mirror of
https://github.com/breadbored/Pokemon-Distribution-ROM.git
synced 2026-03-21 17:54:23 -05:00
437 lines
15 KiB
C
437 lines
15 KiB
C
#include <gb/gb.h>
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#include <gb/hardware.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "gen1.h"
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#define PARTY_SIZE 6
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#define POKE_SIZE 44
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#define NAME_LEN 11
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#define SELP_LEN 8
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#define POKE_LEN POKE_SIZE * PARTY_SIZE
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#define ORIG_LEN NAME_LEN * PARTY_SIZE
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#define NICK_LEN NAME_LEN * PARTY_SIZE
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#define FULL_LEN NAME_LEN + SELP_LEN + (POKE_SIZE * PARTY_SIZE) + (NAME_LEN * PARTY_SIZE) + (NAME_LEN * PARTY_SIZE)
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#define SER_REG_DIR (*(uint8_t *)0xFF01)
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#define SER_OPT_REG_DIR (*(uint8_t *)0xFF02)
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enum connection_state_t connection_state = NOT_CONNECTED;
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enum trade_state_t trade_state = INIT;
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uint8_t INPUT_BLOCK[418];
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uint8_t DATA_BLOCK[418];
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int trade_pokemon = -1;
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unsigned char name[11] = {
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pokechar_B,
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pokechar_r,
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pokechar_e,
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pokechar_a,
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pokechar_d,
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pokechar_C,
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pokechar_o,
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pokechar_d,
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pokechar_e,
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pokechar_s,
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pokechar_STOP_BYTE
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};
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unsigned char nicknames[11] = {
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// Pokemon Nickname
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pokechar_M,
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pokechar_E,
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pokechar_W,
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pokechar_STOP_BYTE,
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pokechar_STOP_BYTE,
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pokechar_STOP_BYTE,
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pokechar_STOP_BYTE,
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pokechar_STOP_BYTE,
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pokechar_STOP_BYTE,
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pokechar_STOP_BYTE,
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pokechar_STOP_BYTE,
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};
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typedef struct TraderPacket {
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// Name must not exceed 10 characters + 1 STOP_BYTE
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// Any leftover space must be filled with STOP_BYTE
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unsigned char name[11];
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struct SelectedPokemon selected_pokemon;
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struct PartyMember pokemon[6];
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unsigned char original_trainer_names[6][11];
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unsigned char pokemon_nicknames[6][11];
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} TraderPacket;
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void party_member_to_bytes(struct PartyMember *pPartyMember, uint8_t *out) {
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uint8_t res[44] = {
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pPartyMember->pokemon,
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(uint8_t) (pPartyMember->current_hp >> 8),
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(uint8_t) (pPartyMember->current_hp & 0x00FF),
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pPartyMember->level,
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pPartyMember->status,
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pPartyMember->type1,
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pPartyMember->type2,
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pPartyMember->catch_rate_or_held_item,
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pPartyMember->move1,
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pPartyMember->move2,
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pPartyMember->move3,
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pPartyMember->move4,
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(uint8_t) (pPartyMember->original_trainer_id >> 8),
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(uint8_t) (pPartyMember->original_trainer_id & 0x00FF),
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(uint8_t) ((pPartyMember->experience & 0x00FF0000) >> 16),
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(uint8_t) ((pPartyMember->experience & 0x0000FF00) >> 8),
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(uint8_t) (pPartyMember->experience & 0x000000FF),
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(uint8_t) (pPartyMember->HP_ev >> 8),
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(uint8_t) (pPartyMember->HP_ev & 0x00FF),
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(uint8_t) (pPartyMember->attack_ev >> 8),
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(uint8_t) (pPartyMember->attack_ev & 0x00FF),
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(uint8_t) (pPartyMember->defense_ev >> 8),
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(uint8_t) (pPartyMember->defense_ev & 0x00FF),
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(uint8_t) (pPartyMember->speed_ev >> 8),
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(uint8_t) (pPartyMember->speed_ev & 0x00FF),
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(uint8_t) (pPartyMember->special_ev >> 8),
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(uint8_t) (pPartyMember->special_ev & 0x00FF),
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(uint8_t) (((pPartyMember->attack_iv & 0xF) << 4) | (pPartyMember->defense_iv & 0xF)),
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(uint8_t) (((pPartyMember->speed_iv & 0xF) << 4) | (pPartyMember->special_iv & 0xF)),
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pPartyMember->move1_pp,
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pPartyMember->move2_pp,
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pPartyMember->move3_pp,
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pPartyMember->move4_pp,
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pPartyMember->level,
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(uint8_t) (pPartyMember->max_hp >> 8),
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(uint8_t) (pPartyMember->max_hp & 0x00FF),
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(uint8_t) (pPartyMember->attack >> 8),
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(uint8_t) (pPartyMember->attack & 0x00FF),
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(uint8_t) (pPartyMember->defense >> 8),
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(uint8_t) (pPartyMember->defense & 0x00FF),
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(uint8_t) (pPartyMember->speed >> 8),
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(uint8_t) (pPartyMember->speed & 0x00FF),
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(uint8_t) (pPartyMember->special >> 8),
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(uint8_t) (pPartyMember->special & 0x00FF),
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};
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for (size_t i = 0; i < 44; i++) {
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out[i] = res[i];
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}
