Poke_Transporter_GB/source/save_data_manager.cpp

125 lines
3.4 KiB
C++

#include <tonc.h>
#include "save_data_manager.h"
#include "flash_mem.h"
#include "dbg/debug_mode.h"
#include "button_menu.h"
#include "pokemon_data.h"
#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
byte save_data_array[SAVE_DATA_SIZE];
void load_custom_save_data()
{
copy_save_to_ram(HALL_OF_FAME + 0x1000, &global_memory_buffer[0], 0x1000);
for (int i = 0; i < SAVE_DATA_SIZE; i++)
{
save_data_array[i] = global_memory_buffer[HOF_SECTION + i];
}
}
void write_custom_save_data()
{
copy_save_to_ram(HALL_OF_FAME + 0x1000, &global_memory_buffer[0], 0x1000);
for (int i = 0; i < SAVE_DATA_SIZE; i++)
{
global_memory_buffer[HOF_SECTION + i] = save_data_array[i];
}
update_memory_buffer_checksum(true);
erase_sector(HALL_OF_FAME + 0x1000);
copy_ram_to_save(&global_memory_buffer[0], HALL_OF_FAME + 0x1000, 0x1000);
}
bool is_caught(int dex_num)
{
return (((save_data_array[CAUGHT_DATA + (dex_num / 8)]) >> dex_num % 8) & 1) || g_debug_options.force_all_caught;
}
void set_caught(int dex_num)
{
save_data_array[CAUGHT_DATA + (dex_num / 8)] = save_data_array[CAUGHT_DATA + (dex_num / 8)] | (1 << (dex_num % 8));
}
int get_def_lang_num()
{
return save_data_array[DEFAULT_LANGUAGE];
}
void set_def_lang(int nLang)
{
save_data_array[DEFAULT_LANGUAGE] = nLang;
}
void set_tutorial_flag(bool value)
{
save_data_array[TUTORIAL_FLAG] = value;
}
bool get_tutorial_flag()
{
return save_data_array[TUTORIAL_FLAG];
}
void initalize_save_data()
{
for (int i = 0; i < SAVE_DATA_SIZE; i++)
{
save_data_array[i] = 0;
}
set_tutorial_flag(true);
write_custom_save_data();
}
int get_dex_completion(int gen, bool include_mythicals)
{
int stop = (gen == 1 ? 151 : 251);
int start = (gen == 1 ? 1 : 152);
int count = 0;
for (int i = start; i < stop + include_mythicals; i++)
{
if (is_caught(i))
{
count++;
}
}
return count;
}
bool check_can_save()
{
byte data_buffer[8] = {};
byte test_buffer[8] = {0xC7, 0xCF, 0xCA, 0xCA, 0xBF, 0xCE, 0xA4, 0xBE};
// Copy the current bytes and save them to the data buffer, and replace them with the test_buffer
copy_save_to_ram(HALL_OF_FAME + 0x1000, &global_memory_buffer[0], 0x1000);
for (int i = 0; i < 8; i++)
{
data_buffer[i] = global_memory_buffer[HOF_SECTION + i];
global_memory_buffer[HOF_SECTION + i] = test_buffer[i];
}
erase_sector(HALL_OF_FAME + 0x1000);
copy_ram_to_save(&global_memory_buffer[0], HALL_OF_FAME + 0x1000, 0x1000);
// Overwrite the data in the global memory buffer to make sure that it isn't still there when testing
for (int i = 0; i < 8; i++)
{
global_memory_buffer[HOF_SECTION + i] = 0;
}
// Grab the data again and verify it saved correctly
copy_save_to_ram(HALL_OF_FAME + 0x1000, &global_memory_buffer[0], 0x1000);
for (int i = 0; i < 8; i++)
{
if (global_memory_buffer[HOF_SECTION + i] != test_buffer[i])
{
// Did not save correctly, return false
return false;
}
// Set the byte in the memory buffer back in preperation for saving it back again
global_memory_buffer[HOF_SECTION + i] = data_buffer[i];
}
// Everything saved correctly, save the data back
erase_sector(HALL_OF_FAME + 0x1000);
copy_ram_to_save(&global_memory_buffer[0], HALL_OF_FAME + 0x1000, 0x1000);
return true;
}