mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-03-21 17:34:42 -05:00
588 lines
14 KiB
C++
588 lines
14 KiB
C++
#include <tonc.h>
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#include <cstdlib>
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// #include <maxmod.h> //Music
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#include "libstd_replacements.h"
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#include "flash_mem.h"
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#include "interrupt.h"
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#include "gb_link.h"
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#include "gameboy_colour.h"
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#include "random.h"
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#include "text_engine.h"
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#include "background_engine.h"
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#include "pokemon_party.h"
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#include "pokemon_data.h"
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#include "script_array.h"
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#include "sprite_data.h"
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#include "button_handler.h"
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#include "button_menu.h"
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#include "debug_mode.h"
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// #include "soundbank.h"
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// #include "soundbank_bin.h"
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#include "dex_handler.h"
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#include "pokedex.h"
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#include "global_frame_controller.h"
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#include "pkmn_font.h"
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#include "save_data_manager.h"
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#include "mystery_gift_injector.h"
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#include "mystery_gift_builder.h"
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#include "multiboot_upload.h"
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#include "rom_data.h"
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#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
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#include "text_data_table.h"
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#include "custom_malloc.h"
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/*
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TODO:
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- Add in putting item from Pkmn to bag in gen 2
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- Determine if transfered Shiny Pokemon are square/star sparkles
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- Music and sound effects
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- Wii Channel
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- Events
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- MissingNo/Enigma Berry
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- Text translations
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- Add support for other languages
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- Add in dolls for gen 2/3
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- Doxygen generation
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--------
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*/
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int delay_counter = 0;
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int curr_selection = 0;
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bool skip = true;
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rom_data curr_GBA_rom;
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Button_Menu yes_no_menu(1, 2, 40, 24, false);
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/*
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int test_main(void) Music
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{
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irq_init(NULL);
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// Initialize maxmod with default settings
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// pass soundbank address, and allocate 8 channels.
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irq_set(II_VBLANK, mmVBlank, 0);
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irq_enable(II_VBLANK);
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mmInitDefault((mm_addr)soundbank_bin, 8);
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mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP);
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// Song is playing now (well... almost)
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while (1)
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{
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// ..process game logic..
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// Update Maxmod
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mmFrame();
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// Wait for new frame (SWI 5)
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VBlankIntrWait();
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// ..update graphical data..
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}
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}
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*/
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// (R + G*32 + B*1024)
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#define RGB(r, g, b) (r + (g * 32) + (b * 1024))
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void load_graphics()
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{
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tte_erase_rect(0, 0, H_MAX, V_MAX);
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// Load opening background first so it hides everything else
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load_flex_background(BG_OPENING, 1);
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load_background();
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load_textbox_background();
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load_eternal_sprites();
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// Set up global yes no button
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yes_no_menu.clear_vector();
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yes_no_menu.add_button(Button(button_yes), true);
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yes_no_menu.add_button(Button(button_no), false);
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}
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void initalization_script(void)
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{
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// Initalizations
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REG_DISPCNT = DCNT_BLANK | DCNT_MODE0 | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D;
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irq_init(NULL);
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irq_enable(II_VBLANK);
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// Disable for save data read/write
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REG_IME = 0;
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REG_IE = 0;
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// Sound bank init
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irq_init(NULL);
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irq_enable(II_VBLANK);
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// irq_set(II_VBLANK, mmVBlank, 0); //Music
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// mmInitDefault((mm_addr)soundbank_bin, 8); //Music
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// mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP); //Music
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// Graphics init
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oam_init(obj_buffer, 128);
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load_graphics();
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// Prepare text engine for dialogue
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init_text_engine();
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// Set the random seed
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rand_set_seed(0x1216);
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// Clean up the main screen quick
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tte_erase_rect(0, 0, 240, 160);
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VBlankIntrWait();
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REG_DISPCNT &= ~DCNT_BLANK;
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};
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void game_load_error(void)
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{
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REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(1);
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create_textbox(4, 1, 152, 100, true);
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{
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u8 general_text_table_buffer[2048];
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text_data_table general_text(general_text_table_buffer);
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general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
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ptgb_write(general_text.get_text_entry(GENERAL_cart_load_error), true);
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}
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key_poll();
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do
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{
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global_next_frame();
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} while (!key_hit(KEY_A) && !key_hit(KEY_SELECT));
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tte_erase_rect(0, 0, H_MAX, V_MAX);
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if (key_hit(KEY_SELECT))
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{
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// We also want to give the option in this screen to upload the multiboot rom to another GBA.
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// This can be useful when the user wants to work with a flashcart in single rom mode.
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// The EZ Flash Omega (DE) for instance, triggers a reset of the gba if you insert it while the GBA is turned on.
