diff --git a/VisualC/tests/testoverlay/testoverlay.dsp b/VisualC/tests/testoverlay/testoverlay.dsp
new file mode 100644
index 000000000..c525ec36b
--- /dev/null
+++ b/VisualC/tests/testoverlay/testoverlay.dsp
@@ -0,0 +1,102 @@
+# Microsoft Developer Studio Project File - Name="testoverlay" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 5.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=testoverlay - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "testoverlay.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "testoverlay.mak" CFG="testoverlay - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "testoverlay - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "testoverlay - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "testoverlay - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
+
+!ELSEIF "$(CFG)" == "testoverlay - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "testoverlay - Win32 Release"
+# Name "testoverlay - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\..\Sdl\Debug\SDL.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SDLmain\Debug\SDLmain.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\test\testoverlay.c
+# End Source File
+# End Target
+# End Project
diff --git a/VisualC/tests/testoverlay/testoverlay.vcproj b/VisualC/tests/testoverlay/testoverlay.vcproj
new file mode 100644
index 000000000..e5b80cac4
--- /dev/null
+++ b/VisualC/tests/testoverlay/testoverlay.vcproj
@@ -0,0 +1,217 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
+
+
+
diff --git a/VisualC/tests/testoverlay2/testoverlay2.dsp b/VisualC/tests/testoverlay2/testoverlay2.dsp
new file mode 100644
index 000000000..c8da92bdb
--- /dev/null
+++ b/VisualC/tests/testoverlay2/testoverlay2.dsp
@@ -0,0 +1,102 @@
+# Microsoft Developer Studio Project File - Name="testoverlay2" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 5.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=testoverlay2 - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "testoverlay2.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "testoverlay2.mak" CFG="testoverlay2 - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "testoverlay2 - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "testoverlay2 - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "testoverlay2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
+
+!ELSEIF "$(CFG)" == "testoverlay2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "testoverlay2 - Win32 Release"
+# Name "testoverlay2 - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\..\Sdl\Debug\SDL.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SDLmain\Debug\SDLmain.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\test\testoverlay2.c
+# End Source File
+# End Target
+# End Project
diff --git a/VisualC/tests/testoverlay2/testoverlay2.vcproj b/VisualC/tests/testoverlay2/testoverlay2.vcproj
new file mode 100644
index 000000000..1cd1e44da
--- /dev/null
+++ b/VisualC/tests/testoverlay2/testoverlay2.vcproj
@@ -0,0 +1,217 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/tests/tests.dsw b/VisualC/tests/tests.dsw
index 8437fc15b..9fb1f5ea0 100644
--- a/VisualC/tests/tests.dsw
+++ b/VisualC/tests/tests.dsw
@@ -99,6 +99,30 @@ Package=<4>
###############################################################################
+Project: "testoverlay"=".\testoverlay\testoverlay.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "testoverlay2"=".\testoverlay2\testoverlay2.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
Project: "testpalette"=".\testpalette\testpalette.dsp" - Package Owner=<4>
Package=<5>
diff --git a/VisualC/tests/tests.sln b/VisualC/tests/tests.sln
index d953140a2..f60a5162c 100644
--- a/VisualC/tests/tests.sln
+++ b/VisualC/tests/tests.sln
@@ -28,6 +28,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "testgl2\testgl2.
