Poke_Transporter_GB/include/script_var.h
easyaspi314 4cbc128c16 Improve movement data storage
Instead of each macro being a ternary (which can't be constant folded),
the values are now stored sequentially.

Additionally, I use byte instead of int and made the tables static

-1300 bytes.
2026-02-18 16:28:18 -05:00

88 lines
3.2 KiB
C++

#include <tonc.h>
#include "libstd_replacements.h"
#include "rom_data.h"
class script_var
{
public:
script_var(u32 nValue, ptgb::vector<script_var *> &var_list_ref, int *nCurr_loc_ptr);
script_var(ptgb::vector<script_var *> &var_list_ref, int *nCurr_loc_ptr);
virtual void fill_refrences(u8 mg_array_ptr[]); // goes through all the script locations and updates them to point to the start
virtual void set_start(); // Add a pointer to where the start is
u32 place_word(); // Place the value in memory
int *curr_loc_ptr;
u32 value;
ptgb::vector<u32> location_list; // stores all the locations in the script that need to be updated
u32 start_location_in_script;
};
class asm_var : public script_var
{
public:
using script_var::script_var;
void set_start(); // Add a pointer to where the start is
void set_start(bool nIsDirect); // Add a pointer to where the start is
u8 add_reference(); // Add a location for the variable to be refrenced in the script
u8 add_reference(int nCommand_offset); // Add a location for the variable to be refrenced in the script
void fill_refrences(u8 mg_array_ptr[]); // goes through all the script locations and updates them to point to the start
u32 get_loc_in_sec30();
bool isDirect;
};
class xse_var : public script_var
{
public:
using script_var::script_var;
int command_offset; // The amount of bytes in the command before the variable
xse_var *refrence_var; // The offset from a different location in the script. Used to point to functions through addition/subtraction
bool has_reference_var;
void set_start(); // Add a pointer to where the start is
u8 add_reference(int nCommand_offset); // Add a location for the variable to be refrenced in the script
u8 add_reference(int nCommand_offset, xse_var *offset_from);
void fill_refrences(u8 mg_array_ptr[]); // goes through all the script locations and updates them to point to the start
u32 get_loc_in_sec30();
};
class textbox_var : public xse_var
{
public:
using xse_var::xse_var;
void set_text(const byte nText[]);
void insert_text(const u16 *charset, u8 mg_array[], bool should_set_virtual_start = false);
void set_start();
void set_virtual_start();
const byte *text;
int text_length;
};
class movement_var : public xse_var
{
public:
using xse_var::xse_var;
void set_movement(const byte movement[], unsigned int nSize);
void insert_movement(u8 mg_array[]);
void set_start();
const byte *movement;
unsigned int size;
};
class sprite_var : public xse_var
{
public:
using xse_var::xse_var;
void insert_sprite_data(u8 mg_array[], const unsigned int sprite_array[], unsigned int size, const unsigned short palette_array[]);
void set_start();
};
class music_var : public xse_var
{
public:
using xse_var::xse_var;
void insert_music_data(u8 mg_array[], u8 blockCount, u8 priority, u8 reverb, u32 toneDataPointer);
void set_start();
void add_track(const byte* trackBytes, size_t trackSize);
int numTracks;
ptgb::vector<u32> trackPointers;
ptgb::vector<ptgb::vector<byte>> trackArrays;
};