mirror of
https://github.com/yawut/SDL.git
synced 2026-08-19 23:34:04 -05:00
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
New iOS Xcode target to prepare an Xcode template using the Universal libSDL.a.
This commit is contained in:
BIN
Xcode-iPhoneOS/Template/SDL iOS Application/Default.png
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Xcode-iPhoneOS/Template/SDL iOS Application/Default.png
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After Width: | Height: | Size: 18 KiB |
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Xcode-iPhoneOS/Template/SDL iOS Application/Icon.png
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Xcode-iPhoneOS/Template/SDL iOS Application/Icon.png
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After Width: | Height: | Size: 2.4 KiB |
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Xcode-iPhoneOS/Template/SDL iOS Application/Info.plist
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28
Xcode-iPhoneOS/Template/SDL iOS Application/Info.plist
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@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Icon</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<false/>
|
||||
</dict>
|
||||
</plist>
|
||||
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@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>Description</key>
|
||||
<string>This project builds an SDL based project for iPhone OS using C or Objective-C. It includes everything you need to get up and running with SDL on iPhone.</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Icon.png</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,274 @@
|
||||
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|
||||
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90
Xcode-iPhoneOS/Template/SDL iOS Application/main.c
Normal file
90
Xcode-iPhoneOS/Template/SDL iOS Application/main.c
Normal file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
* rectangles.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include <time.h>
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 480
|
||||
|
||||
int
|
||||
randomInt(int min, int max)
|
||||
{
|
||||
return min + rand() % (max - min + 1);
|
||||
}
|
||||
|
||||
void
|
||||
render(void)
|
||||
{
|
||||
|
||||
Uint8 r, g, b;
|
||||
/* Come up with a random rectangle */
|
||||
SDL_Rect rect;
|
||||
rect.w = randomInt(64, 128);
|
||||
rect.h = randomInt(64, 128);
|
||||
rect.x = randomInt(0, SCREEN_WIDTH);
|
||||
rect.y = randomInt(0, SCREEN_HEIGHT);
|
||||
|
||||
/* Come up with a random color */
|
||||
r = randomInt(50, 255);
|
||||
g = randomInt(50, 255);
|
||||
b = randomInt(50, 255);
|
||||
|
||||
/* Fill the rectangle in the color */
|
||||
SDL_RenderFill(r, g, b, 255, &rect);
|
||||
|
||||
/* update screen */
|
||||
SDL_RenderPresent();
|
||||
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
SDL_WindowID windowID;
|
||||
int done;
|
||||
SDL_Event event;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
printf("Could not initialize SDL\n");
|
||||
}
|
||||
|
||||
/* seed random number generator */
|
||||
srand(time(NULL));
|
||||
|
||||
/* create window and renderer */
|
||||
windowID =
|
||||
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
|
||||
if (windowID == 0) {
|
||||
printf("Could not initialize Window\n");
|
||||
}
|
||||
if (SDL_CreateRenderer(windowID, -1, 0) != 0) {
|
||||
printf("Could not create renderer\n");
|
||||
}
|
||||
|
||||
/* Fill screen with black */
|
||||
SDL_RenderFill(0, 0, 0, 0, NULL);
|
||||
|
||||
/* Enter render loop, waiting for user to quit */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
render();
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
/* shutdown SDL */
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user