mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-03-21 17:34:42 -05:00
1032 lines
31 KiB
C++
1032 lines
31 KiB
C++
#include <tonc.h>
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#include "pokemon.h"
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#include "pokemon_data.h"
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#include "random.h"
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#include "save_data_manager.h"
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#include "debug_mode.h"
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Pokemon::Pokemon() {};
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// TODO: Rewrite this with two different classes/structs that have arrays as input/output
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// GBpkmn and GBApkmn
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// A lot of the event Pokemon script is reused. Really should be split into many different functions
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// Endian-ness too is all over the place... :/
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void Pokemon::load_data(int index, const byte *party_data, int game, int lang)
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{
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language = lang;
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if (lang == JPN_ID)
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{
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switch (game)
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{
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case GREEN_ID:
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case RED_ID:
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case BLUE_ID:
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case YELLOW_ID:
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gen = 1;
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pkmn_size = 44;
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ot_size = 6;
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nickname_size = 6;
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box_size = 30;
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break;
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case GOLD_ID:
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case SILVER_ID:
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case CRYSTAL_ID:
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gen = 2;
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pkmn_size = 32;
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ot_size = 6;
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nickname_size = 6;
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box_size = 30;
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break;
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}
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}
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else
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{
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switch (game)
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{
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case RED_ID:
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case BLUE_ID:
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case YELLOW_ID:
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gen = 1;
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pkmn_size = 33;
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ot_size = 11;
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nickname_size = 11;
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box_size = 20;
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break;
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case GOLD_ID:
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case SILVER_ID:
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case CRYSTAL_ID:
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gen = 2;
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pkmn_size = 32;
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ot_size = 11;
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nickname_size = 11;
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box_size = 20;
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break;
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}
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}
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int party_species_offset =
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1 + // the num pkmn byte
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(1 * index); // the pkmn index we're looking for
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int box_struct_offset =
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1 + // the num of pkmn byte
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(1 * box_size) + 1 + // list of pkmn in box and terminator
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(pkmn_size * index); // the pokemon we're looking for
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int ot_offset =
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1 + // the num of pkmn byte
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(1 * box_size) + 1 + // list of pkmn in box and terminator
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(pkmn_size * box_size) + // the pokemon structs
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(ot_size * index); // the ot we're looking for
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int nickname_offset =
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1 + // the num of pkmn byte
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(1 * box_size) + 1 + // list of pkmn in box and terminator
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(pkmn_size * box_size) + // the pokemon structs
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(ot_size * box_size) + // the ots
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(nickname_size * index); // the nickname we're looking for
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num_in_box = party_data[0];
