Poke_Transporter_GB/source/main.cpp
Philippe Symons 9268cbd42e Reduce binary size by eliminating libstdc++
This commit removes all references to things in the libstdc++ library to remove a decent chunk of bloat.

This means every std::to_string() call, std::string and std::vector. (as well as iostream related stuff).

I replaced those with my own versions ptgb::to_string() and ptgb::vector. Especially the latter is not exactly the same,
but close enough.

I also replaced operator new and delete with my own implementation to avoid pulling in everything related to exceptions
from libstdc++

Another problem was the fact that libtonc uses siscanf, which pulls in everything related to the scanf family of functions
and locale support. The worst part of that was that it included a 13KB "categories" symbol from libc_a-categories.o,
which was pulled in because of the locale support integrated into newlibc's siscanf() function. To fix that, I created a
custom, extremely restricted implementation of siscanf. libtonc only used this function to parse at most 2 integers from a
string anyway.
2025-04-09 20:04:08 +02:00

532 lines
12 KiB
C++

#include <tonc.h>
#include <cstring>
// #include <maxmod.h> //Music
#include "libstd_replacements.h"
#include "flash_mem.h"
#include "interrupt.h"
#include "gb_link.h"
#include "gameboy_colour.h"
#include "pokemon.h"
#include "random.h"
#include "text_engine.h"
#include "background_engine.h"
#include "pokemon_party.h"
#include "script_array.h"
#include "sprite_data.h"
#include "button_handler.h"
#include "button_menu.h"
#include "debug_mode.h"
// #include "soundbank.h"
// #include "soundbank_bin.h"
#include "dex_handler.h"
#include "pokedex.h"
#include "global_frame_controller.h"
#include "pkmn_font.h"
#include "save_data_manager.h"
#include "mystery_gift_injector.h"
#include "mystery_gift_builder.h"
#include "multiboot_upload.h"
#include "rom_data.h"
#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
/*
TODO:
- Add in putting item from Pkmn to bag in gen 2
- Determine if transfered Shiny Pokemon are square/star sparkles
- Music and sound effects
- Wii Channel
- Events
- MissingNo/Enigma Berry
- Text translations
- Add support for other languages
- Add in dolls for gen 2/3
- Doxygen generation
--------
*/
int delay_counter = 0;
int curr_selection = 0;
bool skip = true;
rom_data curr_rom;
Button_Menu yes_no_menu(1, 2, 40, 24, false);
/*
int test_main(void) Music
{
irq_init(NULL);
// Initialize maxmod with default settings
// pass soundbank address, and allocate 8 channels.
irq_set(II_VBLANK, mmVBlank, 0);
irq_enable(II_VBLANK);
mmInitDefault((mm_addr)soundbank_bin, 8);
mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP);
// Song is playing now (well... almost)
while (1)
{
// ..process game logic..
// Update Maxmod
mmFrame();
// Wait for new frame (SWI 5)
VBlankIntrWait();
// ..update graphical data..
