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Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
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@@ -82,14 +82,14 @@ SDL_RenderDriver SW_RenderDriver = {
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SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
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8,
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{
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SDL_PIXELFORMAT_RGB555,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_BGRA8888
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SDL_PIXELFORMAT_RGB555,
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SDL_PIXELFORMAT_RGB565
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},
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0,
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0}
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