From 5cd4fdcf44856c450b67424417c779928bf08af5 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 6 Dec 2008 17:43:10 +0000 Subject: [PATCH] The previous checkin fixes the crash, so at least we're not overrunning the texture pixel data anymore... --- src/video/SDL_renderer_gl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video/SDL_renderer_gl.c b/src/video/SDL_renderer_gl.c index 37510fe33..bc165dc45 100644 --- a/src/video/SDL_renderer_gl.c +++ b/src/video/SDL_renderer_gl.c @@ -746,7 +746,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) GL_CLAMP_TO_EDGE); renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); -#if 0 //def __MACOSX__ +#ifdef __MACOSX__ #ifndef GL_TEXTURE_STORAGE_HINT_APPLE #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #endif @@ -781,7 +781,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) #endif #endif { -printf("teximage2d(%d,%d,%d,%d)\n", (int) texture_w, (int) texture_h); +printf("teximage2d(%d,%d)\n", (int) texture_w, (int) texture_h); renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, texture_h, 0, format, type, NULL); }