Poke_Transporter_GB/source/save_data_manager.cpp
2023-10-16 19:22:41 -05:00

56 lines
1.2 KiB
C++

#include <tonc.h>
#include "save_data_manager.h"
#include "gba_flash.h"
#include "flash_mem.h"
#include "debug_mode.h"
int gamecode;
int version;
void load_gamecode()
{
if (DEBUG_MODE)
{
gamecode = DEBUG_GAME;
version = DEBUG_VERS;
}
else
{
gamecode = (*(vu8 *)(0x80000AC)) << 0x18 |
(*(vu8 *)(0x80000AD)) << 0x10 |
(*(vu8 *)(0x80000AE)) << 0x08 |
(*(vu8 *)(0x80000AF)) << 0x00;
version = (*(vu8 *)(0x80000BC));
}
}
void load_save_data()
{
flash_read(HALL_OF_FAME + 0x1000, &global_memory_buffer[0], 0x1000);
}
void write_save_data()
{
flash_write(HALL_OF_FAME + 0x1000, &global_memory_buffer[0], 0x1000);
}
bool is_caught(int dex_num)
{
return (((global_memory_buffer[HOF_SECTION + CAUGHT_DATA + (dex_num / 8)]) >> dex_num % 8) & 1);
}
void set_caught(int dex_num)
{
load_save_data();
global_memory_buffer[HOF_SECTION + CAUGHT_DATA + (dex_num / 8)] = global_memory_buffer[HOF_SECTION + CAUGHT_DATA + (dex_num / 8)] | (1 << (dex_num % 8));
write_save_data();
}
int get_gamecode(){
return gamecode;
}
int get_version(){
return version;
}