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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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@@ -338,7 +338,7 @@ SDL_strlen(const char *string)
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#ifndef HAVE_WCSLEN
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size_t
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SDL_wcslen(const wchar_t *string)
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SDL_wcslen(const wchar_t * string)
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{
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size_t len = 0;
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while (*string++) {
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