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index_in_box = index;
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switch (gen)
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{
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case 1:
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// tte_write(std::to_string(party_data[1121]).c_str());
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// while (true){};
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species_index_party = party_data[party_species_offset];
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species_index_struct = party_data[box_struct_offset + 0x00];
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met_level = party_data[box_struct_offset + 0x03];
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copy_from_to(&party_data[box_struct_offset + 0x08], &moves[0], 4, false);
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copy_from_to(&party_data[box_struct_offset + 0x0C], &trainer_id[0], 2, false);
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exp = 0;
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for (int i = 0; i < 3; i++)
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{
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exp += party_data[box_struct_offset + 0x0E + i];
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}
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copy_from_to(&party_data[box_struct_offset + 0x1B], &dvs[0], 2, false);
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copy_from_to(&party_data[box_struct_offset + 0x1D], &pp_values[0], 4, false);
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copy_from_to(&party_data[nickname_offset], &nickname[0], 10, false);
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copy_from_to(&party_data[ot_offset], &trainer_name[0], 7, false);
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// Data not in gen 1
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pokerus = 0x00;
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caught_data[0] = 0x00;
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caught_data[1] = 0x00;
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item = 0;
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break;
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case 2:
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species_index_party = party_data[party_species_offset];
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species_index_struct = party_data[box_struct_offset + 0x00];
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item = party_data[box_struct_offset + 0x01];
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copy_from_to(&party_data[box_struct_offset + 0x02], &moves[0], 4, false);
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copy_from_to(&party_data[box_struct_offset + 0x06], &trainer_id[0], 2, false);
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exp = 0;
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for (int i = 0; i < 3; i++)
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{
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exp += party_data[box_struct_offset + 0x08 + i] << (8 * (2 - i));
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}
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copy_from_to(&party_data[box_struct_offset + 0x15], &dvs[0], 2, false);
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copy_from_to(&party_data[box_struct_offset + 0x17], &pp_values[0], 4, false);
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pokerus = party_data[box_struct_offset + 0x1C];
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copy_from_to(&party_data[box_struct_offset + 0x1D], &caught_data[0], 2, false);
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met_level = party_data[box_struct_offset + 0x1F];
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copy_from_to(&party_data[nickname_offset], &nickname[0], 10, false);
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copy_from_to(&party_data[ot_offset + 0x00], &trainer_name[0], 7, false);
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break;
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}
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// box_struct_offset = 0;
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if (SHOW_DATA_PACKETS)
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{
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tte_set_pos(8, 120);
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tte_write("struct offset: ");
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tte_write(std::to_string(box_struct_offset).c_str());
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tte_write("\nbox_size: ");
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tte_write(std::to_string(box_size).c_str());
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tte_write("\npkmn_size: ");
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tte_write(std::to_string(pkmn_size).c_str());
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tte_write("\nindex: ");
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tte_write(std::to_string(index).c_str());
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tte_write(", game: ");
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tte_write(std::to_string(game).c_str());
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while (!key_hit(KEY_A))
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{
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global_next_frame();
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}
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global_next_frame();
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}
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}
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void Pokemon::convert_to_gen_three(bool simplified, bool stabilize_mythical)
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{
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// Convert the species indexes
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if (gen == 1)
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{
