mirror of
https://github.com/Gamer2020/PokemonGameEditor.git
synced 2026-05-22 07:25:56 -05:00
I was away for a month or so without internet. In that time I continued to work on PGE. There are a lot of new things in this version. The Attack adder has been updated. I've completed Jambo51's move table hack for Fire Red and made it so the Attack adder installs it. I still have yet to port the hack to Emerald. The Pokemon adder works for English Fire Red. I made it add Pokemon the same way that it's done in DoesntKnowHowToPlay's tutorial in order to remain consistent with what others may have already done. If any problems occur with the Pokemon adder please let me know. Unlike G3HS, cries and other things are expanded correctly by PGE. I advise not using G3HS to add more Pokemon. When an offset is missing from the ini, PGE will now dump text to a file named errors.txt letting you know what offset is missing and for what ROM. I may expand on this in the future. Improved importing and exporting of data. Attacks, Abilities, and Pokemon can be exported and imported as inis. It is now handled better than in older versions. I fixed the Pokedex data editor because it seems it wasn't loading some data properly. I've added a Pokedex tab to the Pokemon Editor. Even though I feel they should be seperate I mainly added it because I want Pokedex data to be included when you export Pokemon Data. I made it so that the Pokedex tab shows you how big the sprites will be in the size compare. I will make it show where the sprites will be onscreen once I figure out the formula for it. Bulbapedia is wrong when it comes to the Pokedex data. Added the item use anitmation (FR/LG) bytes to the Pokemon Editor. Added editing of the in battle sprite positions. Has the preview from Advance Series. (Loading of all the Pokemon data seems slow now. Eventually I will have to come back and optimize things.) Pokemon sprites can be imported and exported. The format is the same as Advance Series. The importing and exporting of the animations from Emerald are handled better than in Advance Series. Pokemon Icons can now be imported and exported. Advance Series compatable as well. Pokemon Footprints can be imported and exported. Other Miscellaneous fixes and additions.
42 lines
2.0 KiB
VB.net
42 lines
2.0 KiB
VB.net
Public NotInheritable Class SplashScreen1
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''TODO: This form can easily be set as the splash screen for the application by going to the "Application" tab
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'' of the Project Designer ("Properties" under the "Project" menu).
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Private Sub SplashScreen1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load
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My.Application.MinimumSplashScreenDisplayTime = 10000
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' 'Set up the dialog text at runtime according to the application's assembly information.
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' 'TODO: Customize the application's assembly information in the "Application" pane of the project
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' ' properties dialog (under the "Project" menu).
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' 'Application title
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' If My.Application.Info.Title <> "" Then
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' ApplicationTitle.Text = My.Application.Info.Title
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' Else
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' 'If the application title is missing, use the application name, without the extension
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' ApplicationTitle.Text = System.IO.Path.GetFileNameWithoutExtension(My.Application.Info.AssemblyName)
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' End If
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' 'Format the version information using the text set into the Version control at design time as the
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' ' formatting string. This allows for effective localization if desired.
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' ' Build and revision information could be included by using the following code and changing the
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' ' Version control's designtime text to "Version {0}.{1:00}.{2}.{3}" or something similar. See
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' ' String.Format() in Help for more information.
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' '
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' ' Version.Text = System.String.Format(Version.Text, My.Application.Info.Version.Major, My.Application.Info.Version.Minor, My.Application.Info.Version.Build, My.Application.Info.Version.Revision)
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' Version.Text = System.String.Format(Version.Text, My.Application.Info.Version.Major, My.Application.Info.Version.Minor)
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' 'Copyright info
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' Copyright.Text = My.Application.Info.Copyright
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End Sub
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End Class
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