More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...

This commit is contained in:
Sam Lantinga
2006-07-14 06:40:53 +00:00
parent 8b3185d2e1
commit 0c86ca7a06
7 changed files with 242 additions and 86 deletions

View File

@@ -338,7 +338,7 @@ SDL_strlen(const char *string)
#ifndef HAVE_WCSLEN
size_t
SDL_wcslen(const wchar_t *string)
SDL_wcslen(const wchar_t * string)
{
size_t len = 0;
while (*string++) {