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if (species_index_struct > 190)
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{
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species_index_struct = 0;
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}
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else
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{
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species_index_struct = gen_1_index_array[species_index_struct];
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if (species_index_struct == 0xFF)
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{
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is_missingno = true;
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species_index_struct = 0x89; // Porygon
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}
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}
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species_index_party = species_index_struct;
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}
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if ( // index_in_box % 4 == 0 ||
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species_index_struct > 251 || // Checks if the Pokemon is beyond Celebi
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species_index_struct == 0 || // Checks that the Pokemon isn't a blank party space
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species_index_struct != species_index_party || // Checks that the Pokemon isn't a hybrid or an egg
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index_in_box >= num_in_box || // Checks that we're not reading beyond the Pokemon in the box
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item != 0) // Checks that the Pokemon doesn't have an item
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{
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if (!NO_INVALID_PKMN)
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{
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is_valid = false;
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return;
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}
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}
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is_valid = true;
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nature_mod = exp % 25; // save the nature mod in case the level is changed
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// Update dex if not simple
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if (!simplified && !is_caught(species_index_struct))
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{
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is_new = true;
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set_caught(species_index_struct);
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}
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// Set nickname
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if (language == KOR_ID)
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{
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gen_3_pkmn[18] = JPN_ID; // Set to JPN
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byte new_nickname[10];
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byte new_ot[7];
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for (int i = 0; i < 6; i++)
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{ // Read the JPN name and convert it
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new_nickname[i] = get_gen_3_char(JPN_NAMES[species_index_struct][i], true);
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}
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if (gen == 1)
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{
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// レッド (Red)
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new_ot[0] = 0x7A; // レ
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new_ot[1] = 0xA0; // ッ
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new_ot[2] = 0x95; // ド
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new_ot[3] = 0xFF;
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}
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else
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{
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if (((caught_data[1] & 0b10000000) >> 7) == 1) // Checks if the Gen 2 player is male or female
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{
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// クリス (Kurisu)
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new_ot[0] = 0x58; // ク
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new_ot[1] = 0x78; // リ
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new_ot[2] = 0x5D; // ス
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new_ot[3] = 0xFF;
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}
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else
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{
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// ヒビキ (Hibiki)
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new_ot[0] = 0x6B; // ヒ
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new_ot[1] = 0x97; // ビ
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new_ot[2] = 0x57; // キ
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new_ot[3] = 0xFF;
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}
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}
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copy_from_to(&new_nickname[0], &gen_3_pkmn[8], 10, false); // Nickname
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copy_from_to(&new_ot[0], &gen_3_pkmn[20], 7, false); // OT Name
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}
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else
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{
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gen_3_pkmn[18] = language; // Language
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copy_from_to(convert_text(&nickname[0], 10, gen, language), &gen_3_pkmn[8], 10, false); // Nickname