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// So the only way to work with it, is to boot Poke Transporter GB over multiboot and have the flashcart already inserted.
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// It would be a shame not to support this flashcart, because it's awesome for pokémon fans. After all: it supports ds transfer
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// and should support connecting with the gamecube games.
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multiboot_upload_screen();
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return;
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}
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delay_counter = 0;
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while (delay_counter < 60)
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{
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delay_counter++;
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global_next_frame();
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}
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}
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void first_load_message(void)
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{
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tte_set_margins(8, 8, H_MAX - 8, V_MAX);
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tte_set_pos(8, 8);
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tte_set_ink(INK_ROM_COLOR);
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{
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u8 general_text_table_buffer[2048];
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text_data_table general_text(general_text_table_buffer);
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general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
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ptgb_write(general_text.get_text_entry(GENERAL_intro_first), true);
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}
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while (!key_hit(KEY_A))
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{
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global_next_frame();
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}
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tte_erase_rect(0, 0, H_MAX, V_MAX);
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}
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int credits()
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{
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u8 text_decompression_buffer[2048];
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text_data_table credits_text_table(text_decompression_buffer);
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int curr_credits_num = 0;
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credits_text_table.decompress(get_compressed_text_table(CREDITS_INDEX));
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bool update = true;
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global_next_frame();
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while (true)
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{
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if (update)
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{
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create_textbox(1, 1, 200, 120, true);
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show_text_box();
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ptgb_write(credits_text_table.get_text_entry(curr_credits_num), true);
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update = false;
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}
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if (key_hit(KEY_B))
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{
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hide_text_box();
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reset_textbox();
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return 0;
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}
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if (key_hit(KEY_LEFT) && curr_credits_num > 0)
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{
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curr_credits_num--;
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update = true;
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}
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if (key_hit(KEY_RIGHT) && curr_credits_num < (credits_text_table.get_number_of_text_entries() - 1))
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{
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curr_credits_num++;
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update = true;
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}
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if (ENABLE_DEBUG_SCREEN && key_hit(KEY_SELECT))
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{
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char hexBuffer[16];
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uint16_t charset[256];
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load_localized_charset(charset, 3, ENGLISH);
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if (key_held(KEY_UP) && key_held(KEY_L) && key_held(KEY_R))
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{
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set_treecko(true);
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}
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u32 pkmn_flags = 0;
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bool e4_flag = read_flag(curr_GBA_rom.e4_flag);
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bool mg_flag = read_flag(curr_GBA_rom.mg_flag);
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bool all_collected_flag = read_flag(curr_GBA_rom.all_collected_flag);
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for (int i = 0; i < 30; i++)
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{
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pkmn_flags |= (read_flag(curr_GBA_rom.pkmn_collected_flag_start + i) << i);
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}
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bool tutorial = get_tutorial_flag();
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int def_lang = get_def_lang_num();
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create_textbox(4, 1, 160, 80, true);
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ptgb_write_debug(charset, "Debug info:\n\nG: ", true);
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ptgb_write_debug(charset, ptgb::to_string(curr_GBA_rom.language), true);
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switch (curr_GBA_rom.gamecode)
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{
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case RUBY_ID:
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ptgb_write_debug(charset, "-R-", true);
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break;
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case SAPPHIRE_ID:
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ptgb_write_debug(charset, "-S-", true);
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break;
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case FIRERED_ID:
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ptgb_write_debug(charset, "-F-", true);
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break;
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case LEAFGREEN_ID:
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ptgb_write_debug(charset, "-L-", true);
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break;
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case EMERALD_ID:
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ptgb_write_debug(charset, "-E-", true);
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break;
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}
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ptgb_write_debug(charset, ptgb::to_string(curr_GBA_rom.version), true);
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ptgb_write_debug(charset, "\nF: ", true);
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ptgb_write_debug(charset, ptgb::to_string(e4_flag), true);
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ptgb_write_debug(charset, ptgb::to_string(mg_flag), true);
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ptgb_write_debug(charset, ptgb::to_string(all_collected_flag), true);
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ptgb_write_debug(charset, "-", true);
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n2hexstr(hexBuffer, pkmn_flags);
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ptgb_write_debug(charset, hexBuffer, true);
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ptgb_write_debug(charset, "\nS: ", true);
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ptgb_write_debug(charset, ptgb::to_string(tutorial), true);
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ptgb_write_debug(charset, "-", true);
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n2hexstr(hexBuffer, def_lang);
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ptgb_write_debug(charset, hexBuffer, true);
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ptgb_write_debug(charset, "\n", true);
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ptgb_write_debug(charset, BUILD_INFO, true);
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if (get_treecko_enabled())
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{
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ptgb_write_debug(charset, ".T", true);
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}
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while (true)
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{
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if (key_hit(KEY_B))
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{
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hide_text_box();
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reset_textbox();
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return 0;
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}
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global_next_frame();
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}
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}
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global_next_frame();
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}
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};
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int main_menu_loop()
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{
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#if ENABLE_TEXT_DEBUG_SCREEN
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#define NUM_MENU_OPTIONS 4
