Attack expander "Finished"!

Attack expander works with Emerald. However I am having problems with
the Jambo51 move hack in emerald. May have to port the routine myself or
something.
This commit is contained in:
Gamer2020 2016-01-16 16:06:55 -05:00
parent 12947f1d5e
commit 287367c5d3
48 changed files with 332 additions and 160 deletions

Binary file not shown.

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@ -17,7 +17,7 @@
ComboBox1.Items.Clear()
ComboBox1.Items.AddRange(IO.File.ReadAllLines(AppPath & "PGETypeList.txt"))
ComboBox1.Items.AddRange(IO.File.ReadAllLines(AppPath & "txt\PGETypeList.txt"))
ComboBox3.Items.Clear()

View File

@ -154,6 +154,7 @@ Partial Class AttackExpander
'CheckBox4
'
Me.CheckBox4.AutoSize = True
Me.CheckBox4.Enabled = False
Me.CheckBox4.Location = New System.Drawing.Point(20, 73)
Me.CheckBox4.Name = "CheckBox4"
Me.CheckBox4.Size = New System.Drawing.Size(141, 17)

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@ -532,6 +532,9 @@ Public Class AttackExpander
Dim AttackDescriptionTableBuffer As String
Dim AttackDescriptionTableNewOffset As String
Dim ContestDataBuffer As String
Dim ContestDataNewOffset As String
If System.IO.File.Exists((LoadedROM).Substring(0, LoadedROM.Length - 4) & ".ini") = True Then
MsgBox("An INI for this ROM has been detected! Values will be updated as needed.")
@ -891,117 +894,175 @@ Public Class AttackExpander
WriteHEX(LoadedROM, &H1C3EFC, ReverseHEX(Hex((AttackDescriptionTableNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1D2AC8, ReverseHEX(Hex((AttackDescriptionTableNewOffset) + &H8000000)))
'Contest Data
ContestDataBuffer = ReadHEX(LoadedROM, Int32.Parse((GetString(GetINIFileLocation(), header, "ContestMoveData", "")), System.Globalization.NumberStyles.HexNumber), ((GetString(GetINIFileLocation(), header, "NumberOfAttacks", "")) + 1) * 8)
'Deletes old data
If CheckBox3.Checked Then
WriteHEX(LoadedROM, Int32.Parse((GetString(GetINIFileLocation(), header, "ContestMoveData", "")), System.Globalization.NumberStyles.HexNumber), MakeFreeSpaceString((Len(ContestDataBuffer) / 2)))
End If
countervar = 0
While countervar < TextBox2.Text
countervar = countervar + 1
ContestDataBuffer = ContestDataBuffer & "0000000000000000"
End While
ContestDataNewOffset = SearchFreeSpaceFourAligned(LoadedROM, &HFF, ((Len(ContestDataBuffer) / 2)), "&H" & GetString(GetINIFileLocation(), header, "StartSearchingForSpaceOffset", "800000"))
WriteHEX(LoadedROM, ContestDataNewOffset, ContestDataBuffer)
WriteString(GetINIFileLocation(), header, "ContestMoveData", Hex(ContestDataNewOffset))
'Repoint contest data
WriteHEX(LoadedROM, &H0D85F0, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0D9B1C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0DB318, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0DB3F0, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0DB45C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0DB4D8, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0DD10C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0DD2D0, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0DD4D0, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0DDA18, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E5468, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E59AC, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E5BC8, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E5E58, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E5EB0, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E6204, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E629C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E67B0, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H0E697C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H156F3C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H157010, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H15710C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1571E0, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H15729C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H157408, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H157B30, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H158104, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1583B4, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H161414, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1614AC, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1C247C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1C3E98, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1C3F2C, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1C44D0, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1C4564, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