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copy_from_to(convert_text(&trainer_name[0], 7, gen, language), &gen_3_pkmn[20], 7, false); // OT Name
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}
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// Make sure Level is not over 100 based on EXP
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u32 max_exp = get_max_exp(species_index_struct);
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if (exp > max_exp)
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{
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exp = max_exp;
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}
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// Check if shiny
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is_shiny =
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((dvs[1] == 0b10101010) && // Checks if the Speed and Special DVs equal 10
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((dvs[0] & 0xF) == 0b1010) && // Checks if the Defense DVs equal 10
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((dvs[0] & 0b00100000) >> 5)); // Checks if the second bit of the Attack DV is true
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if (species_index_struct == 52 &&
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fnv1a_hash(nickname, 7) == 1515822901 &&
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fnv1a_hash(trainer_name, 7) == 1342961308)
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{
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is_shiny = true;
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dvs[0] = 0xFF;
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dvs[1] = 0xFF;
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}
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if (species_index_struct == 201) // Checks if the Pokemon is Unown
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{
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unown_letter = 0;
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unown_letter |= ((dvs[0] >> 5) & 0b11) << 6;
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unown_letter |= ((dvs[0] >> 1) & 0b11) << 4;
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unown_letter |= ((dvs[1] >> 5) & 0b11) << 2;
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unown_letter |= ((dvs[1] >> 1) & 0b11);
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unown_letter = unown_letter / 10;
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}
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else
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{
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unown_letter = -1;
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}
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if (simplified)
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{
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if ((species_index_struct == 151 || species_index_struct == 251) && exp < 560) // Minimum EXP for level 10
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{
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met_level = 10;
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}
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return;
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}
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// Separate the PP Up values from the Move PP values
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for (int i = 0; i < 4; i++)
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{
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pure_pp_values[i] = (pp_values[i] & 0b00111111); // Take only the bottom six bits
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pp_bonus[i] = (pp_values[i] >> 6); // Take only the top two bits
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}
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// Check that the moves are valid
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if (is_missingno)
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{
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moves[0] = 55; // Water Gun
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moves[1] = 143; // Sky Attack
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moves[2] = 6; // Pay Day
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moves[3] = 20; // Bind
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for (int i = 0; i < 4; i++)
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{
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pp_bonus[i] = 0;
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}
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}
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else if (species_index_struct != 0xEB) // Ignore Smeargle due to Sketch
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{
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for (int i = 0; i < 4; i++)
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{
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if ((!can_learn_move(species_index_struct, moves[i])) && (moves[i] != 0))
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{
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moves[i] = 0; // Remove the move
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pp_bonus[i] = 0; // Remove the PP bonus
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}
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}
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}
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// Make sure it has at least one move
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if (moves[0] + moves[1] + moves[2] + moves[3] == 0)
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{
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moves[0] = get_earliest_move(species_index_struct);
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}
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// Bubble valid moves to the top
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int i, j;
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bool swapped;
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for (i = 0; i < 3; i++)
