mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-03-21 17:34:42 -05:00
668 lines
21 KiB
C++
668 lines
21 KiB
C++
#include <tonc.h>
|
|
#include "pokemon.h"
|
|
#include "pokemon_data.h"
|
|
#include "random.h"
|
|
#include "save_data_manager.h"
|
|
|
|
Pokemon::Pokemon(){};
|
|
|
|
// TODO: Rewrite this with two different classes/structs that have arrays as input/output
|
|
// GBpkmn and GBApkmn
|
|
|
|
void Pokemon::load_data(int index, byte *party_data, int game, int lang)
|
|
{
|
|
language = lang;
|
|
if (lang == JPN_ID)
|
|
{
|
|
switch (game)
|
|
{
|
|
case RED_GREEN_ID:
|
|
case RED_BLUE_ID:
|
|
case BLUE_ID:
|
|
case YELLOW_ID:
|
|
gen = 1;
|
|
pkmn_size = 44;
|
|
ot_size = 6;
|
|
nickname_size = 6;
|
|
box_size = 30;
|
|
break;
|
|
case GOLD_SILVER_ID:
|
|
case CRYSTAL_ID:
|
|
gen = 2;
|
|
pkmn_size = 48;
|
|
ot_size = 6;
|
|
nickname_size = 6;
|
|
box_size = 30;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (game)
|
|
{
|
|
case RED_GREEN_ID:
|
|
case RED_BLUE_ID:
|
|
case BLUE_ID:
|
|
case YELLOW_ID:
|
|
gen = 1;
|
|
pkmn_size = 33;
|
|
ot_size = 11;
|
|
nickname_size = 11;
|
|
box_size = 20;
|
|
break;
|
|
case GOLD_SILVER_ID:
|
|
case CRYSTAL_ID:
|
|
gen = 2;
|
|
pkmn_size = 48;
|
|
ot_size = 11;
|
|
nickname_size = 11;
|
|
box_size = 20;
|
|
break;
|
|
}
|
|
|
|
int party_species_offset =
|
|
1 + // the num pkmn byte
|
|
(1 * index); // the pkmn index we're looking for
|
|
|
|
int box_struct_offset =
|
|
1 + // the num of pkmn byte
|
|
(1 * box_size) + 1 + // list of pkmn in box and terminator
|
|
(pkmn_size * index); // the pokemon we're looking for
|
|
|
|
int ot_offset =
|
|
1 + // the num of pkmn byte
|
|
(1 * box_size) + 1 + // list of pkmn in box and terminator
|
|
(pkmn_size * box_size) + // the pokemon structs
|
|
(ot_size * index); // the ot we're looking for
|
|
|
|
int nickname_offset =
|
|
1 + // the num of pkmn byte
|
|
(1 * box_size) + 1 + // list of pkmn in box and terminator
|
|
(pkmn_size * box_size) + // the pokemon structs
|
|
(ot_size * box_size) + // the ots
|
|
(nickname_size * index); // the nickname we're looking for
|
|
|
|
switch (gen)
|
|
{
|
|
case 1:
|
|
// tte_write(std::to_string(party_data[1121]).c_str());
|
|
// while (true){};
|
|
species_index_party = party_data[party_species_offset];
|
|
species_index_struct = party_data[box_struct_offset + 0x00];
|
|
met_level = party_data[box_struct_offset + 0x03];
|
|
copy_from_to(&party_data[box_struct_offset + 0x08], &moves[0], 4, false);
|
|
copy_from_to(&party_data[box_struct_offset + 0x0C], &trainer_id[0], 2, false);
|
|
copy_from_to(&party_data[box_struct_offset + 0x0E], &exp[0], 3, true);
|
|
copy_from_to(&party_data[box_struct_offset + 0x1B], &dvs[0], 2, false);
|
|
copy_from_to(&party_data[box_struct_offset + 0x1D], &pp_values[0], 4, false);
|
|
copy_from_to(&party_data[nickname_offset], &nickname[0], 10, false);
|
|
copy_from_to(&party_data[ot_offset], &trainer_name[0], 7, false);
|
|
// Data not in gen 1
|
|
pokerus = 0x00;
|
|
caught_data[0] = 0x00;
|
|
caught_data[1] = 0x00;
|
|
|
|
break;
|
|
case 2:
|
|
species_index_party = party_data[party_species_offset];
|
|
species_index_struct = party_data[box_struct_offset + 0x00];
|
|
copy_from_to(&party_data[box_struct_offset + 0x02], &moves[0], 4, false);
|
|
copy_from_to(&party_data[box_struct_offset + 0x06], &trainer_id[0], 2, false);
|
|
