mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-03-21 17:34:42 -05:00
libsysbase_libsysbase_a-handle_manager.o So, I optimized the MOVESETS table to only store the "overriding" bits in the movesets of the evolutions in relation to their base forms. That only improved compression slightly (about 300 bytes) I also eliminated 4 KB of IWRAM usage by libsysbase_libsysbase_a-handle_manager.o because of the "handles" buffer. We're not using it and we REALLY need our IWRAM. (and it also reduces the rom size with 4KB too!)
228 lines
8.8 KiB
Makefile
228 lines
8.8 KiB
Makefile
# Build configuration (set to either 'debug' or 'release')
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BUILD_TYPE := release
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/gba_rules
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#---------------------------------------------------------------------------------
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# the LIBGBA path is defined in gba_rules, but we have to define LIBTONC ourselves
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#---------------------------------------------------------------------------------
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LIBTONC := $(DEVKITPRO)/libtonc
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary data
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# GRAPHICS is a list of directories containing files to be processed by grit
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#
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# All directories are specified relative to the project directory where
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# the makefile is found
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#
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))_mb
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BUILD := build
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SOURCES := source
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INCLUDES := include
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DATA := data
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MUSIC := audio
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GRAPHICS := graphics
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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CFLAGS := -Wall -O2\
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-mcpu=arm7tdmi -mtune=arm7tdmi -masm-syntax-unified\
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$(ARCH)
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CFLAGS += $(INCLUDE) -ffunction-sections -fdata-sections -Os -Wall -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi
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CXXFLAGS := $(CFLAGS) -g0 -fno-rtti -fno-exceptions -fdata-sections -ffunction-sections -std=c++20 -Wno-volatile -D_GLIBCXX_USE_CXX20_ABI=0
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ifeq ($(BUILD_TYPE), debug)
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CFLAGS += -g -DDEBUG
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CXXFLAGS += -g -DDEBUG
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else ifeq ($(BUILD_TYPE), release)
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endif
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ASFLAGS := $(ARCH)
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LDFLAGS = -Os $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi -Wl,-Map,output.map,--cref -nodefaultlibs
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# eliminate libsysbase_libsysbase_a-handle_manager.o and its 4KB IWRAM buffer
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LDFLAGS += -Wl,--wrap=__get_handle -Wl,--wrap=_close_r
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CFLAGS += -flto
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LDFLAGS += -flto
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ifeq ($(BUILD_TYPE), debug)
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ASFLAGS += -g
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LDFLAGS += -g
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endif
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lmm -ltonc -lgba -lc -lgcc -lsysbase
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib.
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# the LIBGBA path should remain in this list if you want to use maxmod
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBGBA) $(LIBTONC)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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#ifneq ($(strip $(MUSIC)),)
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# export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
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# BINFILES += soundbank.bin
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#endif
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_GRAPHICS := $(PNGFILES:.png=.o)
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export OFILES := $(OFILES_SOURCES) $(OFILES_GRAPHICS)
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export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=.h)
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) generate_data clean
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all: $(BUILD)
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generate_data:
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mkdir -p data
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@env -i PATH=$(PATH) $(MAKE) -C tools/compressZX0
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@env -i PATH=$(PATH) $(MAKE) -C tools/data-generator
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@cd tools/data-generator && ./data-generator
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@find tools/data-generator -name *.bin | xargs -i tools/compressZX0/compressZX0 {} data/
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#---------------------------------------------------------------------------------
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$(BUILD): generate_data
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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@mkdir -p loader/data
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@cp $(TARGET).gba loader/data/multiboot_rom.bin
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@$(MAKE) -C loader
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@$(MAKE) -C tools/compressZX0 clean
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@$(MAKE) -C tools/data-generator clean
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@$(MAKE) -C loader clean
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba data/
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#---------------------------------------------------------------------------------
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else
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BINFILES := $(foreach dir,../$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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OFILES += $(OFILES_BIN)
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# Optimize zx0_decompressor for speed
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zx0_decompressor.o: CXXFLAGS += -O2
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).gba : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SOURCES) : $(HFILES)
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#---------------------------------------------------------------------------------
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# The bin2o rule should be copied and modified
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# for each extension used in the data directories
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# rule to build soundbank from music files
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#---------------------------------------------------------------------------------
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#soundbank.bin soundbank.h : $(AUDIOFILES)
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#---------------------------------------------------------------------------------
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# @mmutil $^ -osoundbank.bin -hsoundbank.h
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .bin extension
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule creates C source files using grit
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# grit takes an image file and a .grit describing how the file is to be processed
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# add additional rules like this for each image extension
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# you use in the graphics folders
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#---------------------------------------------------------------------------------
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%.c %.h: %.png %.grit
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#---------------------------------------------------------------------------------
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@echo "grit $(notdir $<)"
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@grit $< -ftc -o$*
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# make likes to delete intermediate files. This prevents it from deleting the
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# files generated by grit after building the GBA ROM.
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.SECONDARY:
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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