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{
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swapped = false;
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for (j = 0; j < 3 - i; j++)
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{
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if ((moves[j] < moves[j + 1]) && moves[j] == 0)
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{
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// Move the move *and* PP bonus up if there is a blank space
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moves[j] = moves[j + 1];
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pp_bonus[j] = pp_bonus[j + 1];
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moves[j + 1] = 0;
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pp_bonus[j + 1] = 0;
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swapped = true;
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}
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}
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// If no two elements were swapped
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// by inner loop, then break
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if (swapped == false)
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break;
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}
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// Restore the PP values
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for (int i = 0; i < 4; i++)
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{
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pure_pp_values[i] = POWER_POINTS[moves[i]] + ((POWER_POINTS[moves[i]] / 5) * pp_bonus[i]);
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}
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// This is everything the mythical needs, don't change anything else
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if (stabilize_mythical && (species_index_struct == 151 || species_index_struct == 251))
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{
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set_to_event(nature_mod);
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return;
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}
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// Generate PID
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disable_auto_random();
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u32 n_pid;
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if (ENABLE_MATCH_PID)
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{
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n_pid = generate_pid_iv_match(species_index_struct, nature_mod, &dvs[0]);
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u16 curr_rand = get_rand_u16();
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ivs[0] = (curr_rand >> 0) & 0b11111;
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ivs[1] = (curr_rand >> 5) & 0b11111;
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ivs[2] = (curr_rand >> 10) & 0b11111;
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curr_rand = get_rand_u16();
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ivs[3] = (curr_rand >> 0) & 0b11111;
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ivs[4] = (curr_rand >> 5) & 0b11111;
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ivs[5] = (curr_rand >> 10) & 0b11111;
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iv_egg_ability = 0;
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for (int i = 0; i < 6; i++)
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{
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iv_egg_ability |= ((ivs[i] & 0b11111) << (i * 5));
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}
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}
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else
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{
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n_pid = generate_pid_save_iv(species_index_struct, nature_mod, &dvs[0]);
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// Convert and set IVs
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int hp_iv = 0;
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for (int i = 0; i < 4; i++)
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{
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ivs[i + 1] = (dvs[i / 2] >> (((i + 1) % 2) * 4)) & 0b1111;
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hp_iv |= ((ivs[i + 1] & 0x1) << i);
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};
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ivs[0] = hp_iv;
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ivs[5] = ivs[4];
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for (int i = 0; i < 6; i++)
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{
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ivs[i] = (ivs[i] * 2) + 1;
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iv_egg_ability |= ((ivs[i] & 0b11111) << (i * 5));
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}
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}
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for (int i = 0; i < 4; i++)
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{
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pid[i] = (n_pid >> (i * 8)) & 0xFF;
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}
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enable_auto_random();
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// Determine and set Ability
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iv_egg_ability |= ((pid[0] & 0x1) ? get_num_abilities(species_index_struct) : 0) << 31;
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// Origin info
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origin_info |= ((caught_data[1] & 0b10000000) << 8); // OT gender - We would shift left 15 bits, but the bit is already shifted over 7
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if (is_missingno)
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{
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origin_info |= (1 << 11); // Master Ball