copy_from_to(&party_data[box_struct_offset + 0x08], &exp[0], 3, true);
|
|
copy_from_to(&party_data[box_struct_offset + 0x15], &dvs[0], 2, false);
|
|
copy_from_to(&party_data[box_struct_offset + 0x17], &pp_values[0], 4, false);
|
|
pokerus = party_data[box_struct_offset + 0x1C];
|
|
copy_from_to(&party_data[box_struct_offset + 0x1D], &caught_data[0], 2, false);
|
|
met_level = party_data[box_struct_offset + 0x1F];
|
|
copy_from_to(&party_data[nickname_offset], &nickname[0], 10, false);
|
|
copy_from_to(&party_data[ot_offset + 0x00], &trainer_name[0], 7, false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void Pokemon::convert_to_gen_three()
|
|
{
|
|
// Convert the species indexes
|
|
if (gen == 1)
|
|
{
|
|
species_index_party = gen_1_index_array[species_index_party];
|
|
species_index_struct = gen_1_index_array[species_index_struct];
|
|
}
|
|
|
|
if (species_index_struct > 251 || // Checks if the Pokemon is beyond Celebi
|
|
species_index_struct == 0 || // Checks that the Pokemon isn't a blank party space
|
|
species_index_struct != species_index_party) // Checks that the Pokemon isn't a hybrid or an egg
|
|
{
|
|
is_valid = false;
|
|
return;
|
|
}
|
|
is_valid = true;
|
|
// Generate PID
|
|
u32 n_pid = generate_pid(species_index_struct, *(vu32 *)exp % 25, &dvs[0]);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
pid[i] = (n_pid >> (i * 8)) & 0xFF;
|
|
}
|
|
|
|
// Make sure Level is not over 100 based on EXP
|
|
if (*(vu32 *)exp > get_max_exp(species_index_struct))
|
|
{
|
|
*(vu32 *)exp = get_max_exp(species_index_struct);
|
|
}
|
|
|
|
// Separate the PP Up values from the Move PP values
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
pure_pp_values[i] = (pp_values[i] & 0b00111111); // Take only the bottom six bits
|
|
pp_bonus[i] = (pp_values[i] >> 6); // Take only the top two bits
|
|
}
|
|
|
|
// Check that the moves are valid
|
|
if (species_index_struct != 0xEB) // Ignore Smeargle due to Sketch
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if ((!can_learn_move(species_index_struct, moves[i])) && (moves[i] != 0))
|
|
{
|
|
moves[i] = 0; // Remove the move
|
|
pp_bonus[i] = 0; // Remove the PP bonus
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make sure it has at least one move
|
|
if (moves[0] + moves[1] + moves[2] + moves[3] == 0)
|
|
{
|
|
moves[0] = get_earliest_move(species_index_struct);
|
|
}
|
|
|
|
// Bubble valid moves to the top
|
|
int i, j;
|
|
bool swapped;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
swapped = false;
|
|
for (j = 0; j < 3 - i; j++)
|
|
{
|
|
if ((moves[j] < moves[j + 1]) && moves[j] == 0)
|
|
{
|
|
// Move the move *and* PP bonus up if there is a blank space
|
|
moves[j] = moves[j + 1];
|
|
pp_bonus[j] = pp_bonus[j + 1];
|
|
moves[j + 1] = 0;
|
|
pp_bonus[j + 1] = 0;
|
|
swapped = true;
|
|
}
|
|
}
|
|
|
|
// If no two elements were swapped
|
|
// by inner loop, then break
|
|
if (swapped == false)
|
|
break;
|
|
}
|
|
|
|
// Restore the PP values
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
pure_pp_values[i] = POWER_POINTS[moves[i]] + ((POWER_POINTS[moves[i]] / 5) * pp_bonus[i]);
|
|
}
|
|
|
|
// Convert and set IVs
|
|
int hp_iv = 0;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
ivs[i + 1] = (dvs[i / 2] >> (((i + 1) % 2) * 4)) & 0b1111;
|
|
hp_iv |= ((ivs[i + 1] & 0x1) << i);
|
|
};
|
|
ivs[0] = hp_iv;
|
|
ivs[5] = ivs[4];
