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Added documentation on loading assets on Android.
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@@ -76,7 +76,10 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
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#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
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#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
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/* Get the path used for internal storage for this application */
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/* Get the path used for internal storage for this application.
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This path is unique to your application and cannot be written to
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by other applications.
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*/
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
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/* Get the current state of external storage, a bitmask of these values:
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@@ -86,7 +89,10 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
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/* Get the path used for external storage for this application */
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/* Get the path used for external storage for this application.
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This path is unique to your application, but is public and can be
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written to by other applications.
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*/
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
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#endif /* __ANDROID__ */
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