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More-than-three mouse button support for Quartz target.
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parent
980a4f6c5c
commit
0044e34354
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@ -378,6 +378,25 @@ static void QZ_RegisterForSleepNotifications (_THIS)
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CFRelease (rls);
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}
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// Try to map Quartz mouse buttons to SDL's lingo...
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static int QZ_OtherMouseButtonToSDL(int button)
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{
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switch (button)
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{
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case 0:
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return(SDL_BUTTON_LEFT); // 1
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case 1:
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return(SDL_BUTTON_RIGHT); // 3
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case 2:
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return(SDL_BUTTON_MIDDLE); // 2
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}
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// >= 3: skip 4 & 5, since those are the SDL mousewheel buttons.
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return(button + 3);
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}
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static void QZ_PumpEvents (_THIS)
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{
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int firstMouseEvent;
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@ -420,6 +439,7 @@ static void QZ_PumpEvents (_THIS)
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inMode: NSDefaultRunLoopMode dequeue:YES ];
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if (event != nil) {
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int button;
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unsigned int type;
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BOOL isForGameWin;
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BOOL isInGameWin;
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@ -466,8 +486,7 @@ static void QZ_PumpEvents (_THIS)
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}
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}
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break;
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case NSOtherMouseDown: DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE); break;
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case NSRightMouseDown: DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); break;
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case NSLeftMouseUp:
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if ( last_virtual_button != 0 ) {
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DO_MOUSE_UP (last_virtual_button);
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@ -477,8 +496,19 @@ static void QZ_PumpEvents (_THIS)
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DO_MOUSE_UP (SDL_BUTTON_LEFT);
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}
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break;
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case NSOtherMouseUp: DO_MOUSE_UP (SDL_BUTTON_MIDDLE); break;
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case NSRightMouseUp: DO_MOUSE_UP (SDL_BUTTON_RIGHT); break;
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case NSOtherMouseDown:
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case NSRightMouseDown:
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button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
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DO_MOUSE_DOWN (button);
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break;
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case NSOtherMouseUp:
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case NSRightMouseUp:
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button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
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DO_MOUSE_UP (button);
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break;
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case NSSystemDefined:
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/*
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Future: up to 32 "mouse" buttons can be handled.
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