Poke_Transporter_GB/source/button_handler.cpp
2023-08-10 17:16:07 -05:00

32 lines
636 B
C++

#include "button_handler.h"
Button::Button(){}
Button::Button(OBJ_ATTR *L, OBJ_ATTR *R, u32 ntidL, u32 ntidR)
{
button_L = L;
button_R = R;
tidL = ntidL;
tidR = ntidR;
hide();
}
void Button::set_location(int nx, int ny)
{
x = nx;
y = ny;
obj_set_pos(button_L, x, y);
obj_set_pos(button_R, x + 48, y);
}
void Button::set_highlight(bool highlight)
{
button_L->attr2 = ATTR2_BUILD(tidL, (highlight ? 3 : 2), 0);
button_R->attr2 = ATTR2_BUILD(tidR, (highlight ? 3 : 2), 0);
}
void Button::hide()
{
obj_hide_multi(button_L, 3);
}
void Button::show()
{
obj_unhide_multi(button_L, 0, 3);
}