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File style cleanup for the SDL 2.0 release
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@@ -1,7 +1,7 @@
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/*
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* mixer.c
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* written by Holmes Futrell
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* use however you want
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* mixer.c
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* written by Holmes Futrell
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* use however you want
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*/
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#import "SDL.h"
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@@ -100,7 +100,7 @@ loadSound(const char *file, struct sound *s)
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if (result == -1) {
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fatalError("could not build audio CVT");
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} else if (result != 0) {
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/*
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/*
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this happens when the .wav format differs from the output format.
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we convert the .wav buffer here
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*/
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@@ -179,8 +179,8 @@ render(SDL_Renderer *renderer)
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}
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/*
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finds a sound channel in the mixer for a sound
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and sets it up to start playing
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finds a sound channel in the mixer for a sound
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and sets it up to start playing
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*/
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int
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playSound(struct sound *s)
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@@ -225,9 +225,9 @@ playSound(struct sound *s)
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return selected_channel;
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}
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/*
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Called from SDL's audio system. Supplies sound input with data by mixing together all
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currently playing sound effects.
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/*
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Called from SDL's audio system. Supplies sound input with data by mixing together all
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currently playing sound effects.
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*/
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void
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audioCallback(void *userdata, Uint8 * stream, int len)
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@@ -273,7 +273,7 @@ main(int argc, char *argv[])
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int done; /* has user tried to quit ? */
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SDL_Window *window; /* main window */
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SDL_Renderer *renderer;
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SDL_Renderer *renderer;
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SDL_Event event;
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Uint32 startFrame; /* holds when frame started processing */
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Uint32 endFrame; /* holds when frame ended processing */
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