WriteHEX(LoadedROM, &H1D2BC4, ReverseHEX(Hex((ContestDataNewOffset) + &H8000000)))
'Only limiter in ROM patch
WriteHEX(LoadedROM, &HD14E504, "000000000000")
WriteHEX(LoadedROM, &H14E504, "000000000000")
'Move Table hack stuff
If CheckBox4.Checked And GetString(GetINIFileLocation(), header, "MoveTableHack", "False") = "False" Then
'Converts the table to the new format
'Converts the table to the New format
' Dim pokeloopcounter As Integer = 1
' Dim AttackTable As Integer = Int32.Parse((GetString(GetINIFileLocation(), header, "PokemonAttackTable", "")), System.Globalization.NumberStyles.HexNumber)
' Dim CurLvlUpAttPointer As String = ""
' Dim newmovesoffset As String = ""
Dim pokeloopcounter As Integer = 1
Dim AttackTable As Integer = Int32.Parse((GetString(GetINIFileLocation(), header, "PokemonAttackTable", "")), System.Globalization.NumberStyles.HexNumber)
Dim CurLvlUpAttPointer As String = ""
Dim newmovesoffset As String = ""
' Dim CurAttacksLooper As Integer
Dim CurAttacksLooper As Integer
' Dim TempLoadBuff As Integer
' Dim binarybuffer As String
' Dim at As String
' Dim lvl As String
Dim TempLoadBuff As Integer
Dim binarybuffer As String
Dim at As String
Dim lvl As String
' Dim CurPokeAttacksBuff As String
Dim CurPokeAttacksBuff As String
' MsgBox("Movesets will now be converted. This will take a while...")
MsgBox("Movesets will now be converted. This will take a while...")
' While (pokeloopcounter < (GetString(GetINIFileLocation(), header, "NumberOfPokemon", "")))
While (pokeloopcounter < (GetString(GetINIFileLocation(), header, "NumberOfPokemon", "")))
' CurLvlUpAttPointer = Hex(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, (AttackTable) + (pokeloopcounter * 4), 4))), System.Globalization.NumberStyles.HexNumber) - &H8000000)
CurLvlUpAttPointer = Hex(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, (AttackTable) + (pokeloopcounter * 4), 4))), System.Globalization.NumberStyles.HexNumber) - &H8000000)
' CurAttacksLooper = 0
' CurPokeAttacksBuff = ""
CurAttacksLooper = 0
CurPokeAttacksBuff = ""
' While ReadHEX(LoadedROM, Int32.Parse((CurLvlUpAttPointer), System.Globalization.NumberStyles.HexNumber) + (CurAttacksLooper * 2), 2) = "FFFF" = False
While ReadHEX(LoadedROM, Int32.Parse((CurLvlUpAttPointer), System.Globalization.NumberStyles.HexNumber) + (CurAttacksLooper * 2), 2) = "FFFF" = False
' TempLoadBuff = Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, Int32.Parse((CurLvlUpAttPointer), System.Globalization.NumberStyles.HexNumber) + (CurAttacksLooper * 2), 2))), System.Globalization.NumberStyles.HexNumber)
TempLoadBuff = Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, Int32.Parse((CurLvlUpAttPointer), System.Globalization.NumberStyles.HexNumber) + (CurAttacksLooper * 2), 2))), System.Globalization.NumberStyles.HexNumber)
' binarybuffer = Convert.ToString(TempLoadBuff, 2)
binarybuffer = Convert.ToString(TempLoadBuff, 2)
' While Len(binarybuffer) < 16
While Len(binarybuffer) < 16
' binarybuffer = "0" & binarybuffer
binarybuffer = "0" & binarybuffer
' End While
End While
' lvl = Mid(binarybuffer, 1, 7)
lvl = Mid(binarybuffer, 1, 7)
' at = Mid(binarybuffer, 8, 9)
at = Mid(binarybuffer, 8, 9)
' lvl = Convert.ToInt32(lvl, 2)
lvl = Convert.ToInt32(lvl, 2)
' at = Convert.ToInt32(at, 2)
at = Convert.ToInt32(at, 2)
' lvl = VB.Right("00" & Hex(lvl), 2)
' at = ReverseHEX(VB.Right("0000" & Hex(at), 4))
lvl = VB.Right("00" & Hex(lvl), 2)
at = ReverseHEX(VB.Right("0000" & Hex(at), 4))
' CurPokeAttacksBuff = CurPokeAttacksBuff & at & lvl
CurPokeAttacksBuff = CurPokeAttacksBuff & at & lvl
' CurAttacksLooper = CurAttacksLooper + 1
' End While
CurAttacksLooper = CurAttacksLooper + 1
End While
' 'deletes the old moves
'deletes the old moves
' If CheckBox2.Checked Then
' WriteHEX(LoadedROM, Int32.Parse(CurLvlUpAttPointer, System.Globalization.NumberStyles.HexNumber), MakeFreeSpaceString((CurAttacksLooper * 2)))
' End If
If CheckBox2.Checked Then
WriteHEX(LoadedROM, Int32.Parse(CurLvlUpAttPointer, System.Globalization.NumberStyles.HexNumber), MakeFreeSpaceString((CurAttacksLooper * 2)))
End If
' CurPokeAttacksBuff = CurPokeAttacksBuff & "0000FF00"
CurPokeAttacksBuff = CurPokeAttacksBuff & "0000FF00"
' newmovesoffset = SearchFreeSpaceFourAligned(LoadedROM, &HFF, ((Len(CurPokeAttacksBuff) / 2)), "&H" & GetString(GetINIFileLocation(), header, "StartSearchingForSpaceOffset", "800000"))
