#ifndef ANIMATIONS_HANDLER__ #define ANIMATIONS_HANDLER__ void setup_trade_animation(struct gen3_mon_data_unenc*, struct gen3_mon_data_unenc*, u8, u8); void setup_evolution_animation(struct gen3_mon_data_unenc*, u8); void advance_trade_animation(void); u8 has_animation_completed(void); void start_with_evolution_animation(void); void prepare_evolution_animation_only(struct gen3_mon_data_unenc* own_mon, u8); #endif