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}
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else
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{
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origin_info |= (4 << 11); // Ball
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}
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origin_info |= (((gen == 1) ? 4 : 7) << 7); // Game
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origin_info |= met_level; // Level met
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// Ribbons and Obedience
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// ribbons[2] |= 0b00000100; // Artist Ribbon
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if (species_index_struct == 151 || species_index_struct == 251) // Pokemon is Mew or Celebi
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{
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ribbons[3] |= 0b10000000; // Fateful Encounter flag
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}
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else if (is_missingno)
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{
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ribbons[3] |= 0b10000000; // Fateful Encounter flag
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// ribbons[3] |= 0b00000100; // World Ribbon
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}
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// Personality Value
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copy_from_to(&pid[0], &gen_3_pkmn[0], 4, false);
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// Trainer ID
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copy_from_to(&trainer_id[0], &gen_3_pkmn[4], 2, true);
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// Check if the Pokemon is shiny
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if (is_shiny)
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{
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secret_id[0] = trainer_id[1] ^ pid[0] ^ pid[2] ^ 0x0; // This value at the end should be random between 0 - 15, if that is to be implemented
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secret_id[1] = trainer_id[0] ^ pid[1] ^ pid[3] ^ 0x0;
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// Randomly shift by 16 (maybe)
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}
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else // Not shiny, make sure it isn't
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{
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secret_id[0] = dvs[0];
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secret_id[1] = dvs[1];
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if (((trainer_id[0] ^ secret_id[0] ^ pid[0] ^ pid[2]) == 0) &&
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((trainer_id[1] ^ secret_id[1] ^ pid[1] ^ pid[3]) < 8))
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{
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secret_id[1] += 8;
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}
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}
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copy_from_to(&secret_id[0], &gen_3_pkmn[6], 2, false); // Set SID
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|
|
|
gen_3_pkmn[19] = 0b00000010; // Egg Name (has species sanity flag)
|
|
gen_3_pkmn[27] = 0b00000000; // Markings
|
|
|
|
// Data:
|
|
|
|
// Reset the data sections (in case the player runs the program twice)
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
data_section_G[i] = 0;
|
|
data_section_A[i] = 0;
|
|
data_section_E[i] = 0;
|
|
data_section_M[i] = 0;
|
|
}
|
|
|
|
data_section_G[0] = species_index_struct;
|
|
data_section_G[1] = 0x00; // Species Index, check for glitch Pokemon
|
|
data_section_G[2] = (is_new ? 0x44 : 0x00); // Rare Candy if new
|
|
data_section_G[3] = 0x00;
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
data_section_G[4 + i] = exp >> (8 * i);
|
|
}
|
|
data_section_G[8] = (pp_bonus[0] << 0 | pp_bonus[1] << 2 | pp_bonus[2] << 4 | pp_bonus[3] << 6);
|
|
|
|
data_section_A[0] = moves[0]; // Move 1
|
|
data_section_A[2] = moves[1]; // Move 2
|
|
data_section_A[4] = moves[2]; // Move 3
|
|
data_section_A[6] = moves[3]; // Move 4
|
|
copy_from_to(&pure_pp_values[0], &data_section_A[8], 4, false); // PP Values
|
|
|
|
// Data section E is all zero (EVs and Contest Stats)
|
|
|
|
data_section_M[0] = pokerus;
|
|
data_section_M[1] = 0xFF; // Met location - set to Fateful Encounter (separate from flag), is replaced by Pal Park in gen 4
|
|
data_section_M[2] = origin_info & 0x00FF; // Lower origins info
|
|
data_section_M[3] = (origin_info >> 8) & 0xFF; // Upper origins info
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
data_section_M[i + 4] = (iv_egg_ability >> (i * 8) & 0xFF); // Set IVs, Egg, and Ability
|
|
}
|
|
copy_from_to(&ribbons[0], &data_section_M[8], 4, false); // Ribbons and Fateful Encounter
|
|
|
|
// Checksum:
|
|
checksum = 0x0000;
|
|
for (int i = 0; i < 12; i = i + 2)
|
|
{
|
|
checksum = checksum + ((data_section_G[i + 1] << 8) | data_section_G[i]);
|
|
checksum = checksum + ((data_section_A[i + 1] << 8) | data_section_A[i]);
|
|
checksum = checksum + ((data_section_E[i + 1] << 8) | data_section_E[i]);
|
|
checksum = checksum + ((data_section_M[i + 1] << 8) | data_section_M[i]);
|
|
}
|
|
|
|
gen_3_pkmn[28] = checksum & 0xFF;
|
|
gen_3_pkmn[29] = (checksum & 0xFF00) >> 8;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
encryption_key[i] = gen_3_pkmn[4 + i] ^ pid[i]; // XOR SID and TID with PID
|
|
}
|
|
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
unencrypted_data[i] = data_section_G[i];
|
|
data_section_G[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[12 + i] = data_section_A[i];
|
|
data_section_A[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[24 + i] = data_section_E[i];
|
|
data_section_E[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[36 + i] = data_section_M[i];
|
|
data_section_M[i] ^= encryption_key[i % 4];
|
|
}
|
|
|
|
// Puts the four data chunks into their correct locations based on the PID
|
|
alocate_data_chunks(data_section_G, data_section_A, data_section_E, data_section_M);
