mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-03-21 17:34:42 -05:00
114 lines
4.0 KiB
C++
114 lines
4.0 KiB
C++
#include <tonc.h>
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#include "flash_mem.h"
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#include "gba_flash.h"
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#include "pokemon.h"
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#define pkmn_length 80
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vu32 newest_save_offset = MEM_CRAM + SAVE_A_OFFSET;
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vu32 memory_section_array[14] = {};
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u8 memory_buffer[0x1000];
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char mem_name = 'A';
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// Fills the variables with the current offset information
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void initalize_memory_locations(){
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u8 save_A_index[4];
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u8 save_B_index[4];
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flash_read(MEM_CRAM + SAVE_A_OFFSET + SAVE_INDEX_OFFSET, &save_A_index[0], 0x04);
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flash_read(MEM_CRAM + SAVE_B_OFFSET + SAVE_INDEX_OFFSET, &save_B_index[0], 0x04);
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reverse_endian(&save_A_index[0], 0x04);
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reverse_endian(&save_B_index[0], 0x04);
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// Determines if save A or B is more recent
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if(*(vu32*)save_B_index > *(vu32*)save_A_index){
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newest_save_offset = MEM_CRAM + SAVE_B_OFFSET;
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mem_name = 'B';
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}
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// Populates the memory_section_array with the correct pointer locations
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vu8 mem_id = *(vu8*)(newest_save_offset + SECTION_ID_OFFSET);
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for (int i = 0; i < 14; i++){
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memory_section_array[mem_id] = newest_save_offset + (i * 0x1000);
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mem_id = (mem_id + 1) % 14;
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}
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}
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// Reverses the endian of the given array
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void reverse_endian(u8 *data, size_t size){
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u8 temp;
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for (unsigned int i = 0; i < (size/2); i++){
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temp = data[i];
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data[i] = data[(size - 1) - i];
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data[(size - 1) - i] = temp;
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}
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}
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// Inserts "total_num" Pokemon from the party array
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bool insert_pokemon(Pokemon party[], int total_num){
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int pkmn_num = 0;
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int mem_section = 5;
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int byte_location = 4;
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int pkmn_byte = 0;
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bool write_pkmn = false;
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flash_read(memory_section_array[mem_section], &memory_buffer[0], 0x1000);
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while(pkmn_num < total_num){
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// Checks if we are currently beyond PC box information bounds. If so, return false
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if ((mem_section == 13) && (byte_location >= 1860)){
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update_memory_buffer_checksum();
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flash_write(memory_section_array[mem_section], &memory_buffer[0], 0x1000);
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return false;
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}
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// Determines if there is space to write a Pokemon, or if a Pokemon is currently being written
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write_pkmn = (write_pkmn | (memory_buffer[byte_location] == 0x00));
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// Writes a byte of the current Pokemon to the current spot
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if (write_pkmn){
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memory_buffer[byte_location] = party[pkmn_num].get_full_gen_3_array()[pkmn_byte];
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byte_location++;
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pkmn_byte++;
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// Determines if the whole Pokemon has been written
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if (pkmn_byte == pkmn_length){
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pkmn_byte = 0x00;
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write_pkmn = false;
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pkmn_num++;
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}
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} else {
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byte_location += pkmn_length;
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}
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// If at any point we are beyond the bounds of the current memory section,
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// we move to the next memory buffer and save the current one
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if (byte_location >= 3968){
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update_memory_buffer_checksum();
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flash_write(memory_section_array[mem_section], &memory_buffer[0], 0x1000);
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mem_section++;
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flash_read(memory_section_array[mem_section], &memory_buffer[0], 0x1000);
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byte_location = byte_location % 3968;
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}
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}
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update_memory_buffer_checksum();
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flash_write(memory_section_array[mem_section], &memory_buffer[0], 0x1000);
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return true;
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}
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// Updates the checksum in the current memory buffer to match what is expected
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void update_memory_buffer_checksum(){
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vu32 checksum = 0x00;
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vu32 num_of_bytes = 3968;
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if (memory_buffer[0x0FF4] == 13){
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num_of_bytes = 2000;
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}
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for (unsigned int i = 0; i < num_of_bytes / 4; i++){
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checksum += (memory_buffer[(4*i) + 3] << 24) | (memory_buffer[(4*i) + 2] << 16) | (memory_buffer[(4*i) + 1] << 8) | (memory_buffer[(4*i) + 0] << 0);
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}
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vu16 small_checksum = ((checksum & 0xFFFF0000) >> 16) + (checksum & 0x0000FFFF);
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memory_buffer[0x0FF6] = small_checksum & 0x00FF;
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memory_buffer[0x0FF7] = (small_checksum & 0xFF00) >> 8;
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} |