Renamed SDLKey and SDLMod for consistency

This commit is contained in:
Sam Lantinga
2011-02-07 09:42:08 -08:00
parent 23370c8928
commit 60016c514e
12 changed files with 35 additions and 33 deletions

View File

@@ -219,6 +219,8 @@ struct SDL_SysWMinfo;
#define SDL_KeySym SDL_Keysym
#define SDL_scancode SDL_Scancode
#define SDL_ScanCode SDL_Scancode
#define SDLKey SDL_Key
#define SDLMod SDL_Mod
/**
* \name Renamed keys

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@@ -48,7 +48,7 @@ extern "C" {
typedef struct SDL_Keysym
{
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
SDL_Key sym; /**< SDL virtual key code - see ::SDL_Key for details */
Uint16 mod; /**< current key modifiers */
Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
} SDL_Keysym;
@@ -80,24 +80,24 @@ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* \brief Get the current key modifier state for the keyboard.
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
extern DECLSPEC SDL_Mod SDLCALL SDL_GetModState(void);
/**
* \brief Set the current key modifier state for the keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Mod modstate);
/**
* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
*
* See ::SDLKey for details.
* See ::SDL_Key for details.
*
* \sa SDL_GetKeyName()
*/
extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
extern DECLSPEC SDL_Key SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
/**
* \brief Get the scancode corresponding to the given key code according to the
@@ -107,7 +107,7 @@ extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
*
* \sa SDL_GetScancodeName()
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Key key);
/**
* \brief Get a human-readable name for a scancode.
@@ -130,9 +130,9 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
* \sa SDLKey
* \sa SDL_Key
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Key key);
/**
* \brief Start accepting Unicode text input events.

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@@ -40,7 +40,7 @@
* the unmodified character that would be generated by pressing the key, or
* an SDLK_* constant for those keys that do not generate characters.
*/
typedef Sint32 SDLKey;
typedef Sint32 SDL_Key;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
@@ -330,7 +330,7 @@ typedef enum
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
} SDL_Mod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)