newmovesoffset = SearchFreeSpaceFourAligned(LoadedROM, &HFF, ((Len(CurPokeAttacksBuff) / 2)), "&H" & GetString(GetINIFileLocation(), header, "StartSearchingForSpaceOffset", "800000"))
' WriteHEX(LoadedROM, (AttackTable) + (pokeloopcounter * 4), ReverseHEX(Hex((newmovesoffset) + &H8000000)))
WriteHEX(LoadedROM, (AttackTable) + (pokeloopcounter * 4), ReverseHEX(Hex((newmovesoffset) + &H8000000)))
' WriteHEX(LoadedROM, newmovesoffset, CurPokeAttacksBuff)
WriteHEX(LoadedROM, newmovesoffset, CurPokeAttacksBuff)
' pokeloopcounter = pokeloopcounter + 1
' End While
pokeloopcounter = pokeloopcounter + 1
End While
' 'Write the routines
'Write the routines
' Dim routine1 As String = "494689001148401800680F4E063637787900C9194318997854468C4203D0FF290BD00137F4E7084A01373770597809021878084310800249084702480047C04665EB030873EB030822400202" & ReverseHEX(Hex(AttackTable + &H8000000))
' Dim routine2 As String = "8178FF22914225D01202FF32914600235800C0181949891909684718B8785446A04217DC7978387809020143404600930C1C00F017F8FF25009B484504D14046211C00F013F8009B0133032178188078A842DDD101B038BC9846A146AA46F0BC01BC0047F0B581B0024F3847F0B5024F3847C046B5E8030843EC0308" & ReverseHEX(Hex(AttackTable + &H8000000))
' Dim routine3 As String = "6A0052190499501880780399171C0135AC46884249DC0024814214D00124644205982B4946186B46023B3D1C02330134032C08DC3068281802784078000210431A889042F2D1042C2FD1002454451CDA494608683818027841780902114302980288914211D00599194A8E18029B3D1C02330134544508DA3068281802784078000210431A889042F2D154450DD15046013082466200029952184C4620683818017840780002084310806546494608686900491909188878FF28A1D1504606B038BC9846A146AA46F0BC02BC0847C046" & ReverseHEX(Hex(AttackTable + &H8000000))
Dim routine1 As String = "294A4D46AB009D1828688078261C94465446A04221D0321C2B1C107801301070107841004018196840188178FF2901D100202AE0A142F0D11B4B49468C00E118164A1078096846008019401880785146161C9C46231C884216D1114A60461918307809684700C0194018417809020078084310803078013030701188404600F011F80004000C0090009801B038BC9846A146AA46F0BC02BC0847C046E8440202E24402022C910608" & ReverseHEX(Hex(AttackTable + &H8000000))
Dim routine2 As String = "1948A600801900688178FF2920D00023154837183868C018827851468A4217DC41780902007801430C1C4046009300F017F80E49009B884204D14046211C00F011F8009B03333868C0188078FF28DFD101B038BC9846A146AA46F0BC02BC084740910608D0940608" & ReverseHEX(Hex(AttackTable + &H8000000)) & "FFFFC046"
Dim routine3 As String = "00253C4EB9008A19136898780591FF2866D0914604936A0052190499501883780399171C0135AC468B424EDC00246946098843781B0200781843814211D005982C4946186B463D1C02330134032C08DC3068401941780902007808431A888242F2D1042C31D1002454451CDA49460868C019417809020078084302990A88824211D005991B4A8E18029B3D1C02330134544508DA3068401941780902007808431A888242F2D154450FD1504601300006000E82466200029952184C462068C019417809020078084310806546132D07DC494608686900491909188878FF289AD1504606B038BC9846A146AA46F0BC02BC0847C046" & ReverseHEX(Hex(AttackTable + &H8000000))
' Dim routine1offset As String = ""
' Dim routine2offset As String = ""
' Dim routine3offset As String = ""
Dim routine3offset As String = ""
' routine1offset = SearchFreeSpaceFourAligned(LoadedROM, &HFF, ((Len(routine1) / 2)), "&H" & GetString(GetINIFileLocation(), header, "StartSearchingForSpaceOffset", "800000"))
WriteHEX(LoadedROM, &H69350, "1FD0294C")
WriteHEX(LoadedROM, &H69400, "000000000000000000000000000000000000000000000000000000000000000000000000")
' WriteHEX(LoadedROM, routine1offset, routine1)
WriteHEX(LoadedROM, &H6935A, routine1)
' WriteHEX(LoadedROM, &H3EB20, "18490847")
' WriteHEX(LoadedROM, &H3EB84, ReverseHEX(Hex((routine1offset) + &H8000001)))
WriteHEX(LoadedROM, &H69300, "000000000000000000000000000000000000000000000000")
' routine2offset = SearchFreeSpaceFourAligned(LoadedROM, &HFF, ((Len(routine2) / 2)), "&H" & GetString(GetINIFileLocation(), header, "StartSearchingForSpaceOffset", "800000"))
WriteHEX(LoadedROM, &H69298, routine2)
' WriteHEX(LoadedROM, routine2offset, routine2)
WriteHEX(LoadedROM, &H6E1F8, "000000000000000000000000")
' WriteHEX(LoadedROM, &H3EA10, "00490847" & ReverseHEX(Hex((routine2offset) + &H8000001)))
WriteHEX(LoadedROM, &H6E100, routine3)
' routine3offset = SearchFreeSpaceFourAligned(LoadedROM, &HFF, ((Len(routine3) / 2)), "&H" & GetString(GetINIFileLocation(), header, "StartSearchingForSpaceOffset", "800000"))
' WriteHEX(LoadedROM, routine3offset, routine3)
' WriteHEX(LoadedROM, &H43CE8, "004A1047" & ReverseHEX(Hex((routine3offset) + &H8000001)))
' 'Enable the hack in the ini file.
' WriteString(GetINIFileLocation(), header, "MoveTableHack", "True")
WriteString(GetINIFileLocation(), header, "MoveTableHack", "True")
End If

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@ -8,9 +8,9 @@
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FB471B62-6663-4CEA-BC71-1DF4817B877F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<StartupObject>GBAPokemonGameEditor.My.MyApplication</StartupObject>
<RootNamespace>GBAPokemonGameEditor</RootNamespace>
<AssemblyName>GBAPokemonGameEditor</AssemblyName>
<StartupObject>PokemonGameEditor.My.MyApplication</StartupObject>
<RootNamespace>PokemonGameEditor</RootNamespace>
<AssemblyName>PokemonGameEditor</AssemblyName>
<FileAlignment>512</FileAlignment>
<MyType>WindowsForms</MyType>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
@ -43,7 +43,7 @@
<DefineDebug>true</DefineDebug>
<DefineTrace>true</DefineTrace>
<OutputPath>bin\Debug\</OutputPath>
<DocumentationFile>GBAPokemonGameEditor.xml</DocumentationFile>
<DocumentationFile>PokemonGameEditor.xml</DocumentationFile>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
@ -53,7 +53,7 @@
<DefineTrace>true</DefineTrace>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DocumentationFile>GBAPokemonGameEditor.xml</DocumentationFile>
<DocumentationFile>PokemonGameEditor.xml</DocumentationFile>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup>

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@ -654,7 +654,7 @@ Partial Class MainFrm
Me.MaximizeBox = False
Me.Name = "MainFrm"
Me.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen
Me.Text = "GBA Pokémon Game Editor"
Me.Text = "Pokémon Game Editor"
Me.MenuStrip1.ResumeLayout(False)
Me.MenuStrip1.PerformLayout()
Me.GroupBox4.ResumeLayout(False)

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@ -32,12 +32,12 @@ Namespace My
<Global.System.Diagnostics.DebuggerStepThroughAttribute()> _
Protected Overrides Sub OnCreateMainForm()
Me.MainForm = Global.GBAPokemonGameEditor.MainFrm
Me.MainForm = Global.PokemonGameEditor.MainFrm
End Sub
<Global.System.Diagnostics.DebuggerStepThroughAttribute()> _
Protected Overrides Sub OnCreateSplashScreen()
Me.SplashScreen = Global.GBAPokemonGameEditor.SplashScreen1
Me.SplashScreen = Global.PokemonGameEditor.SplashScreen1
End Sub
End Class
End Namespace

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@ -1,7 +1,7 @@
'------------------------------------------------------------------------------
' <auto-generated>
' This code was generated by a tool.
' Runtime Version:4.0.30319.18408
' Runtime Version:4.0.30319.42000
'
' Changes to this file may cause incorrect behavior and will be lost if
' the code is regenerated.
@ -39,7 +39,7 @@ Namespace My.Resources
Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager
Get
If Object.ReferenceEquals(resourceMan, Nothing) Then
Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("GBAPokemonGameEditor.Resources", GetType(Resources).Assembly)
Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("PokemonGameEditor.Resources", GetType(Resources).Assembly)
resourceMan = temp
End If
Return resourceMan

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@ -1,7 +1,7 @@
'------------------------------------------------------------------------------
' <auto-generated>
' This code was generated by a tool.
' Runtime Version:4.0.30319.18408
' Runtime Version:4.0.30319.42000
'
' Changes to this file may cause incorrect behavior and will be lost if
' the code is regenerated.
@ -15,7 +15,7 @@ Option Explicit On
Namespace My
<Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0"), _
Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0"), _
Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Partial Friend NotInheritable Class MySettings
Inherits Global.System.Configuration.ApplicationSettingsBase
@ -64,9 +64,9 @@ Namespace My
Friend Module MySettingsProperty
<Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _
Friend ReadOnly Property Settings() As Global.GBAPokemonGameEditor.My.MySettings
Friend ReadOnly Property Settings() As Global.PokemonGameEditor.My.MySettings
Get
Return Global.GBAPokemonGameEditor.My.MySettings.Default
Return Global.PokemonGameEditor.My.MySettings.Default
End Get
End Property
End Module

