Patrice Mandin

Hello,

I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.

I think pth support could be removed from SDL 1.3 for two reasons:

- Atari platform removed

- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.
This commit is contained in:
Sam Lantinga
2010-01-24 20:47:20 +00:00
parent 96cb1303f9
commit 102fd54847
10 changed files with 0 additions and 490 deletions

View File

@@ -236,7 +236,6 @@
/* Enable various threading systems */
#undef SDL_THREAD_BEOS
#undef SDL_THREAD_NDS
#undef SDL_THREAD_PTH
#undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP