mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-03-22 01:44:36 -05:00
396 lines
11 KiB
C++
396 lines
11 KiB
C++
#include <tonc.h>
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#include <string>
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#include <cstring>
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// #include <maxmod.h> //Music
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#include "flash_mem.h"
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#include "interrupt.h"
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#include "gb_link.h"
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#include "gameboy_colour.h"
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#include "pokemon.h"
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#include "random.h"
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#include "text_engine.h"
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#include "background_engine.h"
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#include "pokemon_party.h"
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#include "script_array.h"
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#include "sprite_data.h"
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#include "button_handler.h"
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#include "main_menu.h"
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#include "debug_mode.h"
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#include "soundbank.h"
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#include "soundbank_bin.h"
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#include "dex_handler.h"
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#include "pokedex.h"
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#include "global_frame_counter.h"
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#include "pkmn_font.h"
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#include "save_data_manager.h"
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#include "mystery_gift_injector.h"
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#include "mystery_gift_builder.h"
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#include "rom_data.h"
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#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
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/*
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TODO:
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- Implement patch list (as described here: https://web.archive.org/web/20180508011842/https://vaguilar.js.org/posts/1/)
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But this isn't going to be relevant after the ACE is implemented, since we will be pulling directly from the box... right?
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is 0xFE being a terminator part of the SPI function or is it implemented specifically in the trade/battle code?
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Post Beta TODO:
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- Implement global next frame
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- Better custom sprites (Progress, Fennel, Title)
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- Add a % or x/250 for the Dream Dex
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- Determine if transfered Shiny Pokemon are square/star sparkles
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- Music and sound effects
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- Simplify the sprite initalization
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- Smoother transitions
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- Minigame
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- Wii Channel
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- Ditto gift (ignore Mew/Celebi?)
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- MissingNo/Enigma Berry
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- Text translations
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- Add support for other languages
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- Champion ribbons (u/NinjaKnight92)
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- Doxygen generation
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--------
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*/
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//Pokemon_Party party = Pokemon_Party();
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int delay_counter = 0;
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bool skip = true;
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rom_data curr_rom;
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/*
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int test_main(void) Music
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{
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irq_init(NULL);
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// Initialize maxmod with default settings
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// pass soundbank address, and allocate 8 channels.
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irq_set(II_VBLANK, mmVBlank, 0);
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irq_enable(II_VBLANK);
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mmInitDefault((mm_addr)soundbank_bin, 8);
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mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP);
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// Song is playing now (well... almost)
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while (1)
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{
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// ..process game logic..
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// Update Maxmod
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mmFrame();
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// Wait for new frame (SWI 5)
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VBlankIntrWait();
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// ..update graphical data..
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}
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}
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*/
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void load_graphics()
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{
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// Load opening background first so it hides everything else
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load_opening_background();
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load_background();
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load_textbox_background();
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load_testroid();
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load_professor();
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load_btn_t_l();
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load_btn_t_r();
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load_btn_p_l();
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load_btn_p_r();
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load_btn_c_l();
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load_btn_c_r();
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load_dex_l();
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load_dex_m();
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load_dex_r();
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load_btn_d_l();
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load_btn_d_r();
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load_btn_lang_eng();
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load_btn_lang_fre();
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load_btn_lang_ita();
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load_btn_lang_ger();
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load_btn_lang_spa();
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load_btn_lang_kor();
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load_lang_arrow();
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main_menu_btn_init(Button(btn_t_l, btn_t_r, 128, 160), BTN_TRANSFER);
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main_menu_btn_init(Button(btn_p_l, btn_p_r, 192, 224), BTN_POKEDEX);
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main_menu_btn_init(Button(btn_c_l, btn_c_r, 256, 288), BTN_CREDITS);
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main_menu_btn_init(Button(btn_d_l, btn_d_r, 416, 448), BTN_LANGUAGE);
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main_menu_btn_init(Button(btn_lang_eng, 480), BTN_ENG);
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main_menu_btn_init(Button(btn_lang_fre, 512), BTN_FRE);
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main_menu_btn_init(Button(btn_lang_ita, 544), BTN_ITA);
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main_menu_btn_init(Button(btn_lang_ger, 576), BTN_GER);
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main_menu_btn_init(Button(btn_lang_spa, 608), BTN_SPA);
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main_menu_btn_init(Button(btn_lang_kor, 640), BTN_KOR);
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main_menu_btn_init(Button(lang_arrow, 672), LANG_ARROW);
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}
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void initalization_script(void)
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{
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// Initalizations
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REG_DISPCNT = DCNT_MODE0 | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D;
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irq_init(NULL);
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irq_enable(II_VBLANK);
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// Disable for save data read/write
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REG_IME = 0;
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REG_IE = 0;
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// Sound bank init
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irq_init(NULL);
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// irq_set(II_VBLANK, mmVBlank, 0); //Music
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irq_enable(II_VBLANK);
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// mmInitDefault((mm_addr)soundbank_bin, 8); //Music
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// mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP); //Music
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// Graphics init
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oam_init(obj_buffer, 128);
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load_graphics();
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// Prepare dialouge
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populate_dialogue();
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populate_script();
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init_text_engine();
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pokedex_init(); // Why does this cause the music to stop playing? Also the loop doesn't work
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// main_menu_init(transfer_btn, pokedex_btn, credits_btn, language_btn);
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text_disable();
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rand_set_seed(0x1216);
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};
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void game_load_error(void)
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{
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REG_BG0CNT = (REG_BG0CNT & ~BG_PRIO_MASK) | BG_PRIO(3);
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REG_BG1CNT = (REG_BG1CNT & ~BG_PRIO_MASK) | BG_PRIO(2);
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REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(1);
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REG_BG2VOFS = 0;
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tte_set_pos(40, 24);
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tte_set_margins(40, 24, 206, 104);
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tte_write("#{cx:0xF000}The Pok@mon save\nfile was not loaded successfully.\n\nPlease remove and\nreinsert the Game\nPak, and then press the A button.");
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// tte_write(std::to_string(get_gamecode() >> 8).c_str());
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key_poll();
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while (!key_hit(KEY_A))
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{
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key_poll();
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VBlankIntrWait();
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}
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tte_erase_screen();
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delay_counter = 0;
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while (delay_counter < 60)
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{
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delay_counter++;
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VBlankIntrWait();
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}
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}
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void first_load_message(void)
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{
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tte_set_pos(8, 0);
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tte_set_ink(10);
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tte_write("#{cx:0xE000}Hello! Thank you for using\nPok@mon Mirror!\n\nJust as a word of caution- \nPok@mon Mirror WILL modify\nyour generation 3 save file.\nThe program is designed to\nnot corrupt anything, but if\nyou do not wish to modify\nyour save file, please turn\noff your Game Boy Advance.\n\nPlease note that Pok@mon\nMirror is still in beta, so\nsave file backups are HIGHLY\nrecommended before using.\nWith that all out of the\nway, please enjoy!\n\n -The Gears of Progress");
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key_poll();
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while (!key_hit(KEY_A))
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{
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key_poll();
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VBlankIntrWait();
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}
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tte_erase_rect(0, 0, H_MAX, V_MAX);
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}
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int main(void)
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{
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initalization_script();
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// Check if the game has been loaded correctly.
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while (!curr_rom.load_rom())
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{
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game_load_error();
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initalization_script();
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}
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// Initalize memory and save data after loading the game
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init_bank();
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initalize_memory_locations();
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load_custom_save_data();
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if (get_tutorial_flag() == false)
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{
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first_load_message();
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// initalize_save_data();
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}
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// Legal mumbo jumbo
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tte_set_pos(8, 0);
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tte_write("#{cx:0xE000}\n\nPokemon Mirror was created\nout of love and appreciation\nfor the Pokemon franchise\nwith no profit in mind.\nIt will ALWAYS be free.\n\nPlease support the original developers-\nNintendo and GAME FREAK.\n\nAll Pokemon names, sprites, and music are owned by \nNintendo, Creatures Inc, and\nGAME FREAK Inc.");
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tte_write("#{cx:0xF000}"); // Set the color to grey
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while (delay_counter < (15 * 60))
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{
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delay_counter++;
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rand_next_frame();
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key_poll();
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if (key_hit(KEY_A))
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{
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delay_counter = (15 * 60);
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}
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VBlankIntrWait();
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}
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key_poll();
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// Gears of Progress
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tte_erase_rect(0, 0, 240, 160);
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REG_BG1VOFS = 0;
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delay_counter = 0;
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while (delay_counter < (15 * 60))
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{
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delay_counter++;
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rand_next_frame();
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key_poll();
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if (key_hit(KEY_A))
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{
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delay_counter = (15 * 60);
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}
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VBlankIntrWait();
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}
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key_poll();
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REG_BG1CNT = REG_BG1CNT | BG_PRIO(3);
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// Set up blend to fade to white/black
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int curr_lang_btn_num = get_def_lang_num();
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int old_lang_btn_num = -1;
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set_arrow_point(curr_lang_btn_num);
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#define CREDITS_ARRAY_SIZE 15
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int curr_credits_num = 0;