|
|
global_next_frame();
|
|
}
|
|
|
|
void Pokemon::copy_from_to(const byte *source, byte *destination, int size, bool reverse_endian)
|
|
{
|
|
if (reverse_endian)
|
|
{
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
destination[(size - 1) - i] = source[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
destination[i] = source[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pokemon::alocate_data_chunks(byte *G, byte *A, byte *E, byte *M)
|
|
{
|
|
word full_pid = (pid[3] << 24 | pid[2] << 16 | pid[1] << 8 | pid[0]);
|
|
byte mod_pid = full_pid % 24;
|
|
unencrypted_data[48] = mod_pid;
|
|
// This is such a stupid way to do this, but I can't for the life of me find a formula for the permutation table.
|
|
switch (mod_pid)
|
|
{
|
|
case 0:
|
|
insert_data(G, A, E, M);
|
|
break;
|
|
case 1:
|
|
insert_data(G, A, M, E);
|
|
break;
|
|
case 2:
|
|
insert_data(G, E, A, M);
|
|
break;
|
|
case 3:
|
|
insert_data(G, E, M, A);
|
|
break;
|
|
case 4:
|
|
insert_data(G, M, A, E);
|
|
break;
|
|
case 5:
|
|
insert_data(G, M, E, A);
|
|
break;
|
|
case 6:
|
|
insert_data(A, G, E, M);
|
|
break;
|
|
case 7:
|
|
insert_data(A, G, M, E);
|
|
break;
|
|
case 8:
|
|
insert_data(A, E, G, M);
|
|
break;
|
|
case 9:
|
|
insert_data(A, E, M, G);
|
|
break;
|
|
case 10:
|
|
insert_data(A, M, G, E);
|
|
break;
|
|
case 11:
|
|
insert_data(A, M, E, G);
|
|
break;
|
|
case 12:
|
|
insert_data(E, G, A, M);
|
|
break;
|
|
case 13:
|
|
insert_data(E, G, M, A);
|
|
break;
|
|
case 14:
|
|
insert_data(E, A, G, M);
|
|
break;
|
|
case 15:
|
|
insert_data(E, A, M, G);
|
|
break;
|
|
case 16:
|
|
insert_data(E, M, G, A);
|
|
break;
|
|
case 17:
|
|
insert_data(E, M, A, G);
|
|
break;
|
|
case 18:
|
|
insert_data(M, G, A, E);
|
|
break;
|
|
case 19:
|
|
insert_data(M, G, E, A);
|
|
break;
|
|
case 20:
|
|
insert_data(M, A, G, E);
|
|
break;
|
|
case 21:
|
|
insert_data(M, A, E, G);
|
|
break;
|
|
case 22:
|
|
insert_data(M, E, G, A);
|
|
break;
|
|
case 23:
|
|
insert_data(M, E, A, G);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Pokemon::insert_data(byte *first, byte *second, byte *third, byte *fourth)
|
|
{
|
|
copy_from_to(&first[0], &gen_3_pkmn[32], 12, false);
|
|
copy_from_to(&second[0], &gen_3_pkmn[44], 12, false);
|
|
copy_from_to(&third[0], &gen_3_pkmn[56], 12, false);
|
|
copy_from_to(&fourth[0], &gen_3_pkmn[68], 12, false);
|
|
}
|
|
|
|
byte Pokemon::get_gen_3_data(int index)
|
|
{
|
|
return gen_3_pkmn[index];
|
|
}
|
|
|
|
byte *Pokemon::get_full_gen_3_array()
|
|
{
|
|
return gen_3_pkmn;
|
|
}
|
|
|
|
byte Pokemon::get_unencrypted_data(int index)
|
|
{
|
|
return unencrypted_data[index];
|
|
}
|
|
|
|
byte *Pokemon::convert_text(byte *text_array, int size, int gen, int lang)
|
|
{
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
switch (gen)
|
|
{
|
|
case 1:
|
|
switch (lang)
|
|
{
|
|
case JPN_ID:
|
|
text_array[i] = get_gen_3_char(gen_1_Jpn_char_array[text_array[i]], true);
|
|
break;
|
|
case ENG_ID:
|
|
default:
|
|
text_array[i] = get_gen_3_char(gen_1_Eng_char_array[text_array[i]], false);
|
|
break;
|
|
case FRE_ID:
|
|
case GER_ID:
|
|
text_array[i] = get_gen_3_char(gen_1_FreGer_char_array[text_array[i]], false);
|
|
break;
|
|
case SPA_ID:
|
|
case ITA_ID:
|
|
text_array[i] = get_gen_3_char(gen_1_ItaSpa_char_array[text_array[i]], false);
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
default:
|
|
switch (lang)
|
|
{
|
|
case JPN_ID:
|
|
text_array[i] = get_gen_3_char(gen_2_Jpn_char_array[text_array[i]], true);
|
|
break;
|
|
case ENG_ID:
|
|
default:
|
|
text_array[i] = get_gen_3_char(gen_2_Eng_char_array[text_array[i]], false);
|
|
break;
|
|
case FRE_ID:
|
|
case GER_ID:
|
|
text_array[i] = get_gen_3_char(gen_2_FreGer_char_array[text_array[i]], false);
|
|
break;
|
|
case SPA_ID:
|
|
case ITA_ID:
|
|
text_array[i] = get_gen_3_char(gen_2_ItaSpa_char_array[text_array[i]], false);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return text_array;
|
|
}
|
|
|
|
u32 Pokemon::generate_pid_iv_match(byte pid_species_index, byte nature, byte *pid_dvs)
|
|
{
|
|
u32 new_pid = 0;
|
|
byte new_nature = 0;
|
|
byte new_gender = 0;
|
|
byte new_letter = 0;
|
|
int gen2_gender_threshold = get_gender_threshold(pid_species_index, false);
|
|
int gen3_gender_threshold = get_gender_threshold(pid_species_index, true);
|
|
bool gender = (((pid_dvs[0] >> 4) & 0b1111) < gen2_gender_threshold);
|
|
|
|
do
|
|
{
|
|
new_pid = get_rand_u16() | (get_rand_u16() << 16);
|
|
new_nature = get_nature_from_pid(new_pid);
|
|
new_gender = get_gender_from_pid(new_pid);
|
|
new_letter = get_letter_from_pid(new_pid);
|
|
} while (!(
|
|
(unown_letter != -1 ? new_letter == unown_letter : true) &&
|
|
new_nature == nature &&
|
|
(gen2_gender_threshold != -1
|
|
? ((new_gender < gen3_gender_threshold) == gender)
|
|
: true)));
|
|
|
|
return new_pid;
|
|
}
|
|
|
|
u8 Pokemon::get_letter_from_pid(u32 pid)
|
|
{
|
|
return (
|
|
((pid & 0x03000000) >> 18) +
|
|
((pid & 0x00030000) >> 12) +
|
|
((pid & 0x00000300) >> 6) +
|
|
((pid & 0x00000003) >> 0)) %
|
|
28;
|
|
};
|
|
u8 Pokemon::get_nature_from_pid(u32 pid)
|
|
{
|
|
return (pid % 25);
|
|
};
|
|
u8 Pokemon::get_gender_from_pid(u32 pid)
|
|
{
|
|
return (pid & 0xFF);
|
|
};
|
|
|
|
u32 Pokemon::generate_pid_save_iv(byte pid_species_index, byte nature, byte *pid_dvs)
|
|
{
|
|
// Set Unown Letter
|
|
u32 new_pid = 0;
|
|
if (pid_species_index == 0xC9) // Checks if the Pokemon is Unown
|
|
{
|
|
byte letter_mod = rand_reverse_mod(28, unown_letter);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
new_pid |= ((letter_mod >> (i * 2)) & 0b11) << (8 * i);
|
|
}
|
|
|
|
// Randomize rest of PID
|
|
new_pid |= get_rand_u32() & 0xFCFCFCFC;
|
|
|
|
// Set Nature
|
|
while ((new_pid % 25) != nature)
|
|
{
|
|
// Keep adding 0b100 to the PID until the nature matches
|
|
// 0b100 ensures that the 2 LSBs are maintained, as they determine the letter
|
|
new_pid = (new_pid & 0xFFFFFF00) | ((new_pid + 0b100) & 0xFF);
|
|
}
|
|
return new_pid;
|
|
}
|
|
else
|
|
{
|
|
// Set the correct gender for the Pokemon
|
|
new_pid |= get_rand_gender_byte(pid_species_index, ((pid_dvs[0] >> 4) & 0b1111));
|
|
|
|
// Randomize rest of PID
|
|
new_pid |= get_rand_u32() & 0xFFFFFF00;
|
|
|
|
// Set nature