}
}
*/
// (R + G*32 + B*1024)
#define RGB(r, g, b) (r + (g * 32) + (b * 1024))
// make sure outBuffer is large enough! Should be at least hex_len + 1
template <typename I>
void n2hexstr(char* outBuffer, I w, size_t hex_len = sizeof(I) << 1)
{
static const char *digits = "0123456789ABCDEF";
memset(outBuffer, '0', hex_len);
outBuffer[hex_len] = '\0'; // we must make sure to terminate the string
for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4)
outBuffer[i] = digits[(w >> j) & 0x0f];
}
void load_graphics()
{
tte_erase_rect(0, 0, H_MAX, V_MAX);
// Load opening background first so it hides everything else
load_flex_background(BG_OPENING, 1);
load_background();
load_textbox_background();
load_eternal_sprites();
// Set up global yes no button
yes_no_menu.clear_vector();
yes_no_menu.add_button(Button(button_yes), true);
yes_no_menu.add_button(Button(button_no), false);
}
void initalization_script(void)
{
// Initalizations
REG_DISPCNT = DCNT_BLANK | DCNT_MODE0 | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D;
irq_init(NULL);
irq_enable(II_VBLANK);
// Disable for save data read/write
REG_IME = 0;
REG_IE = 0;
// Sound bank init
irq_init(NULL);
irq_enable(II_VBLANK);
// irq_set(II_VBLANK, mmVBlank, 0); //Music
// mmInitDefault((mm_addr)soundbank_bin, 8); //Music
// mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP); //Music
// Graphics init
oam_init(obj_buffer, 128);
load_graphics();
// Prepare dialouge
populate_script();
init_text_engine();
// Set the random seed
rand_set_seed(0x1216);
// Clean up the main screen quick
tte_erase_rect(0, 0, 240, 160);
VBlankIntrWait();
REG_DISPCNT &= ~DCNT_BLANK;
};
void game_load_error(void)
{
REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(1);
create_textbox(4, 1, 152, 100, true);
ptgb_write(cart_load_error, true);
key_poll();
do
{
global_next_frame();
} while (!key_hit(KEY_A) && !key_hit(KEY_SELECT));
tte_erase_rect(0, 0, H_MAX, V_MAX);
if (key_hit(KEY_SELECT))
{
// We also want to give the option in this screen to upload the multiboot rom to another GBA.
// This can be useful when the user wants to work with a flashcart in single rom mode.
// The EZ Flash Omega (DE) for instance, triggers a reset of the gba if you insert it while the GBA is turned on.
// So the only way to work with it, is to boot Poke Transporter GB over multiboot and have the flashcart already inserted.
// It would be a shame not to support this flashcart, because it's awesome for pokémon fans. After all: it supports ds transfer
// and should support connecting with the gamecube games.
multiboot_upload_screen();
return;
}
delay_counter = 0;
while (delay_counter < 60)
{
delay_counter++;
global_next_frame();
}
}
void first_load_message(void)
{
tte_set_margins(8, 8, H_MAX - 8, V_MAX);
tte_set_pos(8, 8);
tte_set_ink(INK_ROM_COLOR);
ptgb_write(intro_first, true);
while (!key_hit(KEY_A))
{
global_next_frame();
}
tte_erase_rect(0, 0, H_MAX, V_MAX);
}
int credits()
{
char hexBuffer[16];
#define CREDITS_ARRAY_SIZE 19
int curr_credits_num = 0;
const byte *credits_array[CREDITS_ARRAY_SIZE] = {
credits_page_1,
credits_page_2,
credits_page_3,
credits_page_4,
credits_page_5,
credits_page_6,
credits_page_7,
credits_page_8,
credits_page_9,
credits_page_10,
credits_page_11,
credits_page_12,
credits_page_13,
credits_page_14,
credits_page_15,
credits_page_16,
credits_page_17,
credits_page_18,
credits_page_19,
// Add translators
};
bool update = true;
