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Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code.
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@@ -114,8 +114,6 @@ SW_ActivateRenderer(SDL_Renderer * renderer)
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SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
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if (surface) {
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data->surface = data->window = surface;
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renderer->viewport.w = surface->w;
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renderer->viewport.h = surface->h;
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SW_UpdateViewport(renderer);
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SW_UpdateClipRect(renderer);
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