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File style cleanup for the SDL 2.0 release
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@@ -125,7 +125,7 @@ WatchGameController(SDL_GameController * gamecontroller)
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/* Print info about the controller we are watching */
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printf("Watching controller %s\n", name ? name : "Unknown Controller");
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/* Loop, getting controller events! */
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while (!done) {
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/* blank screen, set up for drawing this frame. */
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@@ -199,7 +199,7 @@ WatchGameController(SDL_GameController * gamecontroller)
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SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
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SDL_RenderPresent(screen);
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if ( !done )
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done = SDL_GameControllerGetAttached( gamecontroller ) == 0;
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}
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