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Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
It's now legal to set an empty viewport rect - it will prevent any rendering. Also added an API to query the output size: SDL_GetRendererOutputSize()
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@@ -211,6 +211,12 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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SDL_RendererInfo * info);
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/**
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* \brief Get the output size of a rendering context.
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*/
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extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
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int *w, int *h);
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/**
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* \brief Create a texture for a rendering context.
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*
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