Poke_Transporter_GB/Makefile
The Gears of Progress a5ff585596
Merge pull request #76 from GearsProgress/latest-release
Refactoring to latest "latest release" branch
2025-12-06 15:50:56 -05:00

238 lines
9.2 KiB
Makefile

# Build configuration (set to either 'debug' or 'release')
BUILD_TYPE := debug
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# the LIBGBA path is defined in gba_rules, but we have to define LIBTONC ourselves
#---------------------------------------------------------------------------------
LIBTONC := $(DEVKITPRO)/libtonc
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary data
# GRAPHICS is a list of directories containing files to be processed by grit
#
# All directories are specified relative to the project directory where
# the makefile is found
#
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))_mb
BUILD := build
SOURCES := source PCCS/lib/source
INCLUDES := include PCCS/lib/include
DATA := data
MUSIC := audio
GRAPHICS := graphics
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -Wall -O2\
-mcpu=arm7tdmi -mtune=arm7tdmi -masm-syntax-unified\
$(ARCH)
CFLAGS += $(INCLUDE) -ffunction-sections -fdata-sections -Os -Wall -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi -fstack-usage
CXXFLAGS := $(CFLAGS) -g0 -fno-rtti -fno-exceptions -fdata-sections -ffunction-sections -std=c++20 -Wno-volatile -D_GLIBCXX_USE_CXX20_ABI=0 -fstack-usage
ifeq ($(BUILD_TYPE), debug)
CFLAGS += -g -DDEBUG
CXXFLAGS += -g -DDEBUG
else ifeq ($(BUILD_TYPE), release)
endif
ASFLAGS := $(ARCH)
LDFLAGS = -Os $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi -Wl,-Map,output.map,--cref -nodefaultlibs
# eliminate libsysbase_libsysbase_a-handle_manager.o and its 4KB IWRAM buffer
LDFLAGS += -Wl,--wrap=__get_handle -Wl,--wrap=_close_r
CFLAGS += -flto
LDFLAGS += -flto
ifeq ($(BUILD_TYPE), debug)
ASFLAGS += -g
LDFLAGS += -g
endif
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmm -ltonc -lgba -lc -lgcc -lsysbase
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib.
# the LIBGBA path should remain in this list if you want to use maxmod
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA) $(LIBTONC)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
#ifneq ($(strip $(MUSIC)),)
# export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
# BINFILES += soundbank.bin
#endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_GRAPHICS := $(PNGFILES:.png=.o)
export OFILES := $(OFILES_SOURCES) $(OFILES_GRAPHICS)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(CURDIR)/tools/data-generator/include
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) generate_data clean
all: $(BUILD)
generate_data:
mkdir -p data
mkdir -p to_compress
@env -i "PATH=$(PATH)" $(MAKE) -C tools/data-generator
@echo
@echo "----------------------------------------------------------------"
@echo
@tools/data-generator/data-generator to_compress
@python3 text_helper/main.py
@echo "Compressing bin files!"
@echo -n "["
@find to_compress -name "*.bin" -print0 | xargs -0 -n1 ./compress_lz10.sh
@echo "]"
@echo "Compressing finished!"
@echo
@echo "----------------------------------------------------------------"
@echo
#---------------------------------------------------------------------------------
$(BUILD): generate_data
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@mkdir -p loader/data
@cp $(TARGET).gba loader/data/multiboot_rom.bin
@$(MAKE) -C loader
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@$(MAKE) -C tools/data-generator clean
@$(MAKE) -C loader clean
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba data/ to_compress/
@rm -f text_helper/output.json
#---------------------------------------------------------------------------------
else
BINFILES := $(foreach dir,../$(DATA),$(notdir $(wildcard $(dir)/*.*)))
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
OFILES := $(OFILES_BIN) $(OFILES)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# rule to build soundbank from music files
#---------------------------------------------------------------------------------
#soundbank.bin soundbank.h : $(AUDIOFILES)
#---------------------------------------------------------------------------------
# @mmutil $^ -osoundbank.bin -hsoundbank.h
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates C source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.c %.h: %.png %.grit
#---------------------------------------------------------------------------------
@echo "grit $(notdir $<)"
@grit $< -ftc -o$*
# make likes to delete intermediate files. This prevents it from deleting the
# files generated by grit after building the GBA ROM.
.SECONDARY:
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------