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "checkkeys\checkkeys.vcproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "testoverlay\testoverlay.vcproj", "{9E320A14-B443-4DD7-8725-B7020DCFF730}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "testoverlay2\testoverlay2.vcproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -90,6 +94,14 @@ Global
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
+ {9E320A14-B443-4DD7-8725-B7020DCFF730}.Debug|Win32.ActiveCfg = Debug|Win32
+ {9E320A14-B443-4DD7-8725-B7020DCFF730}.Debug|Win32.Build.0 = Debug|Win32
+ {9E320A14-B443-4DD7-8725-B7020DCFF730}.Release|Win32.ActiveCfg = Release|Win32
+ {9E320A14-B443-4DD7-8725-B7020DCFF730}.Release|Win32.Build.0 = Release|Win32
+ {B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.Build.0 = Debug|Win32
+ {B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.ActiveCfg = Release|Win32
+ {B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/src/SDL_compat.c b/src/SDL_compat.c
index b210a6c04..80e74d36b 100644
--- a/src/SDL_compat.c
+++ b/src/SDL_compat.c
@@ -28,6 +28,7 @@
#include "video/SDL_sysvideo.h"
#include "video/SDL_pixels_c.h"
+#include "video/SDL_yuv_sw_c.h"
static SDL_WindowID SDL_VideoWindow = 0;
static SDL_RendererInfo SDL_VideoRendererInfo;
@@ -1349,6 +1350,8 @@ struct private_yuvhwdata
Uint16 pitches[3];
Uint8 *planes[3];
+ SDL_SW_YUVTexture *sw;
+
SDL_TextureID textureID;
};
@@ -1431,7 +1434,20 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display)
overlay->hwdata->textureID =
SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_STREAMING, w, h);
- if (!overlay->hwdata->textureID) {
+ if (overlay->hwdata->textureID) {
+ overlay->hwdata->sw = NULL;
+ } else {
+ overlay->hwdata->sw = SDL_SW_CreateYUVTexture(texture_format, w, h);
+ if (!overlay->hwdata->sw) {
+ SDL_FreeYUVOverlay(overlay);
+ return NULL;
+ }
+
+ /* Create a supported RGB format texture for display */
+ overlay->hwdata->textureID =
+ SDL_CreateTexture(SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, w, h);
+ }
+ if (!overlay->hwdata->textureID) {
SDL_FreeYUVOverlay(overlay);
return NULL;
}
@@ -1449,10 +1465,16 @@ SDL_LockYUVOverlay(SDL_Overlay * overlay)
SDL_SetError("Passed a NULL overlay");
return -1;
}
- if (SDL_LockTexture(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch)
- < 0) {
- return -1;
- }
+ if (overlay->hwdata->sw) {
+ if (SDL_SW_QueryYUVTexturePixels(overlay->hwdata->sw, &pixels, &pitch) < 0) {
+ return -1;
+ }
+ } else {
+ if (SDL_LockTexture(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch)
+ < 0) {
+ return -1;
+ }
+ }
overlay->pixels[0] = (Uint8 *) pixels;
overlay->pitches[0] = pitch;
switch (overlay->format) {
@@ -1479,7 +1501,22 @@ SDL_UnlockYUVOverlay(SDL_Overlay * overlay)
if (!overlay) {
return;
}
- SDL_UnlockTexture(overlay->hwdata->textureID);
+ if (overlay->hwdata->sw) {
+ void *pixels;
+ int pitch;
+ if (SDL_LockTexture(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch) == 0) {
+ SDL_Rect srcrect;
+
+ srcrect.x = 0;
+ srcrect.y = 0;
+ srcrect.w = overlay->w;
+ srcrect.h = overlay->h;
+ SDL_SW_CopyYUVToRGB(overlay->hwdata->sw, &srcrect, SDL_PIXELFORMAT_RGB888, overlay->w, overlay->h, pixels, pitch);
+ SDL_UnlockTexture(overlay->hwdata->textureID);
+ }
+ } else {
+ SDL_UnlockTexture(overlay->hwdata->textureID);
+ }
}
int
diff --git a/src/stdlib/SDL_stdlib.c b/src/stdlib/SDL_stdlib.c
index 168b9ad27..206cce575 100644
--- a/src/stdlib/SDL_stdlib.c
+++ b/src/stdlib/SDL_stdlib.c
@@ -90,7 +90,6 @@ localexit:
}
void
-__declspec(naked)
_ftol2_sse()
{
_ftol();
diff --git a/src/video/SDL_renderer_sw.c b/src/video/SDL_renderer_sw.c
index a0aef99bf..679d75ce2 100644
--- a/src/video/SDL_renderer_sw.c
