Poke_Transporter_GB/include/script_builder.h
Remnants of Forgotten Disney 42ca7a5a6b Continuing script implementation
2023-10-04 16:39:31 -05:00

176 lines
4.5 KiB
C++

#ifndef SCRIPT_BUILDER_H
#define SCRIPT_BUILDER_H
#include <tonc.h>
#include <string>
#include <map>
#include "pokemon_party.h"
#define VIR_ADDRESS 0x08000000
#define MG_SCRIPT_SIZE 0x3E8
#define NPC_LOCATION_OFFSET 0x4
#define NUM_JUMPS 4
#define JUMP_ALL_COLLECTED 0
#define JUMP_PKMN_COLLECTED 1
#define JUMP_BOX_FULL 2
#define JUMP_LOOP 3
#define NUM_TEXTBOXES 3
#define TEXT_GREET 0
#define TEXT_THANK 1
#define TEXT_FULL 2
#define NUM_ASM_OFFSET 4
#define ASM_OFFSET_PKMN_OFFSET 0
#define ASM_OFFSET_PKMN_STRUCT 1
#define ASM_OFFSET_SENDMON_PTR 2
#define ASM_OFFSET_BOX_SUC_PTR 3
#define NUM_RELATIVE_PTR 1
#define REL_PTR_ASM_START 0
#define COND_LESSTHAN 0
#define COND_EQUALS 1
#define COND_GREATERTHAN 2
#define COND_LESSEQUALTHAN 3
#define COND_GREATEREQUALTHAN 4
#define COND_NOTEQUAL 5
#define COND_FLAGTRUE 1
#define COND_FLAGFALSE 5
#define VAR_CALLASM 0x8000
#define VAR_SCRIPT_PTR_LOW 0x8001
#define VAR_SCRIPT_PTR_HIGH 0x8002
#define VAR_CALL_RETURN_1 0x8003
#define VAR_CALL_CHECK_FLAG 0x8004
#define VAR_CALL_RETURN_2 0x8005
#define VAR_BOX_RETURN 0x8006
#define VAR_INDEX 0x8007
#define VAR_PKMN_OFFSET 0x8008
#define PTR_CALLASM 0x020375D8
#define PTR_SCRIPT_PTR_LOW 0x020375DA
#define PTR_SCRIPT_PTR_HIGH 0x020375DC
#define PTR_CALL_RETURN_1 0x020375DE
#define PTR_CALL_CHECK_FLAG 0x020375E0
#define PTR_CALL_RETURN_2 0x020375E2
#define PTR_BOX_RETURN 0x020375E4
#define PTR_INDEX 0x020375E6
#define PTR_PKMN_OFFSET 0x020375E8
#define PTR_BLOCK_PTR_LOW 0x03005D8C
#define PTR_BLOCK_PTR_HIGH 0x03005D8E
#define FLAG_ALL_COLLECTED 0x26
#define r0 0b0000
#define r1 0b0001
#define r2 0b0010
#define r3 0b0011
#define r4 0b0100
#define r5 0b0101
#define r6 0b0110
#define r7 0b0111
#define r8 0b1000
#define r9 0b1001
#define r10 0b1010
#define r11 0b1011
#define r12 0b1100
#define r13 0b1101
#define r14 0b1110
#define r15 0b1111
#define rlist_r0 0b000000001
#define rlist_r1 0b000000010
#define rlist_r2 0b000000101
#define rlist_r3 0b000001001
#define rlist_r4 0b000010001
#define rlist_r5 0b000100001
#define rlist_r6 0b001000001
#define rlist_r7 0b010000001
#define rlist_lr 0b100000000
// Text conversion definitions
class mystery_gift_script
{
int curr_index;
u8 mg_script[MG_SCRIPT_SIZE] = {};
u8 value_buffer[9];
u32 jumppoint_location[NUM_JUMPS];
u32 jumppoint_destination[NUM_JUMPS];
std::string_view textboxes[NUM_TEXTBOXES] =
{
"test 1",
"test 2",
"test 3",
};
u32 textbox_location[NUM_TEXTBOXES];
u32 textbox_destination[NUM_TEXTBOXES];
u8 asm_offset_location[NUM_ASM_OFFSET];
u8 asm_offset_destination[NUM_ASM_OFFSET];
u16 relative_offset_location[NUM_RELATIVE_PTR];
u16 relative_offset_destination[NUM_RELATIVE_PTR];
u8 party_data_array[6 * POKEMON_SIZE];
public:
mystery_gift_script();
void build_script(Pokemon incoming_party_array[]);
u8 get_script_value_at(int index);
u16 calc_checksum();
private:
void add_command(int len);
u16 rev_endian(u16 num);
void insert_textboxes();
u8 convert_char(char convert_char);
void fill_jumppoint_pointers();
void fill_textbox_pointers();
void add_asm(u16 command);
void fill_asm_pointers();
void fill_relative_pointers();
void set_jump_destination(u8 jumppoint_id);
u8 get_ptr_offset(u8 jumppoint_id);
void init_npc_location(u8 bank, u8 map, u8 npc);
void add_word(u32 word);
void set_asm_offset_destination(u8 asm_offset_id);
u8 asm_offset_distance(u8 asm_offset_id);
void two_align();
void set_ptr_destination(u8 relative_ptr_id);
// Scripting commands
void setvirtualaddress(u32 location);
void lock();
void faceplayer();
void checkflag(u8 flag_id);
void virtualgotoif(u8 condition, u8 location);
void virtualmsgbox(u8 textbox_id);
void waitmsg();
void waitkeypress();
void setvar(u16 var_id, u16 value);
void copybyte(u32 destination, u32 source);
void addvar(u16 var_id, u16 value);
void call(u32 script_ptr);
void compare(u16 var_id, u16 value);
void setflag(u16 flag_id);
void release();
void end();
// ASM commands
void push(u16 register_list);
void ldr3(u8 rd, u8 immed_8);
void ldr1(u8 rd, u8 rn, u8 immed_5);
void add5(u8 rd, u8 immed_8);
void add3(u8 rm, u8 rn, u8 rd);
void mov3(u8 rm, u8 rd);
void add2(u8 rd, u8 immed_8);
void bx(u8 rm);
void str1(u8 immed_5, u8 rn, u8 rd);
void pop(u16 register_list);
// Custom scripting/ASM commands
};
#endif