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std::string credits_array[CREDITS_ARRAY_SIZE] = {
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"Developed by:\n\n\nThe Gears\nof Progress",
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"Built using:\n\n\n-DevkitPro\n-LibTonc\n-LibGBA",
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"Inspired by the\nworks of:\n\n-Goppier\n-Lorenzooone\n-im a blisy\n-RETIRE",
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"Programs used:\n\n\n-HexManiacAdvance\n-PKHeX\n-WC3Tool\n-Usenti\n",
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"Open Source Code and\nLibraries:\n\n-libtonc-examples\n-PokemonGen3toGenX\n-gba-link-connection\n-awesome-gbadev\n-arduino-poke-gen2",
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"Research resources:\n\n-arm-docs\n-PokemonGen3toGenX\n\nFull links can be\nfound on this\nprogram's GitHub",
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"ROM data obtained\nfrom decompilations created by the PRET team",
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"Pok@mon data\nobtained from:\n\n-Bulbapedia\n-Serebii\n-PokeAPI.com",
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"Discord community\nassistance:\n\n-Hex Maniac Advance\n Development\n-gbadev\n-pret",
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"Sprite work:\n\n\n-lite_thespark",
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"Writing assistance:\n\n\n-Mad",
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"An immense thanks to\nLorenzooone for\ntheir assistance in\nreading/writing save\ndata. Without them,\nthis project would\nnot have been\npossible.",
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"Special thanks:\n\n\nEnn, Roku, Luca,\nArctic, and everyone\nwho has listened to me talk about this\nfor months",
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"All Pok@mon names,\nsprites, and names\nof related resources\nare copyright\nNintendo,\nCreatures Inc.,\nand GAME FREAK Inc.",
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"This project is not endorsed or\nsupported by\nGameFreak/Nintendo.\n\nPlease support the\noriginal developers.",
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};
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curr_rom.load_rom();
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// MAIN LOOP
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while (1)
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{
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if (DEBUG_MODE)
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{
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print_mem_section();
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curr_rom.print_rom_info();
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}
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switch (main_menu_loop())
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{
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case (BTN_TRANSFER):
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text_enable();
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break;
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case (BTN_POKEDEX):
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pokedex_show();
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pokedex_loop();
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if (key_hit(KEY_B))
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{
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pokedex_hide();
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main_menu_exit();
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}
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break;
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case (BTN_LANGUAGE):
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REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(1); // Enable text box
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show_lang_btns();
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tte_set_pos(LEFT, TOP);
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tte_write("Choose the default language\nfor transfering from a non\nJapanese game. Setting will\nbe saved after next transfer.");
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if (key_hit(KEY_LEFT) && ((curr_lang_btn_num % 3) != 0))
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{
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curr_lang_btn_num--;
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}
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if (key_hit(KEY_RIGHT) && ((curr_lang_btn_num % 3) != 2))
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{
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curr_lang_btn_num++;
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}
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if (key_hit(KEY_UP) && ((curr_lang_btn_num > 2)))
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{
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curr_lang_btn_num -= 3;
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}
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if (key_hit(KEY_DOWN) && ((curr_lang_btn_num <= 2)))
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{
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curr_lang_btn_num += 3;
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}
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if (curr_lang_btn_num != old_lang_btn_num)
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{
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highlight_lang_btn(old_lang_btn_num, false);
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highlight_lang_btn(curr_lang_btn_num, true);
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old_lang_btn_num = curr_lang_btn_num;
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}
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if (key_hit(KEY_A))
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{
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set_arrow_point(curr_lang_btn_num);
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set_def_lang(curr_lang_btn_num);
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}
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if (key_hit(KEY_B))
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{
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hide_lang_btns();
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main_menu_exit();
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tte_erase_screen();
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hide_text_box();
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}
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break;
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case (BTN_CREDITS):
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tte_set_pos(40, 24);
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tte_set_margins(40, 24, 206, 104);
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tte_erase_screen();
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tte_write(credits_array[curr_credits_num].c_str());
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REG_BG0CNT = (REG_BG0CNT & ~BG_PRIO_MASK) | BG_PRIO(3);
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REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(2);
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REG_BG2VOFS = 0;
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if (key_hit(KEY_B))
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{
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tte_erase_rect(0, 0, H_MAX, V_MAX);
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REG_BG0CNT = (REG_BG0CNT & ~BG_PRIO_MASK) | BG_PRIO(2);
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REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(3);
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REG_BG2VOFS = 96;
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main_menu_exit();
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}
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if (key_hit(KEY_LEFT) && curr_credits_num > 0)
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{
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curr_credits_num--;
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}
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if (key_hit(KEY_RIGHT) && curr_credits_num < (CREDITS_ARRAY_SIZE - 1))
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{
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curr_credits_num++;
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}
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break;
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}
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key_poll();
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rand_next_frame();
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tte_set_pos(0, 0);
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// tte_write(std::to_string(get_rand_u32()).c_str());
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background_frame();
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text_next_frame();
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oam_copy(oam_mem, obj_buffer, 35);
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VBlankIntrWait();
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// mmFrame(); //Music
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global_next_frame();
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}
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} |