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Lots of fixes importing SDL source wholesale into a new iOS project
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@@ -31,7 +31,7 @@
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#define UTF8_IsLeadByte(c) ((c) >= 0xC0 && (c) <= 0xF4)
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#define UTF8_IsTrailingByte(c) ((c) >= 0x80 && (c) <= 0xBF)
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int UTF8_TrailingBytes(unsigned char c)
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static int UTF8_TrailingBytes(unsigned char c)
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{
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if (c >= 0xC0 && c <= 0xDF)
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return 1;
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