mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-03-22 01:44:36 -05:00
138 lines
3.6 KiB
C
138 lines
3.6 KiB
C
#ifndef SPRITE_DATA_H
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#define SPRITE_DATA_H
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#include <tonc.h>
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#include "pokemon_party.h"
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#include "rom_data.h"
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#include "box_menu.h"
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#define FENNEL_SHIFT 4
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extern OBJ_ATTR obj_buffer[128];
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extern OBJ_AFFINE *obj_aff_buffer;
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extern int num_sprites;
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#include "button_yes.h"
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extern OBJ_ATTR *button_yes;
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#include "button_no.h"
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extern OBJ_ATTR *button_no;
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#include "button_edge.h"
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#include "types.h"
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extern OBJ_ATTR *type_sprites[14];
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#include "flag_jpn.h"
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#include "flag_eng.h"
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#include "flag_fre.h"
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#include "flag_ita.h"
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#include "flag_ger.h"
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#include "flag_spa.h"
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#include "flag_kor.h"
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extern OBJ_ATTR *flag;
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#include "Label_Green.h"
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#include "Label_Red.h"
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#include "Label_Blue.h"
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#include "Label_Yellow.h"
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#include "Label_Gold.h"
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#include "Label_Silver.h"
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#include "Label_Crystal.h"
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extern OBJ_ATTR *cart_label;
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#include "GB_Shell.h"
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#include "GBC_Shell.h"
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#include "GBS_Shell.h"
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#include "GBCS_Shell.h"
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extern OBJ_ATTR *cart_shell;
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#include "arrows.h"
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extern OBJ_ATTR *up_arrow;
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extern OBJ_ATTR *down_arrow;
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extern OBJ_ATTR *point_arrow;
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#include "unique_duel_frame_menu_sprites.h"
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extern OBJ_ATTR *party_sprites[30];
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#include "box_select.h"
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extern OBJ_ATTR *box_select;
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#include "button_cancel_left.h"
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extern OBJ_ATTR *button_cancel_left;
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extern OBJ_ATTR *button_cancel_right;
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#include "button_confirm_left.h"
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extern OBJ_ATTR *button_confirm_left;
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extern OBJ_ATTR *button_confirm_right;
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#include "ptgb_logo_l.h"
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extern OBJ_ATTR *ptgb_logo_l;
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#include "ptgb_logo_r.h"
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extern OBJ_ATTR *ptgb_logo_r;
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#include "ruby_cart.h"
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#include "sapphire_cart.h"
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#include "fr_cart.h"
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#include "lg_cart.h"
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#include "emerald_cart.h"
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extern OBJ_ATTR *gba_cart;
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#include "link_frame1.h"
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extern OBJ_ATTR *link_frame1;
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#include "link_frame2.h"
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extern OBJ_ATTR *link_frame2;
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#include "link_frame3.h"
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extern OBJ_ATTR *link_frame3;
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#include "link_blobs.h"
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extern OBJ_ATTR *link_blob1;
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extern OBJ_ATTR *link_blob2;
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extern OBJ_ATTR *link_blob3;
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extern OBJ_ATTR *grabbed_front_sprite;
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#define BG2VOF_SMALL_TEXTBOX 96
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#define BG2VOF_LARGE_TEXTBOX 0
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#define BTN_PAL 0
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#define BTN_LIT_PAL 1
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#define LOGO_PAL 2
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#define TYPES_PAL1 3
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#define TYPES_PAL2 4
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#define GB_CART_PAL 5
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#define FLAG_PAL 6
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#define MENU_PAL_RED 7
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#define MENU_PAL_BLU 8
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#define MENU_PAL_GRN 9
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#define MENU_PAL_BRN 10
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#define MENU_PAL_PNK 11
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#define MENU_PAL_START MENU_PAL_RED
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#define GBA_CART_PAL 12
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#define LINK_CABLE_PAL 13
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#define PULLED_SPRITE_PAL 14
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#define BG_OPENING 0
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#define BG_FENNEL 1
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#define BG_DEX 2
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#define BG_MAIN_MENU 3
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#define BG_BOX 4
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extern rom_data curr_GBA_rom;
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void load_sprite(OBJ_ATTR *sprite, const unsigned int objTiles[], int objTilesLen,
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u32 &tile_id, u32 pal_bank, int attr0, int attr1, u32 priority);
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void load_sprite_compressed(OBJ_ATTR *sprite, const unsigned int objTiles[],
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u32 &tile_id, u32 pal_bank, int attr0, int attr1, u32 priority);
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void load_background();
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void set_background_pal(int curr_rom_id, bool dark, bool fade);
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void load_textbox_background();
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void load_flex_background(int background_id, int layer);
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void load_eternal_sprites();
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void load_temp_box_sprites(PokeBox* box);
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void load_type_sprites(const u8* pkmn_type_table, int pkmn_index, int dex_offset, bool is_caught);
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void add_menu_box(int options, int startTileX, int startTileY);
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void add_menu_box(int startTileX, int startTileY, int width, int height);
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void reload_textbox_background();
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void load_select_sprites(u8 game_id, u8 lang);
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void fennel_blink(int frame);
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void fennel_speak(int frame);
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int get_curr_flex_background();
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void update_y_offset();
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void erase_textbox_tiles();
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void update_front_box_sprite(GBPokemon *curr_pkmn);
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void update_menu_sprite(PokeBox* box, int index, int frame);
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#endif |