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
ivs[i] = (ivs[i] * 2) + 1;
|
|
iv_egg_ability |= ((ivs[i] & 0b11111) << (i * 5));
|
|
}
|
|
|
|
// Determine and set Ability
|
|
iv_egg_ability |= ((pid[0] & 0x1) ? get_num_abilities(species_index_struct) : 0) << 31;
|
|
|
|
// Origin info
|
|
origin_info |= ((caught_data[1] & 0b10000000) << 8); // OT gender - We would shift left 15 bits, but the bit is already shifted over 7
|
|
origin_info |= (4 << 11); // Ball
|
|
origin_info |= (((gen == 1) ? 4 : 7) << 7); // Game
|
|
origin_info |= met_level; // Level met
|
|
|
|
// Ribbons and Obedience
|
|
// ribbons[2] |= 0b00000100; // Artist Ribbon
|
|
ribbons[3] |= 0b10000000; // Fateful Encounter flag
|
|
// Personality Value
|
|
copy_from_to(&pid[0], &gen_3_pkmn[0], 4, false);
|
|
// Trainer ID
|
|
copy_from_to(&trainer_id[0], &gen_3_pkmn[4], 2, true);
|
|
|
|
// Check if the Pokemon is shiny
|
|
if ( // Is shiny
|
|
(dvs[1] == 0b10101010) && // Checks if the Speed and Special DVs equal 10
|
|
((dvs[0] & 0xF) == 0b1010) && // Checks if the Defense DVs equal 10
|
|
(((dvs[0] & 0b11000000) >> 6) | (((dvs[0] & 0b00110000) >> 2) > 7))) // Reorganizes the Attack DV bits so that they will be >7 if the Pokemon is shiny
|
|
{
|
|
secret_id[0] = trainer_id[0] ^ pid[0] ^ pid[2] ^ 0xFF;
|
|
secret_id[1] = trainer_id[1] ^ pid[1] ^ pid[3] ^ 0xFF;
|
|
// Randomly shift by 16 (maybe)
|
|
}
|
|
else // Not shiny, make sure it isn't
|
|
{
|
|
if (((trainer_id[0] ^ secret_id[0] ^ pid[0] ^ pid[2]) == 0) &&
|
|
((trainer_id[1] ^ secret_id[1] ^ pid[1] ^ pid[3]) > 7))
|
|
{
|
|
secret_id[0] = 0xFF;
|
|
secret_id[1] = 0xFF;
|
|
}
|
|
}
|
|
copy_from_to(&secret_id[0], &gen_3_pkmn[6], 2, false); // Set SID
|
|
|
|
if (language == KOR_ID)
|
|
{
|
|
|
|
gen_3_pkmn[18] = JPN_ID; // Set to JPN
|
|
byte new_nickname[10];
|
|
byte new_ot[7];
|
|
for (int i = 0; i < 6; i++)
|
|
{ // Read the JPN name and convert it
|
|
new_nickname[i] = get_gen_3_char(JPN_NAMES[species_index_struct][i], true);
|
|
}
|
|
|
|
if (gen == 1)
|
|
{
|
|
// レッド (Red)
|
|
new_ot[0] = 0x7A; // レ
|
|
new_ot[1] = 0xA0; // ッ
|
|
new_ot[2] = 0x95; // ド
|
|
new_ot[3] = 0xFF;
|
|
}
|
|
else
|
|
{
|
|
if (((caught_data[1] & 0b10000000) >> 7) == 1) // Checks if the Gen 2 player is male or female
|
|
{
|
|
// クリス (Kurisu)
|
|
new_ot[0] = 0x58; // ク
|
|
new_ot[1] = 0x78; // リ
|
|
new_ot[2] = 0x5D; // ス
|
|
new_ot[3] = 0xFF;
|
|
}
|
|
else
|
|
{
|
|
// ヒビキ (Hibiki)
|
|
new_ot[0] = 0x6B; // ヒ
|
|
new_ot[1] = 0x97; // ビ
|
|
new_ot[2] = 0x57; // キ
|
|
new_ot[3] = 0xFF;
|
|
}
|
|
}
|
|
copy_from_to(&new_nickname[0], &gen_3_pkmn[8], 10, false); // Nickname
|
|
copy_from_to(&new_ot[0], &gen_3_pkmn[20], 7, false); // OT Name
|
|
}
|
|
else
|
|
{
|
|
gen_3_pkmn[18] = language; // Language
|
|
copy_from_to(convert_text(&nickname[0], 10, gen, language), &gen_3_pkmn[8], 10, false); // Nickname
|
|
copy_from_to(convert_text(&trainer_name[0], 7, gen, language), &gen_3_pkmn[20], 7, false); // OT Name
|
|
}
|
|
gen_3_pkmn[19] = 0b00000010; // Egg Name (has species sanity flag)
|
|
gen_3_pkmn[27] = 0b00000000; // Markings
|
|
|
|
// Data:
|
|
|
|
// Reset the data sections (in case the player runs the program twice)
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
data_section_G[i] = 0;
|
|
data_section_A[i] = 0;
|
|
data_section_E[i] = 0;
|
|
data_section_M[i] = 0;
|
|
}
|
|
|
|
data_section_G[0] = species_index_struct;
