Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.

SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
This commit is contained in:
Ryan C. Gordon
2010-01-11 07:58:55 +00:00
parent be72893582
commit 02bb46f347

View File

@@ -102,11 +102,7 @@ main(int argc, char *argv[])
quit(2);
}
/* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
1.3 device enumeration version, we shouldn't hardcore device id #1 for
SDL_GetAudioDeviceName(), below. */
printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
/* Let the audio run */
SDL_PauseAudio(0);