while (true)
{
if (update)
{
create_textbox(4, 1, 160, 80, true);
show_text_box();
ptgb_write(credits_array[curr_credits_num], true);
update = false;
}
if (key_hit(KEY_B))
{
hide_text_box();
reset_textbox();
return 0;
}
if (key_hit(KEY_LEFT) && curr_credits_num > 0)
{
curr_credits_num--;
update = true;
}
if (key_hit(KEY_RIGHT) && curr_credits_num < (CREDITS_ARRAY_SIZE - 1))
{
curr_credits_num++;
update = true;
}
if (ENABLE_DEBUG_SCREEN && key_hit(KEY_SELECT))
{
if (key_held(KEY_UP) && key_held(KEY_L) && key_held(KEY_R))
{
set_treecko(true);
}
u32 pkmn_flags = 0;
bool e4_flag = read_flag(curr_rom.e4_flag);
bool mg_flag = read_flag(curr_rom.mg_flag);
bool all_collected_flag = read_flag(curr_rom.all_collected_flag);
for (int i = 0; i < 30; i++)
{
pkmn_flags |= (read_flag(curr_rom.pkmn_collected_flag_start + i) << i);
}
bool tutorial = get_tutorial_flag();
int def_lang = get_def_lang_num();
create_textbox(4, 1, 160, 80, true);
ptgb_write_debug("Debug info:\n\nG: ", true);
ptgb_write_debug(ptgb::to_string(curr_rom.language), true);
switch (curr_rom.gamecode)
{
case RUBY_ID:
ptgb_write_debug("-R-", true);
break;
case SAPPHIRE_ID:
ptgb_write_debug("-S-", true);
break;
case FIRERED_ID:
ptgb_write_debug("-F-", true);
break;
case LEAFGREEN_ID:
ptgb_write_debug("-L-", true);
break;
case EMERALD_ID:
ptgb_write_debug("-E-", true);
break;
}
ptgb_write_debug(ptgb::to_string(curr_rom.version), true);
ptgb_write_debug("\nF: ", true);
ptgb_write_debug(ptgb::to_string(e4_flag), true);
ptgb_write_debug(ptgb::to_string(mg_flag), true);
ptgb_write_debug(ptgb::to_string(all_collected_flag), true);
ptgb_write_debug("-", true);
n2hexstr(hexBuffer, pkmn_flags);
ptgb_write_debug(hexBuffer, true);
ptgb_write_debug("\nS: ", true);
ptgb_write_debug(ptgb::to_string(tutorial), true);
ptgb_write_debug("-", true);
n2hexstr(hexBuffer, def_lang);
ptgb_write_debug(hexBuffer, true);
ptgb_write_debug("\n", true);
ptgb_write_debug(VERSION, true);
if (get_treecko_enabled())
{
ptgb_write_debug(".T", true);
}
while (true)
{
if (key_hit(KEY_B))
{
hide_text_box();
reset_textbox();
return 0;
}
global_next_frame();
}
}
global_next_frame();
}
};
#define NUM_MENU_OPTIONS 3
int main_menu_loop()
{
bool update = true;
const byte *menu_options[NUM_MENU_OPTIONS] = {option_transfer, option_dreamdex, option_credits};
int return_values[NUM_MENU_OPTIONS] = {BTN_TRANSFER, BTN_POKEDEX, BTN_CREDITS};
u16 test = 0;
while (true)
{
if (update)
{
tte_erase_rect(0, 80, 240, 160);
for (int i = 0; i < NUM_MENU_OPTIONS; i++)
{
int size = get_string_length(menu_options[i]);
int char_width = (curr_rom.language == JPN_ID ? 8 : 6);
int x = ((240 - (size * char_width)) / 2);
tte_set_pos(x, ((i * 17) + 80));
if (i == curr_selection)
{
tte_set_ink(INK_WHITE);
}
else
{
tte_set_ink(INK_ROM_COLOR);
}
ptgb_write(menu_options[i], true);
test++;
}
}
update = true;
if (key_hit(KEY_DOWN))
{
curr_selection = ((curr_selection + 1) % NUM_MENU_OPTIONS);
}
else if (key_hit(KEY_UP))
{
curr_selection = ((curr_selection + (NUM_MENU_OPTIONS - 1)) % NUM_MENU_OPTIONS);
}
else if (key_hit(KEY_A))
{
tte_erase_rect(0, test, H_MAX, V_MAX);
ptgb_write("#{cx:0xF000}");
return return_values[curr_selection];
}
else
{
update = false;
}
global_next_frame();
}
}
int main(void)
{
initalization_script();
//wow
// Set colors based on current ROM
set_background_pal(0, false, false);
/* First load message doesn't really make sense anymore, since you have to load the ROM first.
