PokemonGameEditor/GBAPokemonGameEditor/EggMoveEditor.Designer.vb
Gamer2020 ae1f427215 Massive update!
I was away for a month or so without internet. In that time I continued
to work on PGE. There are a lot of new things in this version.

The Attack adder has been updated. I've completed Jambo51's move table
hack for Fire Red and made it so the Attack adder installs it. I still
have yet to port the hack to Emerald.

The Pokemon adder works for English Fire Red. I made it add Pokemon the
same way that it's done in DoesntKnowHowToPlay's tutorial in order to
remain consistent with what others may have already done. If any
problems occur with the Pokemon adder please let me know. Unlike G3HS,
cries and other things are expanded correctly by PGE. I advise not using
G3HS to add more Pokemon.

When an offset is missing from the ini, PGE will now dump text to a file
named errors.txt letting you know what offset is missing and for what
ROM. I may expand on this in the future.

Improved importing and exporting of data. Attacks, Abilities, and
Pokemon can be exported and imported as inis. It is now handled better
than in older versions.

I fixed the Pokedex data editor because it seems it wasn't loading some
data properly.

I've added a Pokedex tab to the Pokemon Editor. Even though I feel they
should be seperate I mainly added it because I want Pokedex data to be
included when you export Pokemon Data.

I made it so that the Pokedex tab shows you how big the sprites will be
in the size compare. I will make it show where the sprites will be
onscreen once I figure out the formula for it. Bulbapedia is wrong when
it comes to the Pokedex data.

Added the item use anitmation (FR/LG) bytes to the Pokemon Editor.

Added editing of the in battle sprite positions. Has the preview from
Advance Series.  (Loading of all the Pokemon data seems slow now.
Eventually I will have to come back and optimize things.)

Pokemon sprites can be imported and exported. The format is the same as
Advance Series. The importing and exporting of the animations from
Emerald are handled better than in Advance Series.

Pokemon Icons can now be imported and exported. Advance Series
compatable as well.

Pokemon Footprints can be imported and exported.

Other Miscellaneous fixes and additions.
2016-04-01 21:23:11 -04:00

116 lines
4.5 KiB
VB.net

<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _
Partial Class EggMoveEditor
Inherits System.Windows.Forms.Form
'Form overrides dispose to clean up the component list.
<System.Diagnostics.DebuggerNonUserCode()> _
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
Try
If disposing AndAlso components IsNot Nothing Then
components.Dispose()
End If
Finally
MyBase.Dispose(disposing)
End Try
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
<System.Diagnostics.DebuggerStepThrough()> _
Private Sub InitializeComponent()
Dim resources As System.ComponentModel.ComponentResourceManager = New System.ComponentModel.ComponentResourceManager(GetType(EggMoveEditor))
Me.ListBox1 = New System.Windows.Forms.ListBox()
Me.Button1 = New System.Windows.Forms.Button()
Me.Button2 = New System.Windows.Forms.Button()
Me.ComboBox1 = New System.Windows.Forms.ComboBox()
Me.ComboBox2 = New System.Windows.Forms.ComboBox()
Me.FrntPic = New System.Windows.Forms.PictureBox()
CType(Me.FrntPic, System.ComponentModel.ISupportInitialize).BeginInit()
Me.SuspendLayout()
'
'ListBox1
'
Me.ListBox1.FormattingEnabled = True
Me.ListBox1.Location = New System.Drawing.Point(12, 12)
Me.ListBox1.Name = "ListBox1"
Me.ListBox1.Size = New System.Drawing.Size(154, 238)
Me.ListBox1.TabIndex = 0
'
'Button1
'
Me.Button1.Location = New System.Drawing.Point(182, 12)
Me.Button1.Name = "Button1"
Me.Button1.Size = New System.Drawing.Size(75, 23)
Me.Button1.TabIndex = 1
Me.Button1.Text = "Insert"
Me.Button1.UseVisualStyleBackColor = True
'
'Button2
'
Me.Button2.Location = New System.Drawing.Point(182, 126)
Me.Button2.Name = "Button2"
Me.Button2.Size = New System.Drawing.Size(75, 23)
Me.Button2.TabIndex = 2
Me.Button2.Text = "Insert"
Me.Button2.UseVisualStyleBackColor = True
'
'ComboBox1
'
Me.ComboBox1.AutoCompleteSource = System.Windows.Forms.AutoCompleteSource.ListItems
Me.ComboBox1.FormattingEnabled = True
Me.ComboBox1.Location = New System.Drawing.Point(272, 14)
Me.ComboBox1.Name = "ComboBox1"
Me.ComboBox1.Size = New System.Drawing.Size(121, 21)
Me.ComboBox1.TabIndex = 3
'
'ComboBox2
'
Me.ComboBox2.AutoCompleteSource = System.Windows.Forms.AutoCompleteSource.ListItems
Me.ComboBox2.FormattingEnabled = True
Me.ComboBox2.Location = New System.Drawing.Point(272, 128)
Me.ComboBox2.Name = "ComboBox2"
Me.ComboBox2.Size = New System.Drawing.Size(121, 21)
Me.ComboBox2.TabIndex = 4
'
'FrntPic
'
Me.FrntPic.Location = New System.Drawing.Point(300, 41)
Me.FrntPic.Name = "FrntPic"
Me.FrntPic.Size = New System.Drawing.Size(64, 64)
Me.FrntPic.TabIndex = 10
Me.FrntPic.TabStop = False
'
'EggMoveEditor
'
Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
Me.ClientSize = New System.Drawing.Size(416, 262)
Me.Controls.Add(Me.FrntPic)
Me.Controls.Add(Me.ComboBox2)
Me.Controls.Add(Me.ComboBox1)
Me.Controls.Add(Me.Button2)
Me.Controls.Add(Me.Button1)
Me.Controls.Add(Me.ListBox1)
Me.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle
Me.Icon = CType(resources.GetObject("$this.Icon"), System.Drawing.Icon)
Me.MaximizeBox = False
Me.Name = "EggMoveEditor"
Me.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen
Me.Text = "Egg Move Editor"
CType(Me.FrntPic, System.ComponentModel.ISupportInitialize).EndInit()
Me.ResumeLayout(False)
End Sub
Friend WithEvents ListBox1 As ListBox
Friend WithEvents Button1 As Button
Friend WithEvents Button2 As Button
Friend WithEvents ComboBox1 As ComboBox
Friend WithEvents ComboBox2 As ComboBox
Friend WithEvents FrntPic As PictureBox
End Class