+++ b/src/video/SDL_renderer_sw.c
@@ -361,7 +361,7 @@ static int
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
- texture->driverdata = SDL_SW_CreateYUVTexture(texture);
+ texture->driverdata = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
diff --git a/src/video/SDL_yuv_sw.c b/src/video/SDL_yuv_sw.c
index 3f349bb65..035458812 100644
--- a/src/video/SDL_yuv_sw.c
+++ b/src/video/SDL_yuv_sw.c
@@ -91,9 +91,9 @@
struct SDL_SW_YUVTexture
{
- SDL_Texture *texture;
-
+ Uint32 format;
Uint32 target_format;
+ int w, h;
Uint8 *pixels;
int *colortab;
Uint32 *rgb_2_pix;
@@ -974,7 +974,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
}
/* You have chosen wisely... */
- switch (swdata->texture->format) {
+ switch (swdata->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
if (SDL_BYTESPERPIXEL(target_format) == 2) {
@@ -982,7 +982,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
/* inline assembly functions */
if (SDL_HasMMX() && (Rmask == 0xF800) &&
(Gmask == 0x07E0) && (Bmask == 0x001F)
- && (swdata->texture->w & 15) == 0) {
+ && (swdata->w & 15) == 0) {
/*printf("Using MMX 16-bit 565 dither\n");*/
swdata->Display1X = Color565DitherYV12MMX1X;
} else {
@@ -1003,7 +1003,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
/* inline assembly functions */
if (SDL_HasMMX() && (Rmask == 0x00FF0000) &&
(Gmask == 0x0000FF00) &&
- (Bmask == 0x000000FF) && (swdata->texture->w & 15) == 0) {
+ (Bmask == 0x000000FF) && (swdata->w & 15) == 0) {
/*printf("Using MMX 32-bit dither\n");*/
swdata->Display1X = ColorRGBDitherYV12MMX1X;
} else {
@@ -1045,7 +1045,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
}
SDL_SW_YUVTexture *
-SDL_SW_CreateYUVTexture(SDL_Texture * texture)
+SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
{
SDL_SW_YUVTexture *swdata;
int *Cr_r_tab;
@@ -1061,7 +1061,7 @@ SDL_SW_CreateYUVTexture(SDL_Texture * texture)
return NULL;
}
- switch (texture->format) {
+ switch (format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_YUY2:
@@ -1073,9 +1073,11 @@ SDL_SW_CreateYUVTexture(SDL_Texture * texture)
return NULL;
}
- swdata->texture = texture;
+ swdata->format = format;
swdata->target_format = SDL_PIXELFORMAT_UNKNOWN;
- swdata->pixels = (Uint8 *) SDL_malloc(texture->w * texture->h * 2);
+ swdata->w = w;
+ swdata->h = h;
+ swdata->pixels = (Uint8 *) SDL_malloc(w * h * 2);
swdata->colortab = (int *) SDL_malloc(4 * 256 * sizeof(int));
swdata->rgb_2_pix = (Uint32 *) SDL_malloc(3 * 768 * sizeof(Uint32));
if (!swdata->pixels || !swdata->colortab || !swdata->rgb_2_pix) {
@@ -1101,22 +1103,22 @@ SDL_SW_CreateYUVTexture(SDL_Texture * texture)
}
/* Find the pitch and offset values for the overlay */
- switch (texture->format) {
+ switch (format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
- swdata->pitches[0] = texture->w;
+ swdata->pitches[0] = w;
swdata->pitches[1] = swdata->pitches[0] / 2;
swdata->pitches[2] = swdata->pitches[0] / 2;
swdata->planes[0] = swdata->pixels;
swdata->planes[1] =
- swdata->planes[0] + swdata->pitches[0] * texture->h;
+ swdata->planes[0] + swdata->pitches[0] * h;
swdata->planes[2] =
- swdata->planes[1] + swdata->pitches[1] * texture->h / 2;
+ swdata->planes[1] + swdata->pitches[1] * h / 2;
break;
case SDL_PIXELFORMAT_YUY2:
case SDL_PIXELFORMAT_UYVY:
case SDL_PIXELFORMAT_YVYU:
- swdata->pitches[0] = texture->w * 2;
+ swdata->pitches[0] = w * 2;
swdata->planes[0] = swdata->pixels;
break;
default:
@@ -1141,19 +1143,17 @@ int
SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
const void *pixels, int pitch)
{
- SDL_Texture *texture = swdata->texture;
-
- switch (texture->format) {
+ switch (swdata->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
if (rect