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const uint8_t menu_options[NUM_MENU_OPTIONS] = {GENERAL_option_transfer, GENERAL_option_dreamdex, GENERAL_option_credits, GENERAL_option_text_debug};
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int return_values[NUM_MENU_OPTIONS] = {BTN_TRANSFER, BTN_POKEDEX, BTN_CREDITS, BTN_TEXT_DEBUG};
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#else
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#define NUM_MENU_OPTIONS 3
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const uint8_t menu_options[NUM_MENU_OPTIONS] = {GENERAL_option_transfer, GENERAL_option_dreamdex, GENERAL_option_credits};
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int return_values[NUM_MENU_OPTIONS] = {BTN_TRANSFER, BTN_POKEDEX, BTN_CREDITS};
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#endif
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uint8_t general_text_table_buffer[2048];
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text_data_table general_text(general_text_table_buffer);
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bool update = true;
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const uint8_t *text_entry;
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u16 test = 0;
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general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
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while (true)
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{
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if (update)
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{
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tte_erase_rect(0, 80, 240, 160);
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for (int i = 0; i < NUM_MENU_OPTIONS; i++)
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{
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text_entry = general_text.get_text_entry(menu_options[i]);
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int string_length = get_string_length(text_entry);
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int x = ((240 - string_length) / 2);
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tte_set_pos(x, ((i * (16 + 10)) + 70));
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if (i == curr_selection)
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{
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tte_set_ink(INK_WHITE);
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}
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else
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{
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tte_set_ink(INK_ROM_COLOR);
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}
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ptgb_write(text_entry, true);
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test++;
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}
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}
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update = true;
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if (key_hit(KEY_DOWN))
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{
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curr_selection = ((curr_selection + 1) % NUM_MENU_OPTIONS);
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}
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else if (key_hit(KEY_UP))
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{
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curr_selection = ((curr_selection + (NUM_MENU_OPTIONS - 1)) % NUM_MENU_OPTIONS);
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}
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else if (key_hit(KEY_A))
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{
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tte_erase_rect(0, test, H_MAX, V_MAX);
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ptgb_write("#{cx:0xF000}");
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return return_values[curr_selection];
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}
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else
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{
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update = false;
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}
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global_next_frame();
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}
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}
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// Legal stuff
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static void show_legal_text(const u8 *intro_text)
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{
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tte_set_margins(8, 0, H_MAX - 8, V_MAX);
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tte_set_pos(8, 0);
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tte_set_ink(INK_ROM_COLOR);
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ptgb_write(intro_text, true);
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bool wait = true;
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while (wait)
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{
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global_next_frame();
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if (key_hit(KEY_A))
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{
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wait = false;
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}
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}
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}
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// Gears of Progress
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static void show_gears_of_progress()
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{
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tte_erase_rect(0, 0, 240, 160);
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REG_BG1VOFS = 0;
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delay_counter = 0;
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while (delay_counter < (15 * 60))
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{
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global_next_frame();
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delay_counter++;
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if (key_hit(KEY_A))
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{
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delay_counter = (15 * 60);
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}
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}
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}
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// split off from the main function in order to keep the scope of the variables limited to the execution of this function
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// otherwise they stick around for the entire runtime of the program
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// the attribute noinline is used to prevent the compiler from inlining this function back into the main function
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// this decision was based on the output of build/main.su after adding the -fstack-usage compile flag
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static void __attribute__((noinline)) show_intro()
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{
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bool start_pressed = false;
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u8 general_text_table_buffer[2048];
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u8 press_start_text[32];
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u8 press_start_text_length;
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text_data_table general_text(general_text_table_buffer);
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const u8 *text_entry;
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general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
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text_entry = general_text.get_text_entry(GENERAL_press_start);
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press_start_text_length = get_string_char_count(text_entry);
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memcpy(press_start_text, text_entry, press_start_text_length + 1);
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text_entry = general_text.get_text_entry(GENERAL_intro_legal);
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show_legal_text(text_entry);
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show_gears_of_progress();
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REG_BG1CNT = REG_BG1CNT | BG_PRIO(3);
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key_poll(); // Reset the keys
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curr_GBA_rom.load_rom(false);
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obj_set_pos(ptgb_logo_l, 56, 12);
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obj_set_pos(ptgb_logo_r, 56 + 64, 12);
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obj_unhide_multi(ptgb_logo_l, 1, 2);
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REG_BLDCNT = BLD_BUILD(BLD_BG3, BLD_BG0, 1);
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int char_width = (PTGB_BUILD_LANGUAGE == JPN_ID ? 8 : 6);
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int x = ((240 - (press_start_text_length * char_width)) / 2);
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tte_set_pos(x, 12 * 8);
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tte_set_ink(INK_DARK_GREY);
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ptgb_write(press_start_text, true);
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int fade = 0;
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while (!start_pressed)
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{
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fade = abs(((get_frame_count() / 6) % 24) - 12);
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global_next_frame();
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start_pressed = key_hit(KEY_START) | key_hit(KEY_A);
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REG_BLDALPHA = BLDA_BUILD(0b10000, fade);
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};
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}
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int main(void)
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{
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malloc_init_default_pool();
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initalization_script();
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// Set colors based on current ROM
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set_background_pal(0, false, false);
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/* First load message doesn't really make sense anymore, since you have to load the ROM first.