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@ -165,7 +165,7 @@
XTesb3QPLh88M+QwdP6m681Lt7xuXbu94vbgcOjwnZHokdE77DtTd1PuvriXeW/h/sYH6AdFD6UeVjxS
fNTws+7PbaOWo6fHXMf6Hwc/vj/OGn/2S8Yv7ycKnpCfVEyqTDZPmU2dmnafvvF05dOJZ+nPFmYKf5X+
tfa5zvMffnP8rX82YnbiBf/Fp99LXsq/PPRq2aueuYC5R69TXy/MF72Rf3P4LeNt37vwd5MLWe+x7ys/
6H7o/ujz8cGn1E+f/gUDmPP8usTo0wAAAAlwSFlzAAALEQAACxEBf2RfkQAA9UFJREFUeF7svQe4FUXW
6H7o/ujz8cGn1E+f/gUDmPP8usTo0wAAAAlwSFlzAAALEAAACxABrSO9dQAA9UFJREFUeF7svQe4FUXW
NdzVfS6COuOo44w553HMOSJJQUBECQZQFMxEkZyzqKgoJgQToiKKOWFAcpIcJEdRxDzqODPvO/tfa1fX
uX0P1efeQxrne/9+nvX0OZ27umrXXrVDBeaKRyUNQb0ErnhkM5Q49nJs2+EYUgp85xTDXPbw5qj70DZD
UAp855RAKc8XXPbgfxSmzpAccNu2g/+e+RFcOhh4QILaQC2g5j0S1LhLgov7SlCtpwSVu0hQsb0E57eR

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@ -6,7 +6,7 @@
Private Sub SplashScreen1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load
My.Application.MinimumSplashScreenDisplayTime = 5000
My.Application.MinimumSplashScreenDisplayTime = 10000
' 'Set up the dialog text at runtime according to the application's assembly information.
@ -35,5 +35,4 @@
' Copyright.Text = My.Application.Info.Copyright
End Sub
End Class

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@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="GBAPokemonGameEditor.application" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="GBAPokemonGameEditor" asmv2:product="GBAPokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<assemblyIdentity name="PokemonGameEditor.application" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true">
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/GBAPokemonGameEditor.application" />
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
</deployment>
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
<framework targetVersion="4.0" profile="Full" supportedRuntime="4.0.30319" />
</compatibleFrameworks>
<dependency>
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<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4660">
<assemblyIdentity name="PokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="GBAPokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="GBAPokemonGameEditor.exe" parameters="" />
<assemblyIdentity name="PokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="PokemonGameEditor.exe" parameters="" />
</entryPoint>
<trustInfo>
<security>
@ -43,26 +43,17 @@
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</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="1469440">
<assemblyIdentity name="GBAPokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="1475584">
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<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>ijo0oxf8y8stOnffLBWwYQHF5YQ=</dsig:DigestValue>
<dsig:DigestValue>4wuWFhFZkW4jxmQebop8gflazw4=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
<file name="GBAPokemonGameEditor.exe.config" size="183">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>zmtMKrAEuvsQh2jJFtlCNruBIWE=</dsig:DigestValue>
</hash>
</file>
<file name="icon.ico" size="38078">
<hash>
<dsig:Transforms>
@ -72,6 +63,15 @@
<dsig:DigestValue>zSGVcEGIWr3V6kRbwOGSlYIDyTs=</dsig:DigestValue>
</hash>
</file>
<file name="PokemonGameEditor.exe.config" size="183">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->

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@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="GBAPokemonGameEditor.application" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="GBAPokemonGameEditor" asmv2:product="GBAPokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<assemblyIdentity name="PokemonGameEditor.application" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true">
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/GBAPokemonGameEditor.application" />
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
</deployment>
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
<framework targetVersion="4.0" profile="Full" supportedRuntime="4.0.30319" />
</compatibleFrameworks>
<dependency>
<dependentAssembly dependencyType="install" codebase="GBAPokemonGameEditor.exe.manifest" size="4678">
<assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4660">
<assemblyIdentity name="PokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
</startup>
</configuration>