- && (rect->x != 0 || rect->y != 0 || rect->w != texture->w
- || rect->h != texture->h)) {
+ && (rect->x != 0 || rect->y != 0 || rect->w != swdata->w
+ || rect->h != swdata->h)) {
SDL_SetError
("YV12 and IYUV textures only support full surface updates");
return -1;
}
- SDL_memcpy(swdata->pixels, pixels, texture->h * texture->w * 2);
+ SDL_memcpy(swdata->pixels, pixels, swdata->h * swdata->w * 2);
break;
case SDL_PIXELFORMAT_YUY2:
case SDL_PIXELFORMAT_UYVY:
@@ -1183,14 +1183,12 @@ int
SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
int markDirty, void **pixels, int *pitch)
{
- SDL_Texture *texture = swdata->texture;
-
- switch (texture->format) {
+ switch (swdata->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
if (rect
- && (rect->x != 0 || rect->y != 0 || rect->w != texture->w
- || rect->h != texture->h)) {
+ && (rect->x != 0 || rect->y != 0 || rect->w != swdata->w
+ || rect->h != swdata->h)) {
SDL_SetError
("YV12 and IYUV textures only support full surface locks");
return -1;
@@ -1213,7 +1211,6 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
Uint32 target_format, int w, int h, void *pixels,
int pitch)
{
- SDL_Texture *texture = swdata->texture;
int stretch;
int scale_2x;
Uint8 *lum, *Cr, *Cb;
@@ -1228,8 +1225,8 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
stretch = 0;
scale_2x = 0;
- if (srcrect->x || srcrect->y || srcrect->w < texture->w
- || srcrect->h < texture->h) {
+ if (srcrect->x || srcrect->y || srcrect->w < swdata->w
+ || srcrect->h < swdata->h) {
/* The source rectangle has been clipped.
Using a scratch surface is easier than adding clipped
source support to all the blitters, plus that would
@@ -1268,7 +1265,7 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask,
&Bmask, &Amask);
swdata->stretch =
- SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask,
+ SDL_CreateRGBSurface(0, swdata->w, swdata->h, bpp, Rmask,
Gmask, Bmask, Amask);
if (!swdata->stretch) {
return (-1);
@@ -1277,7 +1274,7 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
pixels = swdata->stretch->pixels;
pitch = swdata->stretch->pitch;
}
- switch (texture->format) {
+ switch (swdata->format) {
case SDL_PIXELFORMAT_YV12:
lum = swdata->planes[0];
Cr = swdata->planes[1];
@@ -1310,13 +1307,13 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
mod = (pitch / SDL_BYTESPERPIXEL(target_format));
if (scale_2x) {
- mod -= (texture->w * 2);
+ mod -= (swdata->w * 2);
swdata->Display2X(swdata->colortab, swdata->rgb_2_pix,
- lum, Cr, Cb, pixels, texture->h, texture->w, mod);
+ lum, Cr, Cb, pixels, swdata->h, swdata->w, mod);
} else {
- mod -= texture->w;
+ mod -= swdata->w;
swdata->Display1X(swdata->colortab, swdata->rgb_2_pix,
- lum, Cr, Cb, pixels, texture->h, texture->w, mod);
+ lum, Cr, Cb, pixels, swdata->h, swdata->w, mod);
}
if (stretch) {
SDL_Rect rect = *srcrect;
diff --git a/src/video/SDL_yuv_sw_c.h b/src/video/SDL_yuv_sw_c.h
index 739679b9c..3f896e067 100644
--- a/src/video/SDL_yuv_sw_c.h
+++ b/src/video/SDL_yuv_sw_c.h
@@ -28,7 +28,7 @@
typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
-SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_Texture * texture);
+SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
int *pitch);
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
diff --git a/src/video/win32/SDL_gdirender.c b/src/video/win32/SDL_gdirender.c
index b32a90e48..31d07dbaf 100644
--- a/src/video/win32/SDL_gdirender.c
+++ b/src/video/win32/SDL_gdirender.c
@@ -294,7 +294,7 @@ GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = data;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
- data->yuv = SDL_SW_CreateYUVTexture(texture);
+ data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}