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if (!get_tutorial_flag())
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{
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first_load_message();
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}*/
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show_intro();
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key_poll();
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tte_erase_rect(0, 0, H_MAX, V_MAX);
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REG_BLDALPHA = BLDA_BUILD(0b10000, 0); // Reset fade
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// Check if the game has been loaded correctly.
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bool debug = false;
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while (!curr_GBA_rom.load_rom(debug))
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{
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if (IGNORE_GAME_PAK)
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{
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debug = true;
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}
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else
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{
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obj_hide_multi(ptgb_logo_l, 2);
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global_next_frame();
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game_load_error();
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// initalization_script();
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}
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}
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|
|
|
// Initalize memory and save data after loading the game
|
|
reset_textbox();
|
|
REG_BG2CNT = REG_BG2CNT | BG_PRIO(3);
|
|
init_bank();
|
|
initalize_memory_locations();
|
|
load_custom_save_data();
|
|
|
|
set_background_pal(curr_GBA_rom.gamecode, false, true);
|
|
|
|
if (!IGNORE_MG_E4_FLAGS && (!get_tutorial_flag() || FORCE_TUTORIAL))
|
|
{
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
text_loop(BTN_TRANSFER);
|
|
initalize_save_data();
|
|
// TODO: We should be able to test for a Bootleg rom in here- if the save data isn't written, then it is bootleg.
|
|
}
|
|
|
|
obj_unhide_multi(ptgb_logo_l, 1, 2);
|
|
|
|
// MAIN LOOP
|
|
while (true)
|
|
{
|
|
if (DEBUG_MODE && false) // This isn't really needed anymore
|
|
{
|
|
print_mem_section();
|
|
curr_GBA_rom.print_rom_info();
|
|
}
|
|
load_flex_background(BG_MAIN_MENU, 2);
|
|
|
|
obj_unhide_multi(ptgb_logo_l, 1, 2);
|
|
obj_set_pos(ptgb_logo_l, 56, 12);
|
|
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
|
|
|
|
switch (main_menu_loop())
|
|
{
|
|
case (BTN_TRANSFER):
|
|
tte_set_ink(INK_DARK_GREY);
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
load_flex_background(BG_FENNEL, 3);
|
|
text_loop(SCRIPT_TRANSFER);
|
|
break;
|
|
case (BTN_POKEDEX):
|
|
if (get_tutorial_flag())
|
|
{
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
global_next_frame();
|
|
load_flex_background(BG_DEX, 2);
|
|
set_background_pal(curr_GBA_rom.gamecode, true, false);
|
|
pokedex_loop();
|
|
load_flex_background(BG_DEX, 3);
|
|
set_background_pal(curr_GBA_rom.gamecode, false, false);
|
|
}
|
|
break;
|
|
case (BTN_CREDITS):
|
|
tte_set_ink(INK_DARK_GREY);
|
|
// create_textbox(0, 0, 160, 80, true);
|
|
// show_text_box();
|
|
REG_BG1CNT = (REG_BG1CNT & ~BG_PRIO_MASK) | BG_PRIO(3);
|
|
obj_set_pos(ptgb_logo_l, 56, 108);
|
|
obj_set_pos(ptgb_logo_r, 56 + 64, 108);
|
|
credits();
|
|
break;
|
|
case (BTN_EVENTS):
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
text_loop(SCRIPT_EVENT);
|
|
break;
|
|
case (BTN_TEXT_DEBUG):
|
|
tte_set_ink(INK_DARK_GREY);
|
|
REG_BG1CNT = (REG_BG1CNT & ~BG_PRIO_MASK) | BG_PRIO(3);
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
text_loop(SCRIPT_DEBUG);
|
|
break;
|
|
default:
|
|
global_next_frame();
|
|
}
|
|
}
|
|
} |