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}
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void selected_pokemon_to_bytes(struct SelectedPokemon *pSelectedPokemon, uint8_t *out) {
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uint8_t res[8] = {
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pSelectedPokemon->number,
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pSelectedPokemon->pokemon[0],
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pSelectedPokemon->pokemon[1],
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pSelectedPokemon->pokemon[2],
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pSelectedPokemon->pokemon[3],
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pSelectedPokemon->pokemon[4],
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pSelectedPokemon->pokemon[5],
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0xFF,
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};
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for (size_t i = 0; i < 8; i++) {
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out[i] = res[i];
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}
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}
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void trader_packet_to_bytes(struct TraderPacket *pTraderPacket, uint8_t *out) {
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uint8_t name_bytes[NAME_LEN];
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uint8_t selected_pokemon_bytes[SELP_LEN];
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uint8_t pokemon_bytes[POKE_LEN];
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uint8_t original_trainer_names_bytes[ORIG_LEN];
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uint8_t pokemon_nicknames_bytes[NICK_LEN];
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// Serialize the data
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for (size_t i = 0; i < NAME_LEN; i++) {
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name_bytes[i] = (uint8_t) pTraderPacket->name[i];
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}
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// Calculate the selected_pokemon and pokemon w/ stats and such
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for (size_t i = 0; i < PARTY_SIZE; i++) {
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uint8_t poke[POKE_SIZE];
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party_member_to_bytes(&pTraderPacket->pokemon[i], poke);
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// Full Party Data (all stats and such)
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for (size_t j = 0; j < POKE_SIZE; j++) {
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pokemon_bytes[(i * POKE_SIZE) + j] = (uint8_t) poke[j];
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}
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}
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selected_pokemon_to_bytes(&pTraderPacket->selected_pokemon, selected_pokemon_bytes);
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for (size_t i = 0; i < PARTY_SIZE; i++) {
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for (size_t j = 0; j < NAME_LEN; j++) {
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original_trainer_names_bytes[(i * NAME_LEN) + j] = (uint8_t) pTraderPacket->original_trainer_names[i][j];
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}
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}
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for (size_t i = 0; i < PARTY_SIZE; i++) {
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for (size_t j = 0; j < NAME_LEN; j++) {
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pokemon_nicknames_bytes[(i * NAME_LEN) + j] = (uint8_t) pTraderPacket->pokemon_nicknames[i][j];
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}
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}
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// Flatten the data
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uint8_t res[FULL_LEN + 3];
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for (size_t i = 0; i < NAME_LEN; i++) {
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res[i] = name_bytes[i];
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}
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for (size_t i = 0; i < SELP_LEN; i++) {
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res[i + NAME_LEN] = selected_pokemon_bytes[i];
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}
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for (size_t i = 0; i < POKE_LEN; i++) {
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res[i + NAME_LEN + SELP_LEN] = pokemon_bytes[i];
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}
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for (size_t i = 0; i < ORIG_LEN; i++) {
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res[i + NAME_LEN + SELP_LEN + POKE_LEN] = original_trainer_names_bytes[i];
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}
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for (size_t i = 0; i < NICK_LEN; i++) {
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res[i + NAME_LEN + SELP_LEN + POKE_LEN + ORIG_LEN] = pokemon_nicknames_bytes[i];
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}
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res[FULL_LEN] = 0x00;
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res[FULL_LEN + 1] = 0x00;
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res[FULL_LEN + 2] = 0x00;
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// Write the bytes to *out
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for (size_t i = 0; i < (FULL_LEN + 3); i++) {
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out[i] = res[i];
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}
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}
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uint8_t handle_byte(uint8_t in, size_t *counter) {
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uint8_t out[1];
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switch (connection_state)
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{
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case NOT_CONNECTED:
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switch (in)
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{
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case PKMN_MASTER:
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out[0] = PKMN_SLAVE;
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break;
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case PKMN_BLANK:
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out[0] = PKMN_BLANK;
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break;
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case PKMN_CONNECTED:
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connection_state = CONNECTED;
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out[0] = PKMN_CONNECTED;
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break;
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}
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break;
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case CONNECTED:
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switch (in)
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{
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case PKMN_CONNECTED:
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out[0] = PKMN_CONNECTED;
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break;
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case PKMN_TRADE_CENTRE:
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// No byte known, just move on the next case
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connection_state = TRADE_CENTRE;
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break;
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case PKMN_COLOSSEUM:
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// No byte known, just move on the next case
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// This case is not built out and I have no intention to do it
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connection_state = COLOSSEUM;
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break;
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case PKMN_BREAK_LINK:
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case PKMN_MASTER:
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connection_state = NOT_CONNECTED;
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out[0] = PKMN_BREAK_LINK;
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break;
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default:
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out[0] = in;
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break;
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}
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break;
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case TRADE_CENTRE:
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if(trade_state == INIT && in == 0x00) {
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trade_state = READY;
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out[0] = 0x00;
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} else if(trade_state == READY && in == 0xFD) {
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trade_state = DETECTED;
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out[0] = 0xFD;
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} else if(trade_state == DETECTED && in != 0xFD) {
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out[0] = in;
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trade_state = DATA_TX_RANDOM;
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} else if(trade_state == DATA_TX_RANDOM && in == 0xFD) {
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trade_state = DATA_TX_WAIT;
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out[0] = 0xFD;
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(*counter) = 0;
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} else if (trade_state == DATA_TX_WAIT && in == 0xFD) {
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out[0] = 0x00;
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} else if(trade_state == DATA_TX_WAIT && in != 0xFD) {
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(*counter) = 0;
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// send first byte
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out[0] = DATA_BLOCK[(*counter)];
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INPUT_BLOCK[(*counter)] = in;
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trade_state = DATA_TX;
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(*counter)++;
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} else if(trade_state == DATA_TX) {
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out[0] = DATA_BLOCK[(*counter)];
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INPUT_BLOCK[(*counter)] = in;
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(*counter)++;
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if((*counter) == 418) {
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trade_state = DATA_TX_PATCH;
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}
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} else if(trade_state == DATA_TX_PATCH && in == 0xFD) {
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(*counter) = 0;
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out[0] = 0xFD;
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} else if(trade_state == DATA_TX_PATCH && in != 0xFD) {
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out[0] = in;
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(*counter)++;
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if((*counter) == 197) {
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trade_state = TRADE_WAIT;
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}
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} else if(trade_state == TRADE_WAIT && (in & 0x60) == 0x60) {
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if (in == 0x6f) {
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trade_state = READY;
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out[0] = 0x6f;
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} else {
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out[0] = 0x60;
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trade_pokemon = in - 0x60;
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}
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} else if(trade_state == TRADE_WAIT && in == 0x00) {
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out[0] = 0;
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trade_state = TRADE_DONE;
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} else if(trade_state == TRADE_DONE && (in & 0x60) == 0x60) {
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out[0] = in;
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if (in == 0x61) {
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trade_pokemon = -1;
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trade_state = TRADE_WAIT;
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} else {
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trade_state = DONE;
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}
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} else if(trade_state == DONE && in == 0x00) {
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out[0] = 0;
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trade_state = INIT;
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} else {
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out[0] = in;
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}
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break;
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default:
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out[0] = in;
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break;
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}
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return out[0];
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}
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void main(void)
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{
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CRITICAL {
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add_SIO(nowait_int_handler); // disable waiting VRAM state before return
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}
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set_interrupts(SIO_IFLAG); // disable other interrupts. note: this disables sprite movement
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/**
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* Trader Packet Init
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*/
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struct TraderPacket traderPacket;
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for (size_t i = 0; i < 11; i++) {
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traderPacket.name[i] = name[i];
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}
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struct SelectedPokemon *pSelectedPokemon = &traderPacket.selected_pokemon;
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pSelectedPokemon->number = 6;
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for (size_t i = 0; i < 6; i++) {
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pSelectedPokemon->pokemon[i] = MEW;
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}
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for (size_t i = 0; i < 6; i++) {
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struct PartyMember *pPartyMember = &traderPacket.pokemon[i];
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pPartyMember->pokemon = MEW;
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pPartyMember->current_hp = 100;
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pPartyMember->max_hp = 130;
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pPartyMember->level = 40;
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pPartyMember->status = NONE;
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pPartyMember->type1 = PSYCHIC_TYPE;
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pPartyMember->type2 = PSYCHIC_TYPE; // If only one type, copy the first
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pPartyMember->catch_rate_or_held_item = 0xFF; // R/G/B/Y (catch rate), G/S/C (held item), and Stadium (held item) use this byte differently
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pPartyMember->move1 = TELEPORT;
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pPartyMember->move2 = PSYWAVE;
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pPartyMember->move3 = PSYCHIC;
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pPartyMember->move4 = FLY;
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pPartyMember->original_trainer_id = 0xA455; // In decimal, these are the funny numbers
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// - Experience is complicated. You must look up the Pokemon you are trying to trade
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// in the following table and apply the experience points that match the level.