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="GBAPokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="GBAPokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="GBAPokemonGameEditor.exe" parameters="" />
<assemblyIdentity name="PokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="PokemonGameEditor.exe" parameters="" />
</entryPoint>
<trustInfo>
<security>
@ -43,26 +43,17 @@
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</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="GBAPokemonGameEditor.exe" size="1469440">
<assemblyIdentity name="GBAPokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="1475584">
<assemblyIdentity name="PokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>ijo0oxf8y8stOnffLBWwYQHF5YQ=</dsig:DigestValue>
<dsig:DigestValue>4wuWFhFZkW4jxmQebop8gflazw4=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
<file name="GBAPokemonGameEditor.exe.config" size="183">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>zmtMKrAEuvsQh2jJFtlCNruBIWE=</dsig:DigestValue>
</hash>
</file>
<file name="icon.ico" size="38078">
<hash>
<dsig:Transforms>
@ -72,6 +63,15 @@
<dsig:DigestValue>zSGVcEGIWr3V6kRbwOGSlYIDyTs=</dsig:DigestValue>
</hash>
</file>
<file name="PokemonGameEditor.exe.config" size="183">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>zmtMKrAEuvsQh2jJFtlCNruBIWE=</dsig:DigestValue>
</hash>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->

View File

@ -2,21 +2,21 @@
<doc>
<assembly>
<name>
GBAPokemonGameEditor
PokemonGameEditor
</name>
</assembly>
<members>
<member name="T:GBAPokemonGameEditor.My.Resources.Resources">
<member name="T:PokemonGameEditor.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.ResourceManager">
<member name="P:PokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.Culture">
<member name="P:PokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.

View File

@ -145,34 +145,34 @@ C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x8
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
C:\Users\JOSEWORK\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.config
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.manifest
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.application
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojResolveAssemblyReference.cache
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AbilityEdit.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AddOrRemovePrograms.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AttackEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.BattleFrontierEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.InputAttacks.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.movetutor2.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexDataEditor.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Pokemonedit.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.RSEStarterEditor.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.exe.manifest
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.application
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.exe
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.pdb
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.xml
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityEdit.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AboutBox1.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackExpander.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.BattleFrontierEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.InputAttacks.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.ItemEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.MainFrm.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.movetutor2.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Resources.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexDataEditor.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RSEStarterEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.SplashScreen1.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TMHMEditor.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.Cache
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.TrustInfo.xml
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe.manifest
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AttackExpander.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe.manifest
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.application
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.xml
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.pdb
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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="PokemonGameEditor.application" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true">
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
</deployment>
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
<framework targetVersion="4.0" profile="Full" supportedRuntime="4.0.30319" />
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<dependency>
<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4660">
<assemblyIdentity name="PokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
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@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.3.0.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="PokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="PokemonGameEditor.exe" parameters="" />
</entryPoint>
<trustInfo>
<security>
<applicationRequestMinimum>
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
<defaultAssemblyRequest permissionSetReference="Custom" />
</applicationRequestMinimum>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentOS>
<osVersionInfo>
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
</osVersionInfo>
</dependentOS>
</dependency>
<dependency>
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="1475584">
<assemblyIdentity name="PokemonGameEditor" version="3.3.0.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>4wuWFhFZkW4jxmQebop8gflazw4=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
<file name="icon.ico" size="38078">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>zSGVcEGIWr3V6kRbwOGSlYIDyTs=</dsig:DigestValue>
</hash>
</file>
<file name="PokemonGameEditor.exe.config" size="183">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" />
<dsig:DigestValue>zmtMKrAEuvsQh2jJFtlCNruBIWE=</dsig:DigestValue>
</hash>
</file>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
</application>
</compatibility>
</asmv1:assembly>

View File

@ -2,21 +2,21 @@
<doc>
<assembly>
<name>
GBAPokemonGameEditor
PokemonGameEditor
</name>
</assembly>
<members>
<member name="T:GBAPokemonGameEditor.My.Resources.Resources">
<member name="T:PokemonGameEditor.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.ResourceManager">
<member name="P:PokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:GBAPokemonGameEditor.My.Resources.Resources.Culture">
<member name="P:PokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.