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This commit integrates the MaxMod sound engine into PTGB. Some test code already existed, but now it's done for real. I added a thin API wrapper in sound.c/sound.h to abstract the sound engine. One of AquaticAlloy's test songs was added to the main menu as a proof of concept. We may want to disable it before the actual merge though. |
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| .. | ||
| unused audio | ||
| main_menu.xm | ||