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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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@@ -159,6 +159,8 @@ typedef unsigned int uintptr_t;
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#define SDL_VIDEO_DRIVER_DUMMY 1
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// TODO, WinRT: Get a Direct3D 11 based renderer working in SDL.
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/* Enable appropriate renderer(s) */
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#define SDL_VIDEO_RENDER_D3D11 1
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/* Enable system power support */
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// TODO, WinRT: investigate system power support. The Win32-based APIs don't work on WinRT.
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