|
|
while (new_pid % 25 != nature)
|
|
{
|
|
new_pid = new_pid + 256;
|
|
}
|
|
return new_pid;
|
|
}
|
|
}
|
|
|
|
byte Pokemon::rand_reverse_mod(byte modulo_divisor, byte target_mod)
|
|
{
|
|
return (modulo_divisor * get_rand_range(0, (255 - target_mod) / modulo_divisor)) + target_mod;
|
|
}
|
|
|
|
byte Pokemon::get_rand_gender_byte(byte index_num, byte attack_DVs)
|
|
{
|
|
byte gen2_threshold = get_gender_threshold(index_num, false);
|
|
byte gen3_threshold = get_gender_threshold(index_num, true);
|
|
if (gen2_threshold == -1) // Is one gender or is genderless
|
|
{
|
|
return get_rand_range(0, 256);
|
|
}
|
|
else if (attack_DVs < gen2_threshold) // Is Female
|
|
{
|
|
return get_rand_range(0, gen3_threshold);
|
|
}
|
|
else // Is Male
|
|
{
|
|
return get_rand_range(gen3_threshold, 256);
|
|
}
|
|
}
|
|
|
|
byte Pokemon::get_dex_number()
|
|
{
|
|
return (is_valid ? species_index_struct : 0);
|
|
}
|
|
|
|
bool Pokemon::get_validity()
|
|
{
|
|
return is_valid;
|
|
}
|
|
|
|
bool Pokemon::get_is_shiny()
|
|
{
|
|
return is_shiny;
|
|
}
|
|
|
|
bool Pokemon::get_is_new()
|
|
{
|
|
return (is_valid ? is_new : false);
|
|
}
|
|
|
|
Simplified_Pokemon Pokemon::get_simple_pkmn()
|
|
{
|
|
Simplified_Pokemon curr_pkmn;
|
|
curr_pkmn.dex_number = get_dex_number();
|
|
curr_pkmn.met_level = met_level;
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
curr_pkmn.nickname[i] = nickname[i];
|
|
}
|
|
curr_pkmn.is_valid = get_validity();
|
|
curr_pkmn.is_transferred = false;
|
|
curr_pkmn.is_shiny = get_is_shiny();
|
|
curr_pkmn.unown_letter = unown_letter;
|
|
curr_pkmn.is_missingno = is_missingno;
|
|
return curr_pkmn;
|
|
}
|
|
|
|
void Pokemon::set_to_event(byte nature)
|
|
{
|
|
int event_id = 0;
|
|
if (species_index_struct == 151)
|
|
{
|
|
switch (language)
|
|
{
|
|
case JPN_ID:
|
|
case KOR_ID:
|
|
event_id = 0;
|
|
break;
|
|
case ENG_ID:
|
|
event_id = 1;
|
|
break;
|
|
case FRE_ID:
|
|
event_id = 2;
|
|
break;
|
|
case ITA_ID:
|
|
event_id = 3;
|
|
break;
|
|
case GER_ID:
|
|
event_id = 4;
|
|
break;
|
|
case SPA_ID:
|
|
event_id = 5;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (language)
|
|
{
|
|
case JPN_ID:
|
|
case KOR_ID:
|
|
event_id = 6;
|
|
break;
|
|
case ENG_ID:
|
|
case FRE_ID:
|
|
case ITA_ID:
|
|
case GER_ID:
|
|
case SPA_ID:
|
|
event_id = 7;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Load the event into the Pokemon array and unencrypted data array
|
|
for (int i = 0; i < 0x20; i++)
|
|
{
|
|
if (i == 0x08)
|
|
{
|
|
i += 10; // Skip over the nickname
|
|
}
|
|
gen_3_pkmn[i] = EVENT_PKMN[event_id][i];
|
|
}
|
|
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
data_section_G[i] = EVENT_PKMN[event_id][i + 0x20 + 0];
|
|
data_section_A[i] = EVENT_PKMN[event_id][i + 0x20 + 12];
|
|
data_section_E[i] = EVENT_PKMN[event_id][i + 0x20 + 24];
|
|
data_section_M[i] = EVENT_PKMN[event_id][i + 0x20 + 36];
|
|
}
|
|
|
|
// insert moves and PP bonuses
|
|
data_section_G[8] = (pp_bonus[0] << 0 | pp_bonus[1] << 2 | pp_bonus[2] << 4 | pp_bonus[3] << 6);
|
|
data_section_A[0] = moves[0]; // Move 1
|
|
data_section_A[2] = moves[1]; // Move 2
|
|
data_section_A[4] = moves[2]; // Move 3
|
|
data_section_A[6] = moves[3]; // Move 4
|
|
|
|
// get a new PID in the BACD_R format, and make sure it isn't shiny
|
|
disable_auto_random();
|
|
u32 n_pid;
|
|
do
|
|
{
|
|
// Make the seed 16 bits long, per the BACD_R format
|
|
rand_set_seed(rand_get_seed() & 0xFFFF);
|
|
n_pid = (get_rand_u16() << 16) | get_rand_u16();
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
gen_3_pkmn[i] = (n_pid >> (i * 8)) & 0xFF;
|
|
pid[i] = (n_pid >> (i * 8)) & 0xFF;
|
|
};
|
|
} while (((pid[0] ^ pid[2] ^ gen_3_pkmn[4] ^ gen_3_pkmn[6]) < 8) &&
|
|
((pid[1] ^ pid[3] ^ gen_3_pkmn[5] ^ gen_3_pkmn[7]) == 0) &&
|
|
(n_pid % 25 != nature)); // maintain the nature
|
|
|
|
// Set and fill the IVs
|
|
u16 curr_rand = get_rand_u16();
|
|
ivs[0] = (curr_rand >> 0) & 0b11111;
|
|
ivs[1] = (curr_rand >> 5) & 0b11111;
|
|
ivs[2] = (curr_rand >> 10) & 0b11111;
|
|
curr_rand = get_rand_u16();
|
|
ivs[3] = (curr_rand >> 0) & 0b11111;
|
|
ivs[4] = (curr_rand >> 5) & 0b11111;
|
|
ivs[5] = (curr_rand >> 10) & 0b11111;
|
|
|
|
iv_egg_ability = 0;
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
iv_egg_ability |= ((ivs[i] & 0b11111) << (i * 5));
|
|
}
|
|
enable_auto_random();
|
|
|
|
// Determine and set Ability
|
|
iv_egg_ability |= ((pid[0] & 0x1) ? get_num_abilities(species_index_struct) : 0) << 31;
|
|
|
|
// Set IVs, Egg, and Ability
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
data_section_M[i + 4] = (iv_egg_ability >> (i * 8) & 0xFF);
|
|
}
|
|
|
|
// Determine and set OT gender
|
|
data_section_M[3] |= (caught_data[1] & 0b10000000);
|
|
|
|
// Check the level
|
|
if (exp < 560) // Minimum EXP for level 10
|
|
{
|
|
exp = 560;
|
|
}
|
|
|
|
data_section_G[2] = (is_new ? 0x44 : 0x00); // Rare Candy if new
|
|
|
|
// Update and set the checksum
|
|
checksum = 0x0000;
|
|
for (int i = 0; i < 12; i = i + 2)
|
|
{
|
|
checksum = checksum + ((data_section_G[i + 1] << 8) | data_section_G[i]);
|
|
checksum = checksum + ((data_section_A[i + 1] << 8) | data_section_A[i]);
|
|
checksum = checksum + ((data_section_E[i + 1] << 8) | data_section_E[i]);
|
|
checksum = checksum + ((data_section_M[i + 1] << 8) | data_section_M[i]);
|
|
}
|
|
|
|
gen_3_pkmn[28] = checksum & 0xFF;
|
|
gen_3_pkmn[29] = (checksum & 0xFF00) >> 8;
|
|
|
|
// Determine the encryption key
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
encryption_key[i] = gen_3_pkmn[4 + i] ^ pid[i]; // XOR SID and TID with PID
|
|
}
|
|
|
|
// Encrypt the data
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
unencrypted_data[i] = data_section_G[i];
|
|
data_section_G[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[12 + i] = data_section_A[i];
|
|
data_section_A[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[24 + i] = data_section_E[i];
|
|
data_section_E[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[36 + i] = data_section_M[i];
|
|
data_section_M[i] ^= encryption_key[i % 4];
|
|
}
|
|
|
|
// Puts the four data chunks into their correct locations based on the PID
|
|
alocate_data_chunks(data_section_G, data_section_A, data_section_E, data_section_M);
|
|
return;
|
|
}
|