|
|
data_section_G[1] = 0x00; // Species Index, check for glitch Pokemon
|
|
if (!is_caught(species_index_struct))
|
|
{
|
|
data_section_G[2] = 0x44; // Rare Candy
|
|
is_new = true;
|
|
set_caught(species_index_struct);
|
|
}
|
|
else
|
|
{
|
|
data_section_G[2] = 0x00; // No item
|
|
}
|
|
data_section_G[3] = 0x00;
|
|
copy_from_to(&exp[0], &data_section_G[4], 3, false);
|
|
data_section_G[8] = (pp_bonus[0] << 0 | pp_bonus[1] << 2 | pp_bonus[2] << 4 | pp_bonus[3] << 6);
|
|
|
|
data_section_A[0] = moves[0]; // Move 1
|
|
data_section_A[2] = moves[1]; // Move 2
|
|
data_section_A[4] = moves[2]; // Move 3
|
|
data_section_A[6] = moves[3]; // Move 4
|
|
copy_from_to(&pure_pp_values[0], &data_section_A[8], 4, false); // PP Values
|
|
|
|
// Data section E is all zero (EVs and Contest Stats)
|
|
|
|
data_section_M[0] = pokerus;
|
|
data_section_M[1] = 0xFF; // Met location - set to Fateful Encounter (separate from flag), cannot be seen by player and is replaced by Pal Park in gen 4
|
|
data_section_M[2] = origin_info & 0x00FF; // Lower origins info
|
|
data_section_M[3] = (origin_info >> 8) & 0xFF; // Upper origins info
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
data_section_M[i + 4] = (iv_egg_ability >> (i * 8) & 0xFF); // Set IVs, Egg, and Ability
|
|
}
|
|
copy_from_to(&ribbons[0], &data_section_M[8], 4, false); // Ribbons and Fateful Encounter
|
|
|
|
// Checksum:
|
|
checksum = 0x0000;
|
|
for (int i = 0; i < 12; i = i + 2)
|
|
{
|
|
checksum = checksum + ((data_section_G[i + 1] << 8) | data_section_G[i]);
|
|
checksum = checksum + ((data_section_A[i + 1] << 8) | data_section_A[i]);
|
|
checksum = checksum + ((data_section_E[i + 1] << 8) | data_section_E[i]);
|
|
checksum = checksum + ((data_section_M[i + 1] << 8) | data_section_M[i]);
|
|
}
|
|
|
|
gen_3_pkmn[28] = checksum & 0xFF;
|
|
gen_3_pkmn[29] = (checksum & 0xFF00) >> 8;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
encryption_key[i] = gen_3_pkmn[4 + i] ^ pid[i]; // XOR SID and TID with PID
|
|
}
|
|
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
unencrypted_data[i] = data_section_G[i];
|
|
data_section_G[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[12 + i] = data_section_A[i];
|
|
data_section_A[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[24 + i] = data_section_E[i];
|
|
data_section_E[i] ^= encryption_key[i % 4];
|
|
unencrypted_data[36 + i] = data_section_M[i];
|
|
data_section_M[i] ^= encryption_key[i % 4];
|
|
}
|
|
|
|
// Puts the four data chunks into their correct locations based on the PID
|
|
alocate_data_chunks(data_section_G, data_section_A, data_section_E, data_section_M);
|
|
global_next_frame();
|
|
}
|
|
|
|
void Pokemon::copy_from_to(byte *source, byte *destination, int size, bool reverse_endian)
|
|
{
|
|
if (reverse_endian)
|
|
{
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
destination[(size - 1) - i] = source[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
destination[i] = source[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pokemon::alocate_data_chunks(byte *G, byte *A, byte *E, byte *M)
|
|
{
|
|
word full_pid = (pid[3] << 24 | pid[2] << 16 | pid[1] << 8 | pid[0]);
|
|
byte mod_pid = full_pid % 24;
|
|
unencrypted_data[48] = mod_pid;
|
|
// This is such a stupid way to do this, but I can't for the life of me find a formula for the permutation table.
