Poke_Transporter_GB/Makefile
Philippe Symons 9997f3b61d Use libPCCS as a proper static lib
Split up data-generator into payload-generator (PTGB) and table-generator (PCCS)

The reason for this is because we don't want the dependencies to the payload stuff in PCCS.
And the tables are embedded inside libPCCS now.

Because we want to use libPCCS as a proper static lib, we now use its new Makefile to build it
before we build Poke_Transporter_GB.
2025-12-13 21:01:34 +01:00

250 lines
9.6 KiB
Makefile

# Build configuration (set to either 'debug' or 'release')
BUILD_TYPE := release
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/gba_rules
# The directory this makefile is located in.
# This is relevant when the second stage of this Makefile is called from the build directory.
MKFILE_DIR := $(dir $(realpath $(lastword $(MAKEFILE_LIST))))
#---------------------------------------------------------------------------------
# the LIBGBA path is defined in gba_rules, but we have to define LIBTONC ourselves
#---------------------------------------------------------------------------------
LIBTONC := $(DEVKITPRO)/libtonc
LIBPCCS := $(CURDIR)/PCCS
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary data
# GRAPHICS is a list of directories containing files to be processed by grit
#
# All directories are specified relative to the project directory where
# the makefile is found
#
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))_mb
BUILD := build
SOURCES := source
INCLUDES := include PCCS/lib/include
DATA := data
MUSIC := audio
GRAPHICS := graphics
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -Wall -O2\
-mcpu=arm7tdmi -mtune=arm7tdmi -masm-syntax-unified\
$(ARCH)
CFLAGS += $(INCLUDE) -ffunction-sections -fdata-sections -Os -Wall -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi -fstack-usage
CXXFLAGS := $(CFLAGS) -g0 -fno-rtti -fno-exceptions -fdata-sections -ffunction-sections -std=c++20 -Wno-volatile -D_GLIBCXX_USE_CXX20_ABI=0 -fstack-usage
ifeq ($(BUILD_TYPE), debug)
CFLAGS += -g -DDEBUG
CXXFLAGS += -g -DDEBUG
else ifeq ($(BUILD_TYPE), release)
endif
ASFLAGS := $(ARCH)
LDFLAGS = -Os $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi -Wl,-Map,output.map,--cref -nodefaultlibs
# eliminate libsysbase_libsysbase_a-handle_manager.o and its 4KB IWRAM buffer
LDFLAGS += -Wl,--wrap=__get_handle -Wl,--wrap=_close_r
CFLAGS += -flto
LDFLAGS += -flto
ifeq ($(BUILD_TYPE), debug)
ASFLAGS += -g
LDFLAGS += -g
endif
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmm -ltonc -lgba -lc -lgcc -lsysbase -lpccs
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib.
# the LIBGBA path should remain in this list if you want to use maxmod
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA) $(LIBTONC) $(LIBPCCS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
#ifneq ($(strip $(MUSIC)),)
# export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
# BINFILES += soundbank.bin
#endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_GRAPHICS := $(PNGFILES:.png=.o)
export OFILES := $(OFILES_SOURCES) $(OFILES_GRAPHICS)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(CURDIR)/tools/payload-generator/include
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) generate_data clean
all: $(BUILD)
generate_data:
mkdir -p data
mkdir -p to_compress
@env -i "PATH=$(PATH)" $(MAKE) -C tools/payload-generator
@echo
@echo "----------------------------------------------------------------"
@echo
@tools/payload-generator/payload-generator to_compress
@python3 text_helper/main.py
@echo "Compressing bin files!"
@echo -n "["
@find to_compress -name "*.bin" -print0 | xargs -0 -n1 ./compress_lz10.sh
@echo "]"
@echo "Compressing finished!"
@echo
@echo "----------------------------------------------------------------"
@echo
#---------------------------------------------------------------------------------
$(BUILD): generate_data
@[ -d $@ ] || mkdir -p $@
@$(MAKE) -C PCCS \
CC="$(CC)" \
CXX="$(CXX)" \
CFLAGS="$(CFLAGS)" \
CXXFLAGS="$(CXXFLAGS)" \
LDFLAGS="$(LDFLAGS)"
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@mkdir -p loader/data
@cp $(TARGET).gba loader/data/multiboot_rom.bin
@$(MAKE) -C loader
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@$(MAKE) -C tools/payload-generator clean
@$(MAKE) -C loader clean
@$(MAKE) -C PCCS clean
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba data/ to_compress/
@rm -f text_helper/output.json
#---------------------------------------------------------------------------------
else
BINFILES := $(foreach dir,../$(DATA),$(notdir $(wildcard $(dir)/*.*)))
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
OFILES := $(OFILES_BIN) $(OFILES)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# rule to build soundbank from music files
#---------------------------------------------------------------------------------
#soundbank.bin soundbank.h : $(AUDIOFILES)
#---------------------------------------------------------------------------------
# @mmutil $^ -osoundbank.bin -hsoundbank.h
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates C source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.c %.h: %.png %.grit
#---------------------------------------------------------------------------------
@echo "grit $(notdir $<)"
@grit $< -ftc -o$*
# make likes to delete intermediate files. This prevents it from deleting the
# files generated by grit after building the GBA ROM.
.SECONDARY:
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------