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File style cleanup for the SDL 2.0 release
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@@ -1,7 +1,7 @@
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/*
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* fireworks.c
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* written by Holmes Futrell
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* use however you want
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* fireworks.c
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* written by Holmes Futrell
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* use however you want
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*/
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#include "SDL.h"
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@@ -17,11 +17,11 @@
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static GLuint particleTextureID; /* OpenGL particle texture id */
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static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
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/*
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used to describe what type of particle a given struct particle is.
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emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
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trail - shoots off, following emitter particle
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dust - radiates outwards from emitter explosion
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/*
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used to describe what type of particle a given struct particle is.
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emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
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trail - shoots off, following emitter particle
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dust - radiates outwards from emitter explosion
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*/
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enum particleType
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{
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@@ -30,7 +30,7 @@ enum particleType
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dust
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};
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/*
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struct particle is used to describe each particle displayed on screen
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struct particle is used to describe each particle displayed on screen
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*/
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struct particle
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{
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@@ -57,8 +57,8 @@ int nextPowerOfTwo(int x);
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void drawParticles();
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void stepParticles(void);
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/* helper function (used in texture loading)
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returns next power of two greater than or equal to x
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/* helper function (used in texture loading)
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returns next power of two greater than or equal to x
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*/
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int
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nextPowerOfTwo(int x)
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@@ -70,8 +70,8 @@ nextPowerOfTwo(int x)
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return val;
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}
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/*
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steps each active particle by timestep MILLESECONDS_PER_FRAME
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/*
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steps each active particle by timestep MILLESECONDS_PER_FRAME
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*/
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void
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stepParticles(void)
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@@ -145,13 +145,13 @@ stepParticles(void)
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curr++;
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}
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/* the number of active particles is computed as the difference between
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old number of active particles, where slot points, and the
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old number of active particles, where slot points, and the
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new size of the array, where particles points */
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num_active_particles = slot - particles;
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}
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/*
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This draws all the particles shown on screen
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This draws all the particles shown on screen
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*/
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void
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drawParticles()
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@@ -177,7 +177,7 @@ drawParticles()
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}
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/*
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This causes an emitter to explode in a circular bloom of dust particles
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This causes an emitter to explode in a circular bloom of dust particles
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*/
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void
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explodeEmitter(struct particle *emitter)
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@@ -219,7 +219,7 @@ explodeEmitter(struct particle *emitter)
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}
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/*
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This spawns a trail particle from an emitter
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This spawns a trail particle from an emitter
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*/
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void
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spawnTrailFromEmitter(struct particle *emitter)
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@@ -254,7 +254,7 @@ spawnTrailFromEmitter(struct particle *emitter)
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}
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/*
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spawns a new emitter particle at the bottom of the screen
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spawns a new emitter particle at the bottom of the screen
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destined for the point (x,y).
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*/
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void
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@@ -313,7 +313,7 @@ initializeParticles(void)
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}
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/*
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loads the particle texture
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loads the particle texture
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*/
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void
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initializeTexture()
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@@ -375,7 +375,7 @@ main(int argc, char *argv[])
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}
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/* seed the random number generator */
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srand(time(NULL));
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/*
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/*
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request some OpenGL parameters
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that may speed drawing
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*/
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