority_min(policy);
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int max_priority = sched_get_priority_max(policy);
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int priority = (min_priority + (max_priority - min_priority) / 2);
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sched.sched_priority = priority;
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sched.sched_priority = (min_priority + (max_priority - min_priority) / 2);
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}
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if (pthread_setschedparam(thread->handle, policy, &sched) < 0) {
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if (pthread_setschedparam(thread, policy, &sched) < 0) {
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SDL_SetError("pthread_setschedparam() failed");
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return -1;
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}
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return 0;
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#endif /* linux */
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}
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void
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