|
|
switch (mod_pid)
|
|
{
|
|
case 0:
|
|
insert_data(G, A, E, M);
|
|
break;
|
|
case 1:
|
|
insert_data(G, A, M, E);
|
|
break;
|
|
case 2:
|
|
insert_data(G, E, A, M);
|
|
break;
|
|
case 3:
|
|
insert_data(G, E, M, A);
|
|
break;
|
|
case 4:
|
|
insert_data(G, M, A, E);
|
|
break;
|
|
case 5:
|
|
insert_data(G, M, E, A);
|
|
break;
|
|
case 6:
|
|
insert_data(A, G, E, M);
|
|
break;
|
|
case 7:
|
|
insert_data(A, G, M, E);
|
|
break;
|
|
case 8:
|
|
insert_data(A, E, G, M);
|
|
break;
|
|
case 9:
|
|
insert_data(A, E, M, G);
|
|
break;
|
|
case 10:
|
|
insert_data(A, M, G, E);
|
|
break;
|
|
case 11:
|
|
insert_data(A, M, E, G);
|
|
break;
|
|
case 12:
|
|
insert_data(E, G, A, M);
|
|
break;
|
|
case 13:
|
|
insert_data(E, G, M, A);
|
|
break;
|
|
case 14:
|
|
insert_data(E, A, G, M);
|
|
break;
|
|
case 15:
|
|
insert_data(E, A, M, G);
|
|
break;
|
|
case 16:
|
|
insert_data(E, M, G, A);
|
|
break;
|
|
case 17:
|
|
insert_data(E, M, A, G);
|
|
break;
|
|
case 18:
|
|
insert_data(M, G, A, E);
|
|
break;
|
|
case 19:
|
|
insert_data(M, G, E, A);
|
|
break;
|
|
case 20:
|
|
insert_data(M, A, G, E);
|
|
break;
|
|
case 21:
|
|
insert_data(M, A, E, G);
|
|
break;
|
|
case 22:
|
|
insert_data(M, E, G, A);
|
|
break;
|
|
case 23:
|
|
insert_data(M, E, A, G);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Pokemon::insert_data(byte *first, byte *second, byte *third, byte *fourth)
|
|
{
|
|
copy_from_to(&first[0], &gen_3_pkmn[32], 12, false);
|
|
copy_from_to(&second[0], &gen_3_pkmn[44], 12, false);
|
|
copy_from_to(&third[0], &gen_3_pkmn[56], 12, false);
|
|
copy_from_to(&fourth[0], &gen_3_pkmn[68], 12, false);
|
|
}
|
|
|
|
byte Pokemon::get_gen_3_data(int index)
|
|
{
|
|
return gen_3_pkmn[index];
|
|
}
|
|
|
|
byte *Pokemon::get_full_gen_3_array()
|
|
{
|
|
return gen_3_pkmn;
|
|
}
|
|
|
|
byte Pokemon::get_unencrypted_data(int index)
|
|
{
|
|
return unencrypted_data[index];
|
|
}
|
|
|
|
byte *Pokemon::convert_text(byte *text_array, int size, int gen, int lang)
|
|
{
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
switch (gen)
|
|
{
|
|
case 1:
|
|
switch (lang)
|
|
{
|
|
case JPN_ID:
|
|
text_array[i] = get_gen_3_char(gen_1_Jpn_char_array[text_array[i]], true);
|
|
break;
|
|
case ENG_ID:
|
|
default:
|
|
text_array[i] = get_gen_3_char(gen_1_Eng_char_array[text_array[i]], false);
|
|
break;
|
|
case FRE_ID:
|
|
case GER_ID:
|
|
text_array[i] = get_gen_3_char(gen_1_FreGer_char_array[text_array[i]], false);
|
|
break;
|
|
case SPA_ID:
|
|
case ITA_ID:
|
|
text_array[i] = get_gen_3_char(gen_1_ItaSpa_char_array[text_array[i]], false);
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
default:
|
|
switch (lang)
|
|
{
|
|
case JPN_ID:
|
|
text_array[i] = get_gen_3_char(gen_2_Jpn_char_array[text_array[i]], true);
|
|
break;
|
|
case ENG_ID:
|
|
default:
|
|
text_array[i] = get_gen_3_char(gen_2_Eng_char_array[text_array[i]], false);
|
|
break;
|
|
case FRE_ID:
|
|
case GER_ID:
|
|
