From 0374a15398ff05c31eda5a73eb60085d57cef1fb Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 17 Apr 2005 10:32:41 +0000 Subject: [PATCH] Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html --- src/video/quartz/SDL_QuartzEvents.m | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/video/quartz/SDL_QuartzEvents.m b/src/video/quartz/SDL_QuartzEvents.m index e75038e92..58cd89c60 100644 --- a/src/video/quartz/SDL_QuartzEvents.m +++ b/src/video/quartz/SDL_QuartzEvents.m @@ -900,10 +900,11 @@ void QZ_PumpEvents (_THIS) break; case NSScrollWheel: if ( isInGameWin ) { - float dy; + float dy, dx; Uint8 button; dy = [ event deltaY ]; - if ( dy > 0.0 ) /* Scroll up */ + dx = [ event deltaX ]; + if ( dy > 0.0 || dx > 0.0 ) /* Scroll up */ button = SDL_BUTTON_WHEELUP; else /* Scroll down */ button = SDL_BUTTON_WHEELDOWN;