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https://github.com/yawut/SDL.git
synced 2026-09-07 08:36:19 -05:00
Fixed some compile errors and warnings under Visual C++
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@@ -1630,7 +1630,7 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
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if (surface->format->Amask
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|| !(surface->map->info.flags &
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(SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) {
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int it;
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Uint32 it;
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int pfmt;
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/* Pixel formats, sorted by best first */
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@@ -1724,7 +1724,7 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
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}
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} else {
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/* Need a format with alpha */
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int it;
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Uint32 it;
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int apfmt;
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/* Pixel formats with alpha, sorted by best first */
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@@ -87,7 +87,7 @@ typedef struct SDL_VideoData
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/* *INDENT-ON* */
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int keyboard;
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SDL_scancode *key_layout;
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const SDL_scancode *key_layout;
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} SDL_VideoData;
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#endif /* _SDL_win32video_h */
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@@ -642,6 +642,7 @@ SDL_HelperWindowCreate(void)
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{
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HINSTANCE hInstance = GetModuleHandle(NULL);
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WNDCLASS wce;
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HWND hWndParent = NULL;
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/* Make sure window isn't created twice. */
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if (SDL_HelperWindow != NULL) {
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@@ -662,7 +663,6 @@ SDL_HelperWindowCreate(void)
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return -1;
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}
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HWND hWndParent = NULL;
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#ifndef _WIN32_WCE
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/* WinCE doesn't have HWND_MESSAGE */
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hWndParent = HWND_MESSAGE;
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