if (!get_tutorial_flag())
{
first_load_message();
}*/
// Legal mumbo jumbo
tte_set_margins(8, 8, H_MAX - 8, V_MAX - 8);
tte_set_pos(8, 8);
tte_set_ink(INK_ROM_COLOR);
ptgb_write(intro_legal, true);
bool wait = true;
while (wait)
{
global_next_frame();
if (key_hit(KEY_A))
{
wait = false;
}
}
// Gears of Progress
tte_erase_rect(0, 0, 240, 160);
REG_BG1VOFS = 0;
delay_counter = 0;
while (delay_counter < (15 * 60))
{
global_next_frame();
delay_counter++;
if (key_hit(KEY_A))
{
delay_counter = (15 * 60);
}
}
REG_BG1CNT = REG_BG1CNT | BG_PRIO(3);
key_poll(); // Reset the keys
curr_rom.load_rom();
obj_set_pos(ptgb_logo_l, 56, 12);
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
obj_unhide_multi(ptgb_logo_l, 1, 2);
bool start_pressed = false;
REG_BLDCNT = BLD_BUILD(BLD_BG3, BLD_BG0, 1);
int char_width = (curr_rom.language == JPN_ID ? 8 : 6);
int size = get_string_length(press_start);
int x = ((240 - (size * char_width)) / 2);
tte_set_pos(x, 12 * 8);
tte_set_ink(INK_DARK_GREY);
ptgb_write(press_start, true);
int fade = 0;
while (!start_pressed)
{
fade = abs(((get_frame_count() / 6) % 24) - 12);
global_next_frame();
start_pressed = key_hit(KEY_START) | key_hit(KEY_A);
REG_BLDALPHA = BLDA_BUILD(0b10000, fade);
};
key_poll();
tte_erase_rect(0, 0, H_MAX, V_MAX);
REG_BLDALPHA = BLDA_BUILD(0b10000, 0); // Reset fade
// Check if the game has been loaded correctly.
while (!curr_rom.load_rom())
{
obj_hide_multi(ptgb_logo_l, 2);
game_load_error();
// initalization_script();
}
// Initalize memory and save data after loading the game
reset_textbox();
REG_BG2CNT = REG_BG2CNT | BG_PRIO(3);
init_bank();
initalize_memory_locations();
load_custom_save_data();
set_background_pal(curr_rom.gamecode, false, true);
if (!IGNORE_MG_E4_FLAGS && (!get_tutorial_flag() || FORCE_TUTORIAL))
{
obj_hide_multi(ptgb_logo_l, 2);
text_loop(BTN_TRANSFER);
initalize_save_data();
}
obj_unhide_multi(ptgb_logo_l, 1, 2);
// MAIN LOOP
while (true)
{
if (DEBUG_MODE && false) // This isn't really needed anymore
{
print_mem_section();
curr_rom.print_rom_info();
}
load_flex_background(BG_MAIN_MENU, 2);
obj_unhide_multi(ptgb_logo_l, 1, 2);
obj_set_pos(ptgb_logo_l, 56, 12);
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
switch (main_menu_loop())
{
case (BTN_TRANSFER):
tte_set_ink(INK_DARK_GREY);
obj_hide_multi(ptgb_logo_l, 2);
load_flex_background(BG_FENNEL, 2);
text_loop(BTN_TRANSFER);
break;
case (BTN_POKEDEX):
load_flex_background(BG_DEX, 2);
set_background_pal(curr_rom.gamecode, true, false);
obj_hide_multi(ptgb_logo_l, 2);
pokedex_loop();
load_flex_background(BG_DEX, 3);
set_background_pal(curr_rom.gamecode, false, false);
break;
case (BTN_CREDITS):
tte_set_ink(INK_DARK_GREY);
// create_textbox(0, 0, 160, 80, true);
// show_text_box();
REG_BG1CNT = (REG_BG1CNT & ~BG_PRIO_MASK) | BG_PRIO(3);
obj_set_pos(ptgb_logo_l, 56, 108);
obj_set_pos(ptgb_logo_r, 56 + 64, 108);
credits();
break;
case (BTN_EVENTS):
obj_hide_multi(ptgb_logo_l, 2);
text_loop(BTN_EVENTS);
break;
default:
global_next_frame();
}
}
}