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// EXP LVL Table for gen 1: https://pwo-wiki.info/index.php/Generation_I_Experience_Charts
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// That source was the best I could find for Gen 1. If you find another, submit a PR or open an issue and I'll fix it
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// - Experience is a 24bit number, we will be dropping the MSB to acheive that
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pPartyMember->experience = 190148;
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// Effort Values
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// These are very specific to the Pokemon and who they battled in the past or what vitamins they were fed
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// Luckily, these get recalculated when you level them up, or when you put them in a box and then put them back in your party
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// For this example, I will take the max value and scale it to the level (65535 * 0.40) = 26214
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pPartyMember->HP_ev = 26214;
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pPartyMember->attack_ev = 26214;
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pPartyMember->defense_ev = 26214;
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pPartyMember->speed_ev = 26214;
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pPartyMember->special_ev = 26214;
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// IVs are a 4 bit number, so the max value is 15 (0-15 = 0b0000-0b1111 = 0x0-0xF)
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// These have been broken out for legibility, but will be condensed to only 2 bytes
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pPartyMember->attack_iv = 0xF;
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pPartyMember->defense_iv = 0xF;
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pPartyMember->speed_iv = 0xF;
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pPartyMember->special_iv = 0xF;
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pPartyMember->move1_pp = 20;
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pPartyMember->move2_pp = 15;
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pPartyMember->move3_pp = 10;
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pPartyMember->move4_pp = 15;
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pPartyMember->attack = 100;
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pPartyMember->defense = 100;
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pPartyMember->speed = 100;
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pPartyMember->special = 100;
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}
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for (size_t i = 0; i < 6; i++) {
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for (size_t j = 0; j < 11; j++) {
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traderPacket.original_trainer_names[i][j] = name[j];
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}
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}
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for (size_t i = 0; i < 6; i++) {
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for (size_t j = 0; j < 11; j++) {
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traderPacket.pokemon_nicknames[i][j] = nicknames[j];
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}
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}
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trader_packet_to_bytes(&traderPacket, DATA_BLOCK);
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puts("Poke Distribution");
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puts("Copyright 2023");
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puts("BreadCodes");
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size_t trade_counter = 0;
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while(1) {
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uint8_t in = _io_in;
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_io_out = handle_byte(in, &trade_counter);
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// No-Op loop to delay the bytes being sent.
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// We do this because the serial interface halts operations on
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// the other Gameboy and freezes the game, so we need to give it
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// time to think.
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for (int i = 0; i < 500; i++) {
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__asm
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NOP
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__endasm;
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}
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// trade_byte_primary();
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// See https://github.com/gbdk-2020/gbdk-2020/pull/577
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__asm
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LD A,#0x02 ; .IO_RECEIVING
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LD (__io_status),A ; Store status
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LD A,#0x01
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LDH (0x02),A ; (.SC) Use external clock
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LD A,(__io_out)
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LDH (0x01),A ; (.SB) Send __io_out byte
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LD A,#0x81
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LDH (0x02),A ; (.SC) Use external clock
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__endasm;
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while(_io_status == IO_RECEIVING || _io_status == IO_SENDING);
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}
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}
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