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synced 2026-03-21 17:24:39 -05:00
Change abbreviation for Japanese
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@ -28,7 +28,7 @@ By adjusting the settings available in the Main Menu, you can choose which gener
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The "Act as" option allows one to choose whether the console will act as the main unit or not. Both options will work fine, but it's suggested not to change this unless you know what you're doing.
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#### Trading to Gen 1 or Gen 2
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- If you want to trade to the Japanese versions of Gen 1 or Gen 2 games, you must set the Region option in the Main Menu to Jap.
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- If you want to trade to the Japanese versions of Gen 1 or Gen 2 games, you must set the Region option in the Main Menu to Jpn.
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- The Pokémon received will be totally legitimate, barring their level and movesets.
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- You will be able to freely change the nature of the received Pokémon during the trade.
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- Trading across Generations is a lossy operation. As such, some information (like ribbons) will be lost!!!
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@ -115,7 +115,7 @@ const char* subgame_rs_strings[] = {"R", "S"};
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const char* subgame_frlg_strings[] = {"FR", "LG"};
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const char* game_strings[] = {"???", "Sapphire", "Ruby", "Emerald", "Fire Red", "Leaf Green"};
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const char* actor_strings[] = {"Master", "Slave"};
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const char* region_strings[] = {"Int", "Jap"};
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const char* region_strings[] = {"Int", "Jpn"};
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const char* target_strings[] = {"Gen 1", "Gen 2", "Gen 3"};
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const char* stat_strings[] = {"Hp", "Atk", "Def", "SpA", "SpD", "Spe"};
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const char* contest_strings[] = {"Coolness", "Beauty", "Cuteness", "Smartness", "Toughness", "Feel"};
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@ -20,7 +20,7 @@
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#include "gen3_spanish_valid_chars_bin.h"
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#include "gen3_german_valid_chars_bin.h"
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#include "gen3_int_valid_chars_bin.h"
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#include "gen3_jap_valid_chars_bin.h"
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#include "gen3_jpn_valid_chars_bin.h"
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#include "item_names_bin.h"
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#include "location_names_bin.h"
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#include "pokeball_names_bin.h"
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@ -956,7 +956,7 @@ const u8* get_validity_keyboard(u8 language) {
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u8 kind = language_keyboard_kind[language];
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const u8* validity_keyboard = gen3_int_valid_chars_bin;
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if(kind == 0)
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validity_keyboard = gen3_jap_valid_chars_bin;
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validity_keyboard = gen3_jpn_valid_chars_bin;
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else if(kind == 1)
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validity_keyboard = gen3_int_valid_chars_bin;
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else if(kind == 2)
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