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Implemented blend modes in the D3D renderer
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@@ -750,6 +750,8 @@ SDL_strcasecmp(const char *str1, const char *str2)
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++str1;
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++str2;
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}
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a = SDL_tolower(*str1);
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b = SDL_tolower(*str2);
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return (int) ((unsigned char) a - (unsigned char) b);
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}
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#endif
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@@ -769,6 +771,8 @@ SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen)
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++str2;
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--maxlen;
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}
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a = SDL_tolower(*str1);
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b = SDL_tolower(*str2);
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return (int) ((unsigned char) a - (unsigned char) b);
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}
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#endif
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