Poke_Transporter_GB/source/dbg/debug_menu_entries.cpp

120 lines
5.5 KiB
C++

#include "dbg/debug_menu.h"
#include "dbg/debug_menu_entries.h"
#include "dbg/debug_menu_functions.h"
#include "dbg/debug_mode.h"
#include "soundbank.h"
#include "vertical_menu.h"
#include <cstdlib>
static const option_data toggle_options[2] = {
{
.text = "Off",
.value = 0
},
{
.text = "On",
.value = 1
}
};
/**
* @brief This helper function makes it easy to define a multiple choice debug row.
*/
static debug_menu_row_widget* __attribute__((noinline)) define_debug_choice_row(const u16 *charset, const char *labelText, on_execute_callback option_activate_callback, const option_data *options_metadata, u8 num_options, bool should_delete_options, u8 default_option_index, void *context)
{
const debug_menu_row_data row_data = {
.charset = charset,
.labelText = labelText,
.option_section = {
.num_options = num_options,
.options = options_metadata,
.on_option_activate = option_activate_callback,
.selected_option_index = default_option_index,
.should_free_on_destruct = should_delete_options
},
.on_execute = nullptr,
.context = context,
.user_param = 0
};
return new debug_menu_row_widget(row_data);
}
/**
* @brief This helper function makes it easy to define a toggle row.
*/
static debug_menu_row_widget* define_toggle_row(const u16 *charset, const char* labelText, on_execute_callback on_toggle_callback, bool default_value, void *context)
{
return define_debug_choice_row(charset, labelText, on_toggle_callback, toggle_options, 2, false, default_value ? 1 : 0, context);
}
/**
* @brief This helper function will define the song row, which will let you toggle between any available maxmod song or None at all.
*/
static debug_menu_row_widget* __attribute__((noinline)) define_song_row(const u16 *charset, const char* labelText)
{
option_data *song_options = (option_data*)malloc(sizeof(option_data) * (MSL_NSONGS + 1));
song_options[0] = {
.text = "None",
.value = UINT32_MAX
};
for(unsigned i = 0; i < MSL_NSONGS; ++i)
{
song_options[i + 1] = {
.text = nullptr,
.value = i
};
}
return define_debug_choice_row(charset, labelText, dbg_play_song, song_options, MSL_NSONGS + 1, true, 0, nullptr);
}
/**
* @brief This helper function makes it easy to define a row that executes a function when you select it and press A.
*/
static debug_menu_row_widget* __attribute__((noinline)) define_executable_row(const u16 *charset, const char* labelText, on_execute_callback on_execute, unsigned user_param, void *context)
{
const debug_menu_row_data row_data = {
.charset = charset,
.labelText = labelText,
.option_section = {
.num_options = 0,
.options = nullptr,
.on_option_activate = nullptr,
.selected_option_index = 0,
.should_free_on_destruct = false
},
.on_execute = on_execute,
.context = context,
.user_param = user_param
};
return new debug_menu_row_widget(row_data);
}
// Here we define the actual entries of the debug menu, using the helper functions defined above.
void fill_debug_menu_with_entries(vertical_menu &menu, u16 *charset)
{
i_item_widget* item_widgets[] = {
#if ENABLE_TEXT_DEBUG_SCREEN
define_executable_row(charset, "Text Debug", show_text_debug_screen, 0, nullptr),
#endif
define_executable_row(charset, "Info", show_debug_info_screen, 0, nullptr),
define_song_row(charset, "Song"),
define_toggle_row(charset, "Print Link", dbg_set_boolean_flag, g_debug_options.print_link_data, &g_debug_options.print_link_data),
define_toggle_row(charset, "Instant Text", dbg_set_boolean_flag, g_debug_options.instant_text_speed, &g_debug_options.instant_text_speed),
define_toggle_row(charset, "Ign Cart", dbg_set_boolean_flag, g_debug_options.ignore_game_pak, &g_debug_options.ignore_game_pak),
define_toggle_row(charset, "Ign Sprites", dbg_set_boolean_flag, g_debug_options.ignore_game_pak_sprites, &g_debug_options.ignore_game_pak_sprites),
define_toggle_row(charset, "Ign Link", dbg_set_boolean_flag, g_debug_options.ignore_link_cable, &g_debug_options.ignore_link_cable),
define_toggle_row(charset, "Ign MG/E4", dbg_set_boolean_flag, g_debug_options.ignore_mg_e4_flags, &g_debug_options.ignore_mg_e4_flags),
define_toggle_row(charset, "Ign Unrec PKMN", dbg_set_boolean_flag, g_debug_options.ignore_unreceived_pkmn, &g_debug_options.ignore_unreceived_pkmn),
define_toggle_row(charset, "Force Tut", dbg_set_boolean_flag, g_debug_options.force_tutorial, &g_debug_options.force_tutorial),
define_toggle_row(charset, "Show Invalid", dbg_set_boolean_flag, g_debug_options.dont_hide_invalid_pkmn, &g_debug_options.dont_hide_invalid_pkmn),
define_toggle_row(charset, "Ign Dex Compl", dbg_set_boolean_flag, g_debug_options.ignore_dex_completion, &g_debug_options.ignore_dex_completion),
define_toggle_row(charset, "Force Caught", dbg_set_boolean_flag, g_debug_options.force_all_caught, &g_debug_options.force_all_caught),
define_toggle_row(charset, "Write Cbl Data", dbg_set_boolean_flag, g_debug_options.write_cable_data_to_save, &g_debug_options.write_cable_data_to_save),
define_toggle_row(charset, "Disp CtrlChr", dbg_set_boolean_flag, g_debug_options.display_control_char, &g_debug_options.display_control_char)
};
menu.add_item_widgets(item_widgets, sizeof(item_widgets) / sizeof(item_widgets[0]));
}