Poke_Transporter_GB/source/pokedex.cpp
2025-04-06 17:09:52 -04:00

233 lines
6.5 KiB
C++

#include <tonc.h>
#include <string>
#include <cmath>
#include "pokedex.h"
#include "dex_handler.h"
#include "sprite_data.h"
#include "pokemon_data.h"
#include "global_frame_controller.h"
#include "save_data_manager.h"
#include "button_handler.h"
#include "translated_text.h"
#include "text_engine.h"
Dex dex_array[DEX_MAX];
int dex_shift = 0;
int dex_x_cord = 8;
int speed = 0;
int delay = 0;
int count = 0;
Button kanto_count;
Button johto_count;
int kanto_dex_num;
int johto_dex_num;
int kanto_offset;
int johto_offset;
bool mew_caught;
bool celebi_caught;
bool missingno_caught = false;
void pokedex_init()
{
for (int i = 0; i < DEX_MAX; i++)
{
// dex_array[i] = Dex(dex_sprites[DEX_SPRITE_LEFT][i], dex_sprites[DEX_SPRITE_MID][i], dex_sprites[DEX_SPRITE_RIGHT][i]);
// dex_array[i].set_location(dex_x_cord, (i * (8 * 3)) + 8);
}
// kanto_count = Button(button_blank_left, button_blank_right, 64);
// johto_count = Button(button_blank_left_2, button_blank_right_2, 64);
kanto_dex_num = get_dex_completion(1, true);
johto_dex_num = get_dex_completion(2, true);
if (kanto_dex_num >= 100)
{
kanto_offset = 0;
}
else if (kanto_dex_num >= 10)
{
kanto_offset = 1;
}
else
{
kanto_offset = 2;
}
if (johto_dex_num >= 100)
{
johto_offset = 0;
}
else if (johto_dex_num >= 10)
{
johto_offset = 1;
}
else
{
johto_offset = 2;
}
mew_caught = is_caught(151);
celebi_caught = is_caught(251);
obj_unhide(up_arrow, 0);
obj_hide(down_arrow);
}
int pokedex_loop()
{
pokedex_init();
pokedex_show();
bool update = true;
byte undiscovered_text[] = {0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xFF};
byte temp_string[4] = {}; // Should never be longer than 4 characters (including endline)
// TODO: For some reason there is screen tearing here. Probably not noticable on console,
// but it should be removed at some point
tte_set_pos(8, 148);
ptgb_write(kanto_name, true);
convert_int_to_ptgb_str(kanto_dex_num, temp_string, 3);
ptgb_write(temp_string, true);
temp_string[0] = 0xBA; // "/"
temp_string[1] = 0xFF;
ptgb_write(temp_string, true);
convert_int_to_ptgb_str(mew_caught ? 151 : 150, temp_string, 3);
ptgb_write(temp_string, true);
tte_set_pos(128, 148);
ptgb_write(johto_name, true);
convert_int_to_ptgb_str(johto_dex_num, temp_string, 3);
ptgb_write(temp_string, true);
temp_string[0] = 0xBA; // "/"
temp_string[1] = 0xFF;
ptgb_write(temp_string, true);
convert_int_to_ptgb_str(celebi_caught ? 100 : 99, temp_string, 3);
ptgb_write(temp_string, true);
while (true)
{
if (key_hit(KEY_B))
{
pokedex_hide();
return 0;
}
else if (key_hit(KEY_DOWN) || key_hit(KEY_UP))
{
dex_shift += key_tri_vert();
update = true;
}
else if (key_held(KEY_DOWN) || key_held(KEY_UP))
{
if (delay > SPEED_DELAY)
{
if ((get_frame_count() % speed == 0))
{
if (count > 3 && speed >= 5)
{
speed = speed / 2;
count = 0;
}
else
{
count++;
}
dex_shift += key_tri_vert();
update = true;
}
}
else
{
delay++;
}
}
else
{
speed = 20;
delay = 0;
count = 0;
}
if (dex_shift > DEX_SHIFT_MAX - !celebi_caught)
{
dex_shift = DEX_SHIFT_MAX - !celebi_caught;
}
else if (dex_shift < 0 - missingno_caught)
{
dex_shift = 0 - missingno_caught;
}
if (dex_shift == DEX_SHIFT_MAX - !celebi_caught)
{
obj_unhide(up_arrow, 0);
obj_hide(down_arrow);
}
else if (dex_shift == 0 - missingno_caught)
{
obj_hide(up_arrow);
obj_unhide(down_arrow, 0);
}
else
{
obj_unhide(up_arrow, 0);
obj_unhide(down_arrow, 0);
}
if (update)
{
tte_erase_rect(0, 0, 240, 140);
int mythic_skip = 0;
for (int i = 0; i < DEX_MAX; i++)
{
if (dex_shift + i + 1 == 151 && !mew_caught)
{
mythic_skip++;
}
if (is_caught(dex_shift + i + 1 + mythic_skip))
{
tte_set_pos(dex_x_cord + (1.5 * 8), (i * 8 * 2) + 32);
temp_string[0] = 0xF7;
temp_string[1] = 0xF8;
temp_string[2] = 0xFF;
ptgb_write(temp_string, true);
}
tte_set_pos(dex_x_cord + (3 * 8), (i * 8 * 2) + 32);
convert_int_to_ptgb_str(dex_shift + i + 1 + mythic_skip, temp_string, 3);
ptgb_write(temp_string, true);
tte_set_pos(dex_x_cord + (7 * 8), (i * 8 * 2) + 32);
ptgb_write(is_caught(dex_shift + i + 1 + mythic_skip) ? PKMN_NAMES[dex_shift + i + 1 + mythic_skip] : undiscovered_text, true);
}
global_next_frame(); // This is a bit silly, but it works. Makes the types one frame off from the text, but that's 'fine'
// Eventually it could be optimized to move the labels around, but this honestly makes the most sense. Less code but one frame different
for (int i = 0; i < DEX_MAX; i++)
{
load_type_sprites(dex_shift + i + 1 + mythic_skip, i, is_caught(dex_shift + i + 1 + mythic_skip));
}
update = false;
}
global_next_frame();
}
}
void pokedex_show()
{
for (int i = 0; i < DEX_MAX; i++)
{
dex_array[i].show();
}
kanto_count.set_location(160, 40);
johto_count.set_location(160, 88);
kanto_count.show();
johto_count.show();
}
void pokedex_hide()
{
for (int i = 0; i < DEX_MAX; i++)
{
tte_erase_rect(0, 0, 240, 160);
dex_array[i].hide();
}
kanto_count.hide();
johto_count.hide();
obj_hide(up_arrow);
obj_hide(down_arrow);
obj_hide_multi(type_sprites[0], 14);
}