Poke_Transporter_GB/include/script_builder.h
Remnants of Forgotten Disney f70372f556 Custom script implementation
2023-10-01 18:17:22 -05:00

115 lines
2.8 KiB
C++

#ifndef SCRIPT_BUILDER_H
#define SCRIPT_BUILDER_H
#include <tonc.h>
#define VIR_ADDRESS 0x08000000;
#define NUM_JUMPS 4
#define JUMP_ALL_COLLECTED 0
#define JUMP_PKMN_COLLECTED 1
#define JUMP_BOX_FULL 2
#define JUMP_LOOP 3
#define NUM_TEXTBOXES 3
#define TEXT_GREET 0
#define TEXT_THANK 1
#define TEXT_FULL 2
// Text conversion definitions
#define ZERO 0xA1
#define ONE
#define TWO
#define THREE
#define FOUR
#define FIVE
#define SIX
#define SEVEN
#define EIGHT
#define NINE
#define EXCL_MRK
#define QUEST_MRK
#define PERIOD
#define DASH
#define ELLIPSIS
#define QUOTE_START
#define QUOTE_END
#define COND_LESSTHAN 0
#define COND_EQUALS 1
#define COND_GREATERTHAN 2
#define COND_LESSEQUALTHAN 3
#define COND_GREATEREQUALTHAN 4
#define COND_NOTEQUAL 5
#define COND_FLAGTRUE 1
#define COND_FLAGFALSE 5
#define VAR_CALLASM 0x8000
#define VAR_SCRIPT_PTR_LOW 0x8001
#define VAR_SCRIPT_PTR_HIGH 0x8002
#define VAR_CALL_RETURN_1 0x8003
#define VAR_CALL_CHECK_FLAG 0x8004
#define VAR_CALL_RETURN_2 0x8005
#define VAR_BOX_RETURN 0x8006
#define VAR_INDEX 0x8007
#define VAR_PKMN_OFFSET 0x8008
#define PTR_CALLASM 0x020375D8
#define PTR_SCRIPT_PTR_LOW 0x020375DA
#define PTR_SCRIPT_PTR_HIGH 0x020375DC
#define PTR_CALL_RETURN_1 0x020375DE
#define PTR_CALL_CHECK_FLAG 0x020375E0
#define PTR_CALL_RETURN_2 0x020375E2
#define PTR_BOX_RETURN 0x020375E4
#define PTR_INDEX 0x020375E6
#define PTR_PKMN_OFFSET 0x020375E8
#define PTR_BLOCK_PTR_LOW 0x03005D8C
#define PTR_BLOCK_PTR_HIGH 0x03005D8E
#define FLAG_ALL_COLLECTED 0x26
#define TEXTBOX 0xF1
class mystery_gift_script
{
int curr_index;
u8 mg_script[0x3EC];
u8 value_buffer[9];
u32 jumppoint_location[NUM_JUMPS];
u32 jumppoint_destination[NUM_JUMPS];
public:
mystery_gift_script();
void build_script();
u8 get_script_value_at(int i);
private:
void set_script();
void add_command(int len);
u16 rev_endian(u16 num);
//Scripting commands
void setvirtualaddress(u32 location);
void lock();
void faceplayer();
void checkflag(u8 flag_id);
void virtualgotoif(u8 condition, u8 location);
void virtualmsgbox(u8 textbox_id);
void waitmsg();
void waitkeypress();
void setvar(u16 var_id, u16 value);
void copybyte(u32 destination, u32 source);
void addvar(u16 var_id, u16 value);
void call(u32 script_ptr);
void compare(u16 var_id, u16 value);
void setflag(u16 flag_id);
void release();
void end();
//Custom scripting commands
void set_jump_destination(u8 jumppoint_id);
};
#endif