diff --git a/src/render/wiiu/SDL_render_wiiu.c b/src/render/wiiu/SDL_render_wiiu.c index d45483b88..9da0fa5f8 100644 --- a/src/render/wiiu/SDL_render_wiiu.c +++ b/src/render/wiiu/SDL_render_wiiu.c @@ -101,9 +101,9 @@ typedef struct GX2Sampler sampler; GX2ColorBuffer cbuf; GX2ContextState ctx; - GX2RBuffer texPositionBuffer; - GX2RBuffer texCoordBuffer; - GX2RBuffer texColourBuffer; + GX2RBuffer texPositionBuffer; + GX2RBuffer texCoordBuffer; + GX2RBuffer texColourBuffer; } WIIU_RenderData; static Uint32 @@ -177,7 +177,7 @@ WIIU_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->driverdata = data; renderer->window = window; - // Setup texture shader attribute buffers + // Setup texture shader attribute buffers data->texPositionBuffer.flags = data->texCoordBuffer.flags = data->texColourBuffer.flags = @@ -191,12 +191,12 @@ WIIU_CreateRenderer(SDL_Window * window, Uint32 flags) data->texPositionBuffer.elemCount = data->texCoordBuffer.elemCount = data->texColourBuffer.elemCount = 4; - + GX2RCreateBuffer(&data->texPositionBuffer); GX2RCreateBuffer(&data->texCoordBuffer); GX2RCreateBuffer(&data->texColourBuffer); - // Prepare texture color buffer data (it's costant between textures) + // Prepare texture color buffer data (it's costant between textures) float aColourDefault[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, @@ -214,7 +214,7 @@ WIIU_CreateRenderer(SDL_Window * window, Uint32 flags) memcpy(&data->cbuf.surface, &wdata->texture.surface, sizeof(GX2Surface)); data->cbuf.surface.use = GX2_SURFACE_USE_TEXTURE | GX2_SURFACE_USE_COLOR_BUFFER; data->cbuf.viewNumSlices = 1; - GX2InitColorBufferRegs(&data->cbuf); + GX2InitColorBufferRegs(&data->cbuf); // Setup context state GX2SetupContextStateEx(&data->ctx, TRUE); @@ -238,7 +238,7 @@ WIIU_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) memcpy(&data->cbuf.surface, &wdata->texture.surface, sizeof(GX2Surface)); data->cbuf.surface.use = GX2_SURFACE_USE_TEXTURE | GX2_SURFACE_USE_COLOR_BUFFER; data->cbuf.viewNumSlices = 1; - GX2InitColorBufferRegs(&data->cbuf); + GX2InitColorBufferRegs(&data->cbuf); // Update context state GX2SetContextState(&data->ctx); @@ -312,7 +312,7 @@ WIIU_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) GX2Texture *wiiu_tex = (GX2Texture *) texture->driverdata; target = wiiu_tex->surface; } else { - // Set window texture as target + // Set window texture as target WIIU_WindowData *wdata = (WIIU_WindowData *) SDL_GetWindowData(window, WIIU_WINDOW_DATA); target = &wdata->texture.surface; } @@ -337,10 +337,10 @@ static int WIIU_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect) { - WIIU_RenderData *data = (WIIU_RenderData *) renderer->driverdata; + WIIU_RenderData *data = (WIIU_RenderData *) renderer->driverdata; GX2Texture *wiiu_tex = (GX2Texture*) texture->driverdata; - //TODO: Move texCoord/pos math to shader + //TODO: Move texCoord/pos math to shader float transform_x, transform_y; if (renderer->viewport.x || renderer->viewport.y) { transform_x = (((renderer->viewport.x + dstrect->x) / (float)data->cbuf.surface.width) * 2.0f)-1.0f; @@ -348,7 +348,7 @@ WIIU_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, } else { transform_x = ((dstrect->x / (float)data->cbuf.surface.width) * 2.0f)-1.0f; transform_y = ((dstrect->y / (float)data->cbuf.surface.height) * 2.0f)-1.0f; - } + } float transform_width = (dstrect->w / (float)data->cbuf.surface.width) * 2.0f; float transform_height = (dstrect->h / (float)data->cbuf.surface.height) * 2.0f; @@ -395,23 +395,23 @@ WIIU_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, GX2RSetAttributeBuffer(&data->texCoordBuffer, 1, data->texCoordBuffer.elemSize, 0); GX2RSetAttributeBuffer(&data->texColourBuffer, 2, data->texColourBuffer.elemSize, 0); - GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1); + GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1); } static void WIIU_RenderPresent(SDL_Renderer * renderer) { - WIIU_RenderData *data = (WIIU_RenderData *) renderer->driverdata; - SDL_Window *window = renderer->window; + WIIU_RenderData *data = (WIIU_RenderData *) renderer->driverdata; + SDL_Window *window = renderer->window; - GX2Invalidate(GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_TEXTURE, data->cbuf.surface.image, data->cbuf.surface.imageSize); + GX2Invalidate(GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_TEXTURE, data->cbuf.surface.image, data->cbuf.surface.imageSize); - if (window) { - SDL_UpdateWindowSurface(window); - } + if (window) { + SDL_UpdateWindowSurface(window); + } } #endif /* SDL_VIDEO_RENDER_WIIU */ -/* vi: set ts=4 sw=4 expandtab: */ \ No newline at end of file +/* vi: set ts=4 sw=4 expandtab: */