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https://github.com/Lorenzooone/Pokemon-Gen3-to-Gen-X.git
synced 2026-03-21 17:24:39 -05:00
Fix evolution animation issue
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@ -1,2 +1,2 @@
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捲陷絮溢劃遞蝨螃謝藥齪ヌ圴佮迓玿旂衲欶趹欹詘棰vnowx颬<EFBFBD>&'()*+,-./01234:;<=>DEFGH<47><48><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>𥟇<EFBFBD><F0A59F87>嵗╯丰埵夾帚恍國鋷陋<E98BB7>
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捲陷絮溢劃遞蝨螃謝藥齪ヌ圴佮迓玿旂衲欶逌欹詘棰vnowx颬<EFBFBD>&'()*+,-./01234:;<=>DEFGH<47><48><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>𥟇<EFBFBD><F0A59F87>嵗╯丰埵夾帚恍國鋷陋<E98BB7>
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<1B>@ABGC<47>鼬<EFBFBD><E9BCAC><EFBFBD><EFBFBD>珂桡tu骀骀秕痱耋骀鎐defgh骀kl骀骀鎗骀i骀骀骀骀骀骀骀骀骀骀骀骀骀骀骀韒骀骀骀骀骀骀骀<E9AA80>
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@ -6,6 +6,6 @@ void setup_evolution_animation(struct gen3_mon_data_unenc*, u8);
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void advance_trade_animation(void);
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u8 has_animation_completed(void);
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void start_with_evolution_animation(void);
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void prepare_evolution_animation_only(struct gen3_mon_data_unenc* own_mon);
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void prepare_evolution_animation_only(struct gen3_mon_data_unenc* own_mon, u8);
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#endif
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@ -43,9 +43,10 @@ void start_with_evolution_animation() {
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animation_counter = WAIT_TRADE_END-1;
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}
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void prepare_evolution_animation_only(struct gen3_mon_data_unenc* own_mon) {
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void prepare_evolution_animation_only(struct gen3_mon_data_unenc* own_mon, u8 own_screen) {
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sprite_indexes[OTHER_SPRITE_INDEX] = get_next_sprite_index();
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sprite_ys[OTHER_SPRITE_INDEX] = BASE_Y_SPRITE_TRADE_ANIMATION_SEND;
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screen_nums[OTHER_SPRITE_INDEX] = own_screen;
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load_pokemon_sprite_raw(own_mon, 0, BASE_Y_SPRITE_TRADE_ANIMATION_SEND, BASE_X_SPRITE_TRADE_ANIMATION);
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animation_counter = 0;
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animation_completed = 0;
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@ -90,7 +91,7 @@ void advance_evolution_animation() {
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case START:
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if(animation_counter == WAIT_EVO_START) {
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curr_evolution_animation_state = FADE_IN;
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swap_screen_enabled_state(screen_nums[EVOLUTION_SPRITE_INDEX]);
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disable_screen(screen_nums[EVOLUTION_SPRITE_INDEX]);
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prepare_flush();
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animation_counter = 0;
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curr_fade_val = 0;
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@ -116,7 +117,7 @@ void advance_evolution_animation() {
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curr_evolution_animation_state = END;
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remove_fade_all_sprites();
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swap_buffer_screen(screen_nums[EVOLUTION_SPRITE_INDEX], 0);
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swap_screen_enabled_state(screen_nums[EVOLUTION_SPRITE_INDEX]);
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enable_screen(screen_nums[EVOLUTION_SPRITE_INDEX]);
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prepare_flush();
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}
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else{
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@ -129,7 +130,7 @@ void advance_evolution_animation() {
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case END:
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if(animation_counter == WAIT_EVO_END) {
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animation_completed = 1;
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swap_screen_enabled_state(screen_nums[EVOLUTION_SPRITE_INDEX]);
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disable_screen(screen_nums[EVOLUTION_SPRITE_INDEX]);
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prepare_flush();
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animation_counter = 0;
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is_animating_evolution = 0;
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@ -155,14 +156,14 @@ void advance_trade_animation() {
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if(sprite_ys[OTHER_SPRITE_INDEX] == BASE_Y_SPRITE_TRADE_ANIMATION_SEND) {
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if(animation_counter == WAIT_TRADE_END) {
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disable_screen(screen_nums[OTHER_SPRITE_INDEX]);
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if(!animate_evolution)
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animation_completed = 1;
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else {
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is_animating_evolution = 1;
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swap_screen_enabled_state(screen_nums[EVOLUTION_SPRITE_INDEX]);
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enable_screen(screen_nums[EVOLUTION_SPRITE_INDEX]);
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curr_evolution_animation_state = START;
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}
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swap_screen_enabled_state(screen_nums[OTHER_SPRITE_INDEX]);
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prepare_flush();
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animation_counter = 0;
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}
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@ -368,7 +368,7 @@ void trading_animation_init(struct game_data_t* game_data, u8 own_mon, u8 other_
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if(print_messages)
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setup_trade_animation(&game_data[0].party_3_undec[own_mon], &game_data[1].party_3_undec[other_mon], TRADE_ANIMATION_SEND_WINDOW_SCREEN, TRADE_ANIMATION_RECV_WINDOW_SCREEN);
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else
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prepare_evolution_animation_only(&game_data[0].party_3_undec[own_mon]);
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prepare_evolution_animation_only(&game_data[0].party_3_undec[own_mon], TRADE_ANIMATION_RECV_WINDOW_SCREEN);
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prepare_flush();
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}
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