text_array[i] = get_gen_3_char(gen_2_FreGer_char_array[text_array[i]], false);
|
|
break;
|
|
case SPA_ID:
|
|
case ITA_ID:
|
|
text_array[i] = get_gen_3_char(gen_2_ItaSpa_char_array[text_array[i]], false);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return text_array;
|
|
}
|
|
|
|
u32 Pokemon::generate_pid(byte pid_species_index, byte nature, byte *pid_dvs)
|
|
{
|
|
// Set Unown Letter
|
|
u32 new_pid = 0;
|
|
byte letter = 0;
|
|
if (pid_species_index == 0xC9) // Checks if the Pokemon is Unown
|
|
{
|
|
letter |= ((pid_dvs[0] >> 5) & 0b11) << 6;
|
|
letter |= ((pid_dvs[0] >> 1) & 0b11) << 4;
|
|
letter |= ((pid_dvs[1] >> 5) & 0b11) << 2;
|
|
letter |= ((pid_dvs[1] >> 1) & 0b11);
|
|
letter = letter / 10;
|
|
|
|
byte letter_mod = rand_reverse_mod(28, letter);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
new_pid |= ((letter_mod >> (i * 2)) & 0b11) << (8 * i);
|
|
}
|
|
|
|
// Randomize rest of PID
|
|
new_pid |= get_rand_u32() & 0xFCFCFCFC;
|
|
|
|
// Set Nature
|
|
while ((new_pid % 25) != nature)
|
|
{
|
|
// Keep adding 0b100 to the PID until the nature matches
|
|
// 0b100 ensures that the 2 LSBs are maintained, as they determine the letter
|
|
new_pid = (new_pid & 0xFFFFFF00) | ((new_pid + 0b100) & 0xFF);
|
|
}
|
|
return new_pid;
|
|
}
|
|
else
|
|
{
|
|
// Set the correct gender for the Pokemon
|
|
new_pid |= get_rand_gender_byte(pid_species_index, ((pid_dvs[0] >> 4) & 0b1111));
|
|
|
|
// Randomize rest of PID
|
|
new_pid |= get_rand_u32() & 0xFFFFFF00;
|
|
|
|
// Set nature
|
|
while (new_pid % 25 != nature)
|
|
{
|
|
new_pid = new_pid + 256;
|
|
}
|
|
return new_pid;
|
|
}
|
|
}
|
|
|
|
byte Pokemon::rand_reverse_mod(byte modulo_divisor, byte target_mod)
|
|
{
|
|
return (modulo_divisor * get_rand_range(0, (255 - target_mod) / modulo_divisor)) + target_mod;
|
|
}
|
|
|
|
byte Pokemon::get_rand_gender_byte(byte index_num, byte attack_DVs)
|
|
{
|
|
byte gen2_threshold = get_gender_threshold(index_num, false);
|
|
byte gen3_threshold = get_gender_threshold(index_num, true);
|
|
if (gen2_threshold == -1) // Is one gender or is genderless
|
|
{
|
|
return get_rand_range(0, 256);
|
|
}
|
|
else if (attack_DVs < gen2_threshold) // Is Female
|
|
{
|
|
return get_rand_range(0, gen3_threshold);
|
|
}
|
|
else // Is Male
|
|
{
|
|
return get_rand_range(gen3_threshold, 256);
|
|
}
|
|
}
|
|
|
|
byte Pokemon::get_dex_number()
|
|
{
|
|
return (is_valid ? species_index_struct : 0);
|
|
}
|
|
|
|
bool Pokemon::get_validity()
|
|
{
|
|
return is_valid;
|
|
}
|
|
|
|
bool Pokemon::get_is_new()
|
|
{
|
|
return (is_valid ? is_new : false);
|
|
}
|
|
|
|
Simplified_Pokemon Pokemon::get_simple_pkmn()
|
|
{
|
|
Simplified_Pokemon curr_pkmn;
|
|
curr_pkmn.dex_number = get_dex_number();
|
|
curr_pkmn.met_level = met_level;
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
curr_pkmn.nickname[i] = nickname[i];
|
|
}
|
|
curr_pkmn.is_valid = get_validity();
|
|
curr_pkmn.is_transferred = false;
|
|
return curr_pkmn;
|
|
} |