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20 lines
656 B
C
20 lines
656 B
C
#ifndef BG_ENGINE_H
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#define BG_ENGINE_H
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#include "sprite_data.h"
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#include "text_engine.h"
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#include "global_frame_controller.h"
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// This order does matter, as if two backgrounds are on the same layer,
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// the lowest number will be the one that is displayed
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#define BG_BACKDROP REG_BG0CNT
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#define BG_FLEX REG_BG1CNT
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#define BG_TEXTBOX REG_BG2CNT
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#define BG_TEXT REG_BG3CNT
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void background_frame(int global_frame_count);
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void create_textbox(int text_section, int text_key, bool eraseMainBox);
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void create_textbox(int startTileX, int startTileY, int text_space_width, int text_space_height, bool eraseMainBox);
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void show_textbox();
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void hide_textbox();
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#endif |