mirror of
https://github.com/Gamer2020/PokemonGameEditor.git
synced 2026-04-25 07:36:53 -05:00
Fixed single cry import to immediatly change loaded cry when a cry is imported. Also, the import all function isn't done for broad use. It skips past the default mons(to index 440), and loads specifically for my rom.
82 lines
4.5 KiB
XML
82 lines
4.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
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<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
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<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
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<application />
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<entryPoint>
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<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
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<commandLine file="PokemonGameEditor.exe" parameters="" />
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</entryPoint>
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<trustInfo>
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<security>
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<applicationRequestMinimum>
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<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
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<defaultAssemblyRequest permissionSetReference="Custom" />
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</applicationRequestMinimum>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<!-- UAC Manifest Options
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If you want to change the Windows User Account Control level replace the
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requestedExecutionLevel node with one of the following.
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
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<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
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Specifying requestedExecutionLevel node will disable file and registry virtualization.
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If you want to utilize File and Registry Virtualization for backward
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compatibility then delete the requestedExecutionLevel node.
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-->
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</requestedPrivileges>
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</security>
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</trustInfo>
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<dependency>
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<dependentOS>
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<osVersionInfo>
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<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
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</osVersionInfo>
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</dependentOS>
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</dependency>
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<dependency>
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<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
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<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
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</dependentAssembly>
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</dependency>
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<dependency>
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<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2092032">
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<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
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<hash>
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<dsig:Transforms>
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
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<dsig:DigestValue>ivmk2nhBNmCntFpI39KjDDTzzcvJr/l2z+/V6/KE054=</dsig:DigestValue>
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</hash>
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</dependentAssembly>
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</dependency>
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<file name="icon.ico" size="38078">
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<hash>
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<dsig:Transforms>
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
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<dsig:DigestValue>JnkgjOeeffBrvL44oYWhkDcQcjP1ZMSvae9S7XoDhYE=</dsig:DigestValue>
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</hash>
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</file>
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<file name="PokemonGameEditor.exe.config" size="183">
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<hash>
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<dsig:Transforms>
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<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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</dsig:Transforms>
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
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<dsig:DigestValue>fqCFSMI71/18dcpyCsWg6MqUy1HQbNRev19BLku919c=</dsig:DigestValue>
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</hash>
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</file>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
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<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
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<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
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</application>
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